Having played a few necromancers, one of them through to the end game (where they were eaten by a very large dragon), I have a few thoughts about this class.
The "dwelling in the dark" theme is cool, but becomes irrelevant once you have a lantern of shadows, which is a pity. Would be nice to make this mechanic work all game somehow. Perhaps get rid of lanterns of shadows. Perhaps the necromancer should not regenerate mana when sat in the light. Perhaps some monsters (like priests) should cast "light area" to mess with you. Perhaps monsters who are themselves lightsources should light a larger area around themselves (the early game 'p' monsters do light their immediate surroundings, I think?)
Having waited till level 45 to have the Command spell, I found it very hard to use. You can't choose the spells your controlees cast, and greater undead are fond of summoning. Their summons are not friendly to your cause... I feel like this spell should either let you choose the spell your controlee casts (so you can take control of black reavers and spam mana storm), or should be moved to the early game. Controlees break the spell rather easily, too (it doesn't last long, I mean).
"Unleash chaos" is awkward to use, since it polymorphs things. Many spells are weak and inconvenient versions of things other classes have (which I think is totally fine. the necromancer is a challenging class IMO, and nothing wrong with having a challenging class in the game).
By mid game the necromancer does feel more like a vampire than a summoner/controller of the undead. I do not know if vanilla angband has any support for friendly monsters, but having undead autonomously fighting for you would be a very thematically tasty addition to the necromancer, and probably could be available from the early game without unbalancing things. (This might also open up the option of having druids summon animals... dunno how far down this road we want to go. Summoning is a bit absurd in eg Diablo 2)
Overall necromancers are fun and have a quite different feel to other classes, and this could be taken to the next level by aforementioned friendly undead helpers.
The "dwelling in the dark" theme is cool, but becomes irrelevant once you have a lantern of shadows, which is a pity. Would be nice to make this mechanic work all game somehow. Perhaps get rid of lanterns of shadows. Perhaps the necromancer should not regenerate mana when sat in the light. Perhaps some monsters (like priests) should cast "light area" to mess with you. Perhaps monsters who are themselves lightsources should light a larger area around themselves (the early game 'p' monsters do light their immediate surroundings, I think?)
Having waited till level 45 to have the Command spell, I found it very hard to use. You can't choose the spells your controlees cast, and greater undead are fond of summoning. Their summons are not friendly to your cause... I feel like this spell should either let you choose the spell your controlee casts (so you can take control of black reavers and spam mana storm), or should be moved to the early game. Controlees break the spell rather easily, too (it doesn't last long, I mean).
"Unleash chaos" is awkward to use, since it polymorphs things. Many spells are weak and inconvenient versions of things other classes have (which I think is totally fine. the necromancer is a challenging class IMO, and nothing wrong with having a challenging class in the game).
By mid game the necromancer does feel more like a vampire than a summoner/controller of the undead. I do not know if vanilla angband has any support for friendly monsters, but having undead autonomously fighting for you would be a very thematically tasty addition to the necromancer, and probably could be available from the early game without unbalancing things. (This might also open up the option of having druids summon animals... dunno how far down this road we want to go. Summoning is a bit absurd in eg Diablo 2)
Overall necromancers are fun and have a quite different feel to other classes, and this could be taken to the next level by aforementioned friendly undead helpers.
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