Any way to increase storage capacity of Home?

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  • pipMcDohl
    Rookie
    • Mar 2022
    • 2

    Any way to increase storage capacity of Home?

    My heart broke every time i need to part with a unique item because i have no more place to store them.

    collecting all the artifacts of the game is a good part of the fun. I would like a change, maybe a museum in Town where i can donate my artifacts instead of selling or dropping them. Of course the museum would keep the artifacts forever exposed to visitors (namely my character) no matter how long i dive into the dungeon.
  • ewert
    Knight
    • Jul 2009
    • 702

    #2
    In lib/gamedata/constants.txt, go to the store part, and chuck in a zero to max store inven max.

    I always play like that as well, I hate wasting time managing inventory in town.

    It will bork the UI a little bit so you have to scroll instead of use hotkey shortcuts after enough items are there, but atleast you can store all the artifacts.

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    • pipMcDohl
      Rookie
      • Mar 2022
      • 2

      #3
      Thanks a lot

      Comment

      • Egavactip
        Swordsman
        • Mar 2012
        • 442

        #4
        I've seen people suggest the idea of a museum before, but they have usually been ignored.

        Comment

        • Estie
          Veteran
          • Apr 2008
          • 2347

          #5
          Originally posted by Egavactip
          I've seen people suggest the idea of a museum before, but they have usually been ignored.
          You could bolster the suggestion with code for that museum. It already exists, in ToME 2 where it is called the "Mathom-House" (great name btw). So even if someone has only a little knowledge of coding, maybe some advanced copy-pasting would work ?

          Comment

          • Julian
            Adept
            • Apr 2021
            • 122

            #6
            Originally posted by Estie
            You could bolster the suggestion with code for that museum. It already exists, in ToME 2 where it is called the "Mathom-House" (great name btw). So even if someone has only a little knowledge of coding, maybe some advanced copy-pasting would work ?
            I suspect the ToME code wouldn’t be that easy to port to a modern Angband. The store code in general has changed quite a bit since then.

            But you wouldn't need to. Anyone wanting to implement a museum should start by implementing a second home. Then you just need to remove the ability to take things out again. (And a few other things.)

            Comment

            • fph
              Veteran
              • Apr 2009
              • 1030

              #7
              In a sense, an "artifacts" tab in the knowledge menu could fit the bill? I don't have a version of the game around right now to check if there already exists one.
              Last edited by fph; March 26, 2022, 08:23.
              --
              Dive fast, die young, leave a high-CHA corpse.

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              • Estie
                Veteran
                • Apr 2008
                • 2347

                #8
                Not really; its more of a "look what I found" place for things that are interesting for a variety of possible reasons, but not useful to @ (anymore).

                For example, the warrior finds the highest mage book on level 20 ? Chuck it in there, and in any future dumps it will be displayed with entry of the dlvl it was found on.

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6883

                  #9
                  It is worth noting that the original fail rate when skill was less than device difficulty* was punitive beyond belief:
                  Code:
                      let dd = MIN(device level, 50)
                      if skill <= dd Pact = 1/(3+ dd - skill)
                      else ???
                  I do not recall the behavior when skill was greater than difficulty, but it became asymptotic with unity pretty quickly. But activation probability below that level could easily be as low as 1:30 for a HT warrior, and was regularly less than 1:10.


                  * which (obviously from the code) maxed out at DL 50

                  Comment

                  • Estie
                    Veteran
                    • Apr 2008
                    • 2347

                    #10
                    Wrong thread @Pete ?

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      #11
                      Whoops yeah.

                      Comment

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