Bug? Detect Doors
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Hmmm, the current version detects secret doors and forgets previously seen doors that are no longer there. Perhaps the description should be changes (say that it only detects secret doors; likely also change the effect handler name to make that clear) or expand what it does to detect all doors.👍 1 -
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Thanks
I checked your idea and took the time to experiment some more: the spell only detects closed doors.
If there are only bashed down or open ones in the vicinity the message is: "You sense no doors" - screenshot attached. Perhaps that one is as old as the game - as I wrote, I had a long break.
Well, it seams reasonable for long-range attacking but is not exactly what stands in the spell description.
Keep up the great work!Leave a comment:
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Welcome back
That first detect spell only detects in a fixed rectangle about the player (11 grids above and below, 20 sideways) - is it possible there were just no doors there? Detect doors is working for me.👍 1Leave a comment:
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Bug? Detect Doors
Hi there!
I took a long break from Angband - this is the first 4.-version I am playing.
Looking forward to the new classes and playing with the changes in the old ones.
So far the only possible bug I have noticed is that the mage-spell #c in the first spellbook does not find doors. Doors would be a great help in getting an idea how the dungeon is mapped and if spells at detected enemies are blocked.Tags: None
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