Having been doing my "port Sil to Angband code" thing for a couple of months now, my thinking on this has evolved a bit.
In broad strokes, Angband expansive and open-ended, Sil is constrained and focused.
In more detail:
In my opinion, Sil is too different to be called an Angband variant - much more different in feel to, say, Frogcomposband. So maybe Angband shouldn't take anything from it. Except it has already adopted Sil lighting, more or less. Is there anything else?
In broad strokes, Angband expansive and open-ended, Sil is constrained and focused.
In more detail:
- Angband has more of everything - deeper dungeon, bigger dungeon levels with more monsters, greater variety of monsters, more and greater variety of objects
- Angband character development is mostly about what's found, Sil allows much more deliberate building
- Combat in Sil is much more symmetrical between player and monster than Angband
- Angband has a great many more individual encounters than Sil, but Sil's on average require more time and effort, and Sil monsters are far more intelligent
- Angband's spellcasting and Sil's songs fill roughly the same niche, but feel quite different
In my opinion, Sil is too different to be called an Angband variant - much more different in feel to, say, Frogcomposband. So maybe Angband shouldn't take anything from it. Except it has already adopted Sil lighting, more or less. Is there anything else?
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