As things stand, @ has no incentive to go after Sauron. The only reason to do so is if @ wants to finish off Morgoth. That makes the battle with Sauron - who is "historically" a pretty nasty chap - very anticlimactic.
Suggestion: after popping off Sauron, allow @ to descend to arbitrary depths of Angband, not just to 5000', and make Morgoth spawn on each level below 4950' until he is killed.
This way @ will get the option to search for even greater loot while dodging the big bad boss, which might be fun to try. It also creates a reason to go after Sauron before being fully prepared for Morgoth. (Might be worth increasing the chance of greater vaults at these depths in this case - the deeper, the greater the chance. Maybe also make Morgoth respawn if *destructed*. But these are fine-tuning issues.)
I should say that this kind of thing worked in Moria. There you pretty much had to have at least one ring of speed to take on the Balrog, but these rings only began to have a decent chance to spawn at Balrog depths. Exploring those depths was a good way to get your heart rate up.
Suggestion: after popping off Sauron, allow @ to descend to arbitrary depths of Angband, not just to 5000', and make Morgoth spawn on each level below 4950' until he is killed.
This way @ will get the option to search for even greater loot while dodging the big bad boss, which might be fun to try. It also creates a reason to go after Sauron before being fully prepared for Morgoth. (Might be worth increasing the chance of greater vaults at these depths in this case - the deeper, the greater the chance. Maybe also make Morgoth respawn if *destructed*. But these are fine-tuning issues.)
I should say that this kind of thing worked in Moria. There you pretty much had to have at least one ring of speed to take on the Balrog, but these rings only began to have a decent chance to spawn at Balrog depths. Exploring those depths was a good way to get your heart rate up.
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