It seems to me that the drawing of stairs on the level map (M key) is prioritized, so that they always draw there even when parts of rooms and so forth do not due to the map's low resolution.
Is this in fact the case? Are (known) stairways always drawn on the level map?
If yes, bonus questions:
- Has this always been the case in all versions and variants?
- Are there any other features that always show up on the map?
The manual is somewhat nebulous on the question, saying: "Only the major dungeon features will be visible because of the scale, so even some important objects may not show up on the map. This is particularly useful in locating where the stairs are relative to your current position, or for identifying unexplored areas of the dungeon."
Stairs are emphasized there, but it isn't COMPLETELY clear if they qualify as a "major dungeon feature" or if that just means big rooms/halls or something, and stairs are perhaps merely "important objects."
(And as for being useful for identifying unexplored areas of the dungeon, that is *definitely* not always the case, as tunnels for instance may only be shown as solid hash blocks, so you can't tell if the end of them shown on the level map actually represents the tunnel dead-ending, or if it's still open for exploration there.
I keep thinking that some color coding or something (red? orange?) for the unfinished edges of the explored area on the level would help a lot for spotting where you haven't quite finished exploring.)
Is this in fact the case? Are (known) stairways always drawn on the level map?
If yes, bonus questions:
- Has this always been the case in all versions and variants?
- Are there any other features that always show up on the map?
The manual is somewhat nebulous on the question, saying: "Only the major dungeon features will be visible because of the scale, so even some important objects may not show up on the map. This is particularly useful in locating where the stairs are relative to your current position, or for identifying unexplored areas of the dungeon."
Stairs are emphasized there, but it isn't COMPLETELY clear if they qualify as a "major dungeon feature" or if that just means big rooms/halls or something, and stairs are perhaps merely "important objects."
(And as for being useful for identifying unexplored areas of the dungeon, that is *definitely* not always the case, as tunnels for instance may only be shown as solid hash blocks, so you can't tell if the end of them shown on the level map actually represents the tunnel dead-ending, or if it's still open for exploration there.
I keep thinking that some color coding or something (red? orange?) for the unfinished edges of the explored area on the level would help a lot for spotting where you haven't quite finished exploring.)
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