Deep Descent scrolls can show up on the first dungeon level, and I've been seeing new players get an unhappy shock when reading them un-ID.
While it's good for a new player to learn that using un-ID items is not without risk, I worry that dropping them 5 dungeon levels down might fall into the "mean gotcha for new players" category. A very shallow player can go from "safely checking out the game" to "welcome to Orcs" with one errant scroll read.
Deep players who wish to zoom downwards quickly (and safely), on the other hand, may find that 5 levels isn't all that huge of a jump, and perhaps might wish it was a bit more.
With that in mind, perhaps we could find value in making the number of levels Deep Descent will drop a player be charcter level dependent, with a min (and maybe a max).
We might consider character level divided by 5, minimum of 2. This would result in:
Is ten floors a bit to generous? Perhaps a max of 8 would both punch up the value to a fast-diver, but keep values in reasonable bounds.
While it's good for a new player to learn that using un-ID items is not without risk, I worry that dropping them 5 dungeon levels down might fall into the "mean gotcha for new players" category. A very shallow player can go from "safely checking out the game" to "welcome to Orcs" with one errant scroll read.
Deep players who wish to zoom downwards quickly (and safely), on the other hand, may find that 5 levels isn't all that huge of a jump, and perhaps might wish it was a bit more.
With that in mind, perhaps we could find value in making the number of levels Deep Descent will drop a player be charcter level dependent, with a min (and maybe a max).
We might consider character level divided by 5, minimum of 2. This would result in:
Code:
clvl1 drop 2 floors clvl25 drop 5 floors clvl50 drop 10 floors
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