I've beaten NH several times back in the day, and Moria once in the Amiga-era, but have never beaten Angband, or any of the many variants, so took it up this week to try to finish vanilla.
Only decent start was with a warrior, who died around DLVL 17 due to terminal stupidity.
Now I've worked my way up with a ranger. Much tougher start, but as I've read here, much nicer to not have to carry around a bazillion items to do things like light, detect monsters/doors/stairs, phase door, etc.
Don't have a dump on me, but for the most part, am carrying around decent armor (with redundant FA), a light xbow of accuracy (+13,+9) and a ton of standard bolts. Melee is a heavy mace of extra swings (so 2/turn). I'm cLVL 20, and just found phial.
Few questions:
1. I enchanted up a +8,+8 long bow in town, and am pretty sure it was showing 2/turn ranged vs 1/turn with the xbow. Is that the way to go?
2. I'm still carrying a ton of stuff, even with my spells. 4 spellbooks (only using 3, but looking forward), 80 scrolls of ID, rod acid bolts, rod frost balls, staff of teleport, staff object detection, !heroism for big trouble, and a buncha other situational crud I probably can't remember. Just feels like I don't have enough room to haul out all the {good} items that I ID for operating cash.
3. What's my goal at this point? Uniques are tough, as I'm getting out speeded. Granted, I know I shouldn't be in "kill everything" mode, but I usually tool around any great levels looking for uniques/artifacts. At this level, things still feel dangerous (hounds, swarms of big orcs, and that damned unique yeek that summons help). Reading here, should I be diving faster? Should I just be looking for gear laying on the ground and avoiding the big fights? How far/fast is reccommended?
4. On uniques, some of them, (smeagol, a couple of the orcs) didn't go down to my arrows/bolts/little melee NEARLY as fast as I would have thought. Should I enchant a stack of 99 ammo to +9,+9 or something for the big fights? Will that make a big enough difference?
Thanks in advance!
D
Only decent start was with a warrior, who died around DLVL 17 due to terminal stupidity.
Now I've worked my way up with a ranger. Much tougher start, but as I've read here, much nicer to not have to carry around a bazillion items to do things like light, detect monsters/doors/stairs, phase door, etc.
Don't have a dump on me, but for the most part, am carrying around decent armor (with redundant FA), a light xbow of accuracy (+13,+9) and a ton of standard bolts. Melee is a heavy mace of extra swings (so 2/turn). I'm cLVL 20, and just found phial.
Few questions:
1. I enchanted up a +8,+8 long bow in town, and am pretty sure it was showing 2/turn ranged vs 1/turn with the xbow. Is that the way to go?
2. I'm still carrying a ton of stuff, even with my spells. 4 spellbooks (only using 3, but looking forward), 80 scrolls of ID, rod acid bolts, rod frost balls, staff of teleport, staff object detection, !heroism for big trouble, and a buncha other situational crud I probably can't remember. Just feels like I don't have enough room to haul out all the {good} items that I ID for operating cash.
3. What's my goal at this point? Uniques are tough, as I'm getting out speeded. Granted, I know I shouldn't be in "kill everything" mode, but I usually tool around any great levels looking for uniques/artifacts. At this level, things still feel dangerous (hounds, swarms of big orcs, and that damned unique yeek that summons help). Reading here, should I be diving faster? Should I just be looking for gear laying on the ground and avoiding the big fights? How far/fast is reccommended?
4. On uniques, some of them, (smeagol, a couple of the orcs) didn't go down to my arrows/bolts/little melee NEARLY as fast as I would have thought. Should I enchant a stack of 99 ammo to +9,+9 or something for the big fights? Will that make a big enough difference?
Thanks in advance!
D
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