A few things that don't exist but I think should:
* rods/wands of disenchantment (works like the necromancer spell)
* staves of resistance (just like the mage spell)
* rods/wands of *teleport other* (like the standard device but this one beams)
* rods of satisfy hunger
* rods of lycanthropy (transforms you into a werewolf for 25+d10, takes 3,000 turns to regenerate)
* rods/wands of disenchantment (works like the necromancer spell)
* staves of resistance (just like the mage spell)
* rods/wands of *teleport other* (like the standard device but this one beams)
* rods of satisfy hunger
* rods of lycanthropy (transforms you into a werewolf for 25+d10, takes 3,000 turns to regenerate)
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