A Priest, Rabbi, and Bhikkhu Walk into Angband

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  • StMicah
    Adept
    • Feb 2015
    • 112

    A Priest, Rabbi, and Bhikkhu Walk into Angband

    Hey folks, looking for some guidance...

    Assuming @ makes it far enough, what should I be doing for the priest's endgame. OoD and Spear of Orome...are they my end game damage or should I be looking for a stylish mace of destruction, or something else?

    Any pointers for priest play. So far, I'm not enjoying it as much as I thought I would. Too much OoD spamming.

    Oh, and here's my character so far.
  • Estie
    Veteran
    • Apr 2008
    • 2347

    #2
    OoD spam is the best spam. Are you using key maps for that ? One for targeting the next thing and casting OoD, another for casting OoD on current target (with "use old target by default" checked in options):

    *tm2a and m2a, and book 2 inscribed with @m2.

    With that kind of setup (I have those keys mapped to F1 and F2, respectively) you can breeze through the midgame.

    While it is possible to even kill M with OoD, its painfully slow; for the quick and dirty way to finish your game, get a better ring of speed, a ring of con and some good ammo, acid branded and evil slaying. Oh and/or a nice stack of wands of annihilation. Thats about all it really takes.

    If you get lucky and find a good weapon of whack, melee on a rune of protection is also great, but for that you want some more boxes checked: str/dex for max blows, sustains, also higher level for more hit points and hit rating.

    Noarmally you get the archery setup ready before a satisfactory melee setup is achieved; but go down and clear a deep vault or three, and see what you find. Good luck!

    Comment

    • StMicah
      Adept
      • Feb 2015
      • 112

      #3
      Urgh. Well, I expected as much. Hope to get lucky, then. Otherwise, it'll be a long, drawn-out battle. I'm running forced down and am currently on dl78. Let's see what I have if/when I get to the final two.

      [edit:] And, I do use inscriptions. Haven't tried keymaps on recent plays as I'm using a macbook keyboard and would have to push nearly as many buttons. I am a big fan of "n".

      Comment

      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        #4
        Good weapons are pretty common deep in the dungeon--and not just artifacts. MoD (HA) is a phenomenal priest's weapon. And it is pretty common--there are only 3 possible ego types once you get deep enough: HA, Gondolin, and +attacks.

        Comment

        • StMicah
          Adept
          • Feb 2015
          • 112

          #5
          Well, I screwed up and killed the character trying to crack a vault that seemed to have some good loot. Spammed keys and didn't get the last character dump.

          And thanks for the pointers about weapons, I think I had a good weapon for the last two stages. It had me doing 350ish against evil and no resist to acid.

          the Lead-Filled Mace 'Sialmarwe' (12d3) (+11,+28) <+2, +3, +1>
          --------------------------------------------------------------
          A heavy war club topped with a mass of lead-filled steel, capable of landing
          crushing blows.

          +2 strength.
          +3 intelligence.
          +3 wisdom.
          +2 dexterity.
          +2 tunneling.
          +1 speed.
          +1 light.
          Slays dragons (powerfully), demons, trolls, orcs, evil creatures.
          Branded with weak acid.
          Provides immunity to Acid.
          Provides resistance to Cold, Light, Dark.
          Provides protection from confusion.
          Cannot be harmed by Acid, Fire.
          Sustains wisdom.
          Slows your metabolism. Feather Falling. Grants the ability to see invisible
          things. Aggravates creatures nearby.

          When activated, it hastens you for d75+75 turns.
          Takes 106 to 130 turns to recharge.
          Your chance of success is 93.7%


          Min Level 71, Max Level 127, Generation chance 1, Power 580, 16.2 lbs
          Random hafted of power 580.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9647

            #6
            Originally posted by StMicah
            the Lead-Filled Mace 'Sialmarwe' (12d3) (+11,+28) <+2, +3, +1>
            --------------------------------------------------------------
            At my first glance my brain translated that into 'Slamware', which is a pretty fine name for a mace
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

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