In the past, slings always tended to be only used if I found a really good one early, and only until and above avg bow/xbow presented itself.
Now with one winner ranger, and some other classes played, my feelings are:
Slings now have a definite niche due to the ammo not being destroyed. A Buckland x4 will probably be the go to outside artifact weapons for anyone who is mostly melee or spells otherwise. Pretty nice.
Bows will most likely still be top choice for rangers due to the create arrow spell.
XBows, well ... since Buckland includes shooting speed for non-rangers, and the ammo being an issue with XBows, outside of x6s I think they might struggle to compete. x4 sling with no ammo issues vs x5 crossbow ... one might still opt for the extra might sling. So, guess for the non rangeds will highly depend on RNG extra might drops, and a couple good drops of nasty shots can also easily swing it in favour of the sling.
I _think_ this might be a good balance ... my only feeling really is that XBows might be very slightly overtaken by the 0% destruct rate of shots. Definitely not big enough benefit to combat a reasonable even RNG, though.
Now with one winner ranger, and some other classes played, my feelings are:
Slings now have a definite niche due to the ammo not being destroyed. A Buckland x4 will probably be the go to outside artifact weapons for anyone who is mostly melee or spells otherwise. Pretty nice.
Bows will most likely still be top choice for rangers due to the create arrow spell.
XBows, well ... since Buckland includes shooting speed for non-rangers, and the ammo being an issue with XBows, outside of x6s I think they might struggle to compete. x4 sling with no ammo issues vs x5 crossbow ... one might still opt for the extra might sling. So, guess for the non rangeds will highly depend on RNG extra might drops, and a couple good drops of nasty shots can also easily swing it in favour of the sling.
I _think_ this might be a good balance ... my only feeling really is that XBows might be very slightly overtaken by the 0% destruct rate of shots. Definitely not big enough benefit to combat a reasonable even RNG, though.
Comment