It is me, or are hold/sleep monster effects completely useless? It seems like they wear off almost immediately.
What's the point of hold/sleep monster?
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What's the point of hold/sleep monster?
Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Tags: None -
Hold monster wears off as soon as you attack an enemy, which might be why it's wearing off so fast for you.
I've found Hold Monster to be situational but useful in the early game if I need to put some distance between myself and a powerful enemy, but either want to save Phase Door scrolls (because I'm playing without the town) or don't feel safe phasing, for fear of ending up someplace nasty. It's especially useful to get some distance from orc uniques in a long corridor. It's basically an early game escape.
Never used Sleep Monster. -
Both can be used to run away from packs in corridors. Neither one is for fighting. A stave of either one in a corridor is pretty strong escape, also if you happen to be caught in a large room where phase door has trouble getting you out, a stave of either one can be an easier escape.
Nowadays with no-selling, I do often carry a sleep one with stealthy characters during the early levels.Comment
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sleep monsters (staff) only works against breeders. sleep monsters the targeted spell is garbage.
mass sleep comes at a time when you can fireball, so again, useless.
hold monsters can hold 1 mob long enough for you to run away, if you have a corridor you can run to. It also works on the horrible Smeagol."i can take this dracolich"Comment
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Sleep monster is incredibly useful for monsters that breed or TP. Hold monster is really only useful in the early game.Comment
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