First Time Winning Angband
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This I would totally be down with. That or just giving them a better blows table. They are a hybrid class, I feel like they should be better at melee. I think you could give them the same blows table as the paladin without losing anything. A paladins healing still means they are better in melee than a Ranger. But this way Rangers actually have some means of offense wothout having to recall to buy more arrows every other floor. Or give them a table that is generous early, but much more stingy later. So by the midgame they are lagging hard behind warriors in melee, but in the early game they arent a priest without any healing spells.Comment
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I just experimented a bit, and it looks like they can hit 2 blows per round to start (at least a Dunadan), however you have to tweak the default point buy a bit. I was under the mistaken impression that you couldnt hit 2 blows. Ill have to try again some time, and see if starting with 2 blows changes my opinion any.Comment
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Get a mage to DL35/40.
Pump him full of stat potions.
2x rings of Escaping
stash all the !Enlight and ?DD you find.
when you get to CL35 circa (10% TO fail or lower) read all the scrolls of DD you have and get to DL96+, find stairs and keep scumming until you get a LF 8.
use !Enlightment and look for a Kelek's. Teleport away everything that stands between you and Keleks.
Learn banish. Banish everything and pick up gear.
Drink potions of !Exp
Once you are CL50 find morgoth and mana storm him into nothingness."i can take this dracolich"Comment
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this is what you do to win with mage.
Get a mage to DL35/40.
Pump him full of stat potions.
2x rings of Escaping
stash all the !Enlight and ?DD you find.
when you get to CL35 circa (10% TO fail or lower) read all the scrolls of DD you have and get to DL96+, find stairs and keep scumming until you get a LF 8.
use !Enlightment and look for a Kelek's. Teleport away everything that stands between you and Keleks.
Learn banish. Banish everything and pick up gear.
Drink potions of !Exp
Once you are CL50 find morgoth and mana storm him into nothingness.
When I got Wizard's Tome of Power, I just started spamming Banishment and Mass Banishment to get rid of the non-uniques that I didn't want to deal with, and only engaged Uniques that I felt I could take on. At DL97 and DL98, I just started grinding those, getting experience and extra consumables along the way, hoping to find an artifact that had all resists on it (namely Bladeturner) so that I could resist anything that Morgoth could throw at me.
I never found Bladeturner, but I did find The One Ring, which was close enough for my purposes. After tens of thousands of turns later of searching and a near death experience with some dragon that nearly one shot me, I finally decided to just face Sauron and Morgoth. In retrospect, they were surprisingly easy. The gear I used covered resists nicely while supplying the status protections I cared about. The summons were no issue because of the whole Banishment/Mass Banishment thing, as well as the fact that I offed all the other uniques beforehand.
I think, in the future, I'll play another High-Elf Mage and see how well the powerdiving strategy works.Comment
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I have gotten to the endgame with a mage, before getting offed by Wiruin, but honestly I just dont enjoy the class much. I find scumming to be boring, and that seems to be what mages are good at, and I dont like being within one-shot range of everything all the time. Mass Banishing a vault is fun the first time, but gets old the seventh.
Generally, when a mage detects, they look for monsters they can kill, and avoid everything else. I prefer to play classes where you use detect to find monsters to avoid, and can kill everything else (whether you do or not is up to you).Comment
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Create an object called "arrow heads." When arrows break they (usually?) leave behind arrow heads. Also, you can find them like normal low-level items. For most characters they are useless except to be sold cheaply in town, if selling is on, and can be immediately ignored. Rangers would have a very low-level spell called Fletchery which turns arrow heads into arrows. Could sell arrow heads in the general store as well, maybe.
Gets a bit more complex when you start thinking about Mithril arrows and magic arrows...Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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Arrows shatter against plate mail or a steel cuirass, and the heads are usually ruined as well. (See vid I posted recently.) Presumably they shatter against dragon scales and the like, too. It's worth noting that all useful arrows in warfare were bodkin. While broadhead do more damage, they won't penetrate any metal armor and were used mostly for hunting, as are their modern versions today.
Speaking of hunting, there's one greatly feared animal from Medieval Europe that really needs to be in angband: the wild boar. They have a high AC, are fast, and come in packs.
The boar savages you <2x>
The boar tramples you <2x>
The sow bites you <2x>
The sow tramples you <2x>
You dieComment
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@Pete does that mean bodkin arrow heads can never be recovered?Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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Chain or leather armor won't usually damage them. But if they hit plate steel or the like dead on, yeah. The arrow is ruined. Do a search for arrows vs armor. The vids are kinda entertaining. Crossbow bolts will penetrate at short distances, as does musket shot. Even minie balls will juat splash at much over 100-150 yards. The usually stated accuracy is vs an unarmored foe. (Famously, see Ned Kelly.)Comment
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this is the very opposite of speedrunning.
The speedrun philosophy rotates around the idea that with sufficient detection and stealth you can basically wander around ANY depth and look to see if you like something, take/kill it, and leave.
Mine is a modification of the previous grind-heavy strategy.
It relies on one concept; in ALL vaults, you find items that are IIRC anything between +25 and +40 levels in depth.
This means that on DL40 you can find stuff that's native to DL80.
When you grind mobs/fight uniques/raid vaults etc, it's not just the vault/unique/mobs itself that is dangerous, but the surrounding dungeon as well.
You can safely teleport_self a mage on DL30, but if you TS on DL90 you can easily wind up in a group of Time Hounds or Plasma Hounds and get instakilled, even when you've just barely entered the level.
So it's actually VERY fruitful to stair scum on DL35/40/45, and to only deal with LF 6-6 levels or better, because a simple TO can deal with any OOD mob you can find in a DL40 vault, but if you are trying to TO a unique while surrounded by Titans, Balrogs, Chaos dragons, Time hounds, lava, traps, etc then it's a completely different experience.
And, the stuff that you do find in those vaults is pretty darn good for a character that has not been to DL50 even. And with a bit of luck and just crunching numbers, you can get *excellent* stuff - Keleks, RoS +10, Boots of Elvenkind, Cloaks of Aman to plug any resistance hole you may have, helms of ESP, all game-changing stuff.
AND, because you are still at such low depths, you are practically guaranteed to be able to actually TAKE that gear with minimal losses to your consumables and minimal risk.
if instead say, you are at DL70 and there is a good book you need, but it's in a graveyard, and you dont have WoD / Banish / MBan .. you're just not gonna get it. It may as well not be there.
Once you have everything you need, you don't actually need to even see the levels between DL45 and DL96. Actually to be exact, DL44, because DL45 has AMHDs.
FYI i did this just now to "show off" and i have now a mage at DL98 with keleks, took me 8 DDs (10 would have been easier) and 3x !Enlight."i can take this dracolich"Comment
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CL38, and yet i can already cast MBan
Look at the equipment (including at home) and see just how much stuff was found between DL33 and DL45.
Note that many artifact weapons were sold.
Code:[Angband 4.1.3 Character Dump] Name Oudinot Age 60 Self RB CB EB Best Race Dunadan Height 6'9" STR! 18/100 +1 -3 +13 18/210 Class Mage Weight 13st 8lb INT! 18/100 +2 +3 +5 18/200 Title Warlock Turns used: WIS: 18/28 +2 +0 +0 18/48 HP 642/642 Game 1010059 DEX! 18/100 +2 +0 +6 18/180 SP 289/305 Standard 143194 CON! 18/100 +3 -2 +8 18/190 Resting 61537 Level 38 Armor [17,+106] Saving Throw 72% Cur Exp 1486611 Stealth Superb Max Exp 1486611 Melee 2d5,+39 Disarm - phys. 89% Adv Exp 1785000 To-hit 35,+39 Disarm - magic 100% Blows 4.0/turn Magic Devices 101 Gold 914754 Searching 58% Burden 193.8 lb Shoot to-dam +14 Infravision 30 ft Overweight 13.9 lb To-hit 29,+35 Speed 23 (3.3x) Max Depth 4850' (L97) Shots 1/turn You are one of several children of a Guildsman. You are a credit to the family. You have blue-gray eyes, straight black hair, and a fair complexion. rAcid:.*..+.+.+.... Nexus:............. rElec:..+.....+*... Nethr:..+...++..... rFire:....*...+.... Chaos:.....+....+.. rCold:.++.....+.... Disen:.+....+...... rPois:..+.....+.... pFear:......+...... rLite:++........... pBlnd:.........+... rDark:+.+...+...... pConf:........+.... Sound:..+.......... pStun:.++.......... Shard:......+...... HLife:..+.+.+...... Regen:............. Stea.:....+..+..... ESP:.........+... Sear.:............. Invis:..+.......... Infra:........+.... FrAct:+++...+...+.. Tunn.:............. Feath:............. Speed:+..+.......+. S.Dig:.++.......... Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:..+..+....+.. [Character Equipment] a) the Long Sword 'Balar' (2d5) (+11,+21) <+4> Found lying on the floor in a vault at 3150 feet (level 63) +4 speed. Slays undead (powerfully), dragons (powerfully), demons (powerfully), giants, trolls, evil creatures. Provides resistance to light, dark. Cannot be harmed by acid. Sustains intelligence. Prevents paralysis. When activated, it turns rock into mud. Takes 161 to 178 turns to recharge at your current speed. Your chance of success is 96.6% Combat info: 4.0 blows/round. Average damage/round: 294.8 vs. undead, 294.8 vs. dragons, 294.8 vs. demons, 242.8 vs. giants, 242.8 vs. trolls, 216.4 vs. evil creatures, and 190.4 vs. others. b) the Short Bow of Halar (x2) (+7,+14) <+1> Found lying on the floor at 1750 feet (level 35) +1 constitution. Provides immunity to acid. Provides resistance to cold, light, disenchantment. Provides protection from stunning. Cannot be harmed by acid, fire. Slows your metabolism. Prevents paralysis. c) the Ring of Gwenuron <+5, +3, +1> Found lying on the floor in a vault at 2250 feet (level 45) +5 strength. +5 intelligence. +3 dexterity. +3 constitution. +1 light. Provides resistance to lightning, cold, poison, dark, sound, nether. Provides protection from stunning. Cannot be harmed by lightning. Slows your metabolism. Grants the ability to see invisible things. Prevents paralysis. Sustains your life force. When activated, it deals five times your level's damage to all evil creatures that you can see. Takes 323 to 396 turns to recharge at your current speed. Your chance of success is 97.0% d) a Ring of Speed <+12> Found lying on the floor in a vault at 4900 feet (level 98) +12 speed. e) the Amulet 'Avaned' <+3> {*Fire} Found lying on the floor in a vault at 2250 feet (level 45) +3 dexterity. +3 stealth. Provides immunity to fire. Provides resistance to acid. Sustains your life force. f) the Arkenstone 'Maidran' <+3> Dropped by Sangahyando of Umbar at 1550 feet (level 31) +3 light. Provides resistance to chaos. Cannot be harmed by fire. Radius 3 light. When activated, it lights and maps the entire level, sensing objects. Takes 168 to 330 turns to recharge at your current speed. Your chance of success is 97.0% g) the Soft Leather Armour 'Mingwen' [8,+9] <+4> Dropped by Azog, King of the Uruk-Hai at 2250 feet (level 45) +4 constitution. Provides resistance to acid, dark, shards, nether, disenchantment. Provides protection from fear. Cannot be harmed by acid, fire. Prevents paralysis. Sustains your life force. h) the Cloak of Aidrin [1,+8] <+5> Dropped by a brigand at 1000 feet (level 20) +5 strength. +5 stealth. Provides resistance to nether. Cannot be harmed by acid, fire. i) the Small Metal Shield of Mirhuriel [5,+19] <+3> Found lying on the floor at 2050 feet (level 41) +3 infravision. Provides resistance to acid, lightning, fire, cold, poison. Provides protection from confusion. Cannot be harmed by acid. Sustains wisdom. j) the Metal Cap 'Estolmast' [3,+20] Found lying on the floor in a vault at 2600 feet (level 52) Provides immunity to lightning. Provides protection from blindness. Cannot be harmed by acid. Grants telepathy. k) the Set of Alchemist's Gloves of Nieng [0,+23] <+3, +1> Found lying on the floor in a vault at 2500 feet (level 50) +3 strength. +1 light. Provides resistance to chaos. Cannot be harmed by acid, fire. Prevents paralysis. l) a Pair of Ethereal Slippers of Speed [0,+14] <+8> Found lying on the floor in a vault at 4900 feet (level 98) +8 speed. Cannot be harmed by acid, fire. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by fire. f) a Book of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by fire. g) a Book of Magic Spells [Mordenkainen's Escapes] Cannot be harmed by fire. h) a Book of Magic Spells [Tenser's Transformations] Cannot be harmed by fire. i) a Book of Magic Spells [Kelek's Grimoire of Power] Cannot be harmed by fire. j) a Mushroom of Vigor k) 17 Potions of Cure Critical Wounds l) 12 Potions of Healing m) 20 Potions of Restore Mana n) 20 Potions of Restore Life Levels o) 3 Potions of Enlightenment p) 26 Scrolls of Phase Door q) a Rod of Healing Cannot be harmed by lightning. r) the Ring 'Anglion' <+5, +2, +3, +1> Dropped by Ji Indur Dawndeath at 4850 feet (level 97) +5 strength. +2 wisdom. +3 dexterity. +2 tunneling. +3 speed. +1 light. Provides resistance to acid, cold, poison, dark, shards, chaos. Cannot be harmed by lightning. Sustains constitution. Slows your metabolism. Grants the ability to see invisible things. Prevents paralysis. When activated, it creates a large frost ball with damage 200. Takes 349 to 429 turns to recharge at your current speed. Your chance of success is 92.5% s) the Metal Lamellar Armour of Finde (-3) [58,+20] <+3> Dropped by Gorlim, Betrayer of Barahir at 4850 feet (level 97) +3 constitution. Provides resistance to acid, lightning, fire, cold, poison, dark, chaos. Cannot be harmed by acid. Speeds regeneration. t) the Tulwar 'Orwenth' (7d4) (+17,+22) [+5] <+2, +3, +4, +5, +1> Dropped by a nalfeshnee at 4850 feet (level 97) +2 strength. +3 intelligence. +4 searching skill. +5 tunneling. +1 light. Slays dragons (powerfully), demons (powerfully), undead, giants, orcs, animals, evil creatures. Branded with weak fire. Provides resistance to acid, fire, light, dark. Cannot be harmed by acid. Slows your metabolism. Grants the ability to see invisible things. Blessed by the gods. Combat info: 4.0 blows/round. Average damage/round: 329.2 vs. creatures not resistant to fire, 558 vs. dragons, 558 vs. demons, 405.2 vs. undead, 405.2 vs. giants, 405.2 vs. orcs, 329.2 vs. animals, 329.2 vs. evil creatures, and 252.8 vs. others. u) the Ball-and-Chain of Anduri (2d4) (+22,+21) [+10] <+3, +2> Found lying on the floor in a vault at 4850 feet (level 97) +3 stealth. +2 tunneling. +3 speed. Slays demons (powerfully), undead, dragons, giants, trolls, orcs, evil creatures. Branded with weak cold. Provides resistance to chaos. Cannot be harmed by acid, fire. Slows your metabolism. Grants the ability to see invisible things. Sustains your life force. When activated, it attempts to magically enhance a piece of armour with high chance of success. Takes 405 to 544 turns to recharge at your current speed. Your chance of success is 92.5% Combat info: 4.0 blows/round. Average damage/round: 210.4 vs. creatures not resistant to cold, 276.8 vs. demons, 232.4 vs. undead, 232.4 vs. dragons, 232.4 vs. giants, 232.4 vs. trolls, 232.4 vs. orcs, 210.4 vs. evil creatures, and 188 vs. others. [Character Quiver] 0) 32 Seeker Arrows of Wounding (4d4) (+22,+20) Combat info: Hits targets up to 100 feet away. Average damage/round: 92.4. 35% chance of breaking upon contact. [Home Inventory] a) 7 Mushrooms of Vigor b) 5 Potions of *Healing* It can be thrown at creatures with damaging effect. c) the Ring of Cargorost <+2, +4, +3, +6, +1> Found lying on the floor in a vault at 4400 feet (level 88) +2 strength. +4 intelligence. +3 dexterity. +6 tunneling. +1 light. Provides immunity to cold. Provides resistance to acid, lightning, fire, poison, light, dark. Provides protection from fear, blindness. Cannot be harmed by lightning. Sustains intelligence. Slows your metabolism. Feather Falling. Grants telepathy. When activated, it bestows upon you berserk rage, bless, and resistance. Takes 567 to 831 turns to recharge at your current speed. Your chance of success is 94.8% d) the Band of Anteith (+6,+6) [+8] <+3, +1, +5, +4> Found lying on the floor in a vault at 3150 feet (level 63) +3 strength. +1 wisdom. +5 dexterity. +4 searching skill. +1 speed. +1 light. Provides resistance to acid, lightning, poison, nether, disenchantment. Provides protection from fear. Cannot be harmed by lightning. Sustains strength, wisdom. Slows your metabolism. Speeds regeneration. Grants the ability to see invisible things. Prevents paralysis. When activated, it lights and maps the entire level, sensing objects. Takes 594 to 871 turns to recharge at your current speed. Your chance of success is 96.6% e) the Necklace 'Angrith' <+2> Found lying on the floor in a vault at 1750 feet (level 35) +2 strength. +2 infravision. Provides immunity to acid. Provides resistance to lightning, fire, cold. When activated, it gives you information on the health and abilities of monsters you can see. Takes 214 to 237 turns to recharge at your current speed. Your chance of success is 91.8% f) the Elfstone 'Ledhwe' <+3> Found lying on the floor in a vault at 1800 feet (level 36) +3 intelligence. +3 wisdom. +3 dexterity. Provides resistance to acid, lightning, fire. Provides protection from blindness. Speeds regeneration. Grants the ability to see invisible things. g) the Elfstone of Echangore <+3, +4> Dropped by Bullroarer the Hobbit at 1700 feet (level 34) +3 strength. +4 dexterity. Provides resistance to nexus. Speeds regeneration. Prevents paralysis. When activated, it heals 60 hitpoints, cut damage, and cures stunning, poisoning, blindness, and confusion. Takes 240 to 267 turns to recharge at your current speed. Your chance of success is 96.6% h) the Jewel of Macir <+4> Found lying on the floor in a vault at 2050 feet (level 41) +4 speed. Provides resistance to light, dark. Slows your metabolism. Feather Falling. When activated, it grants temporary resistance to fire for 1d10+10 turns. Takes 108 to 118 turns to recharge at your current speed. Your chance of success is 95.8% i) the Phial 'Naereth' <+2, +3> Dropped by a cave ogre at 1650 feet (level 33) +2 dexterity. +3 light. Provides resistance to disenchantment. Cannot be harmed by fire. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 36 to 66 turns to recharge at your current speed. Your chance of success is 95.3% j) the Star of Silpel (+1,+3) <+2, +3> Dropped by Lagduf, the Snaga at 750 feet (level 15) +2 dexterity. +3 light. Provides resistance to cold. Cannot be harmed by fire. Grants the ability to see invisible things. Radius 3 light. When activated, it maps the area around you. Takes 168 to 330 turns to recharge at your current speed. Your chance of success is 96.6% k) the Cloak of Uling (+6,+1) [1,+23] <+2, +5> Found lying on the floor at 1900 feet (level 38) +2 wisdom. +5 stealth. Provides resistance to nether. Cannot be harmed by acid, fire. Slows your metabolism. Prevents paralysis. When activated, it grants temporary resistance to acid, electricity, fire, cold and poison for 1d20+20 turns. Takes 270 to 330 turns to recharge at your current speed. Your chance of success is 92.5% l) the Fur Cloak of Faukain [3,+19] Found lying on the floor in a vault at 1850 feet (level 37) Provides resistance to nexus. Provides protection from fear, confusion. Cannot be harmed by acid, fire. Sustains dexterity. When activated, it creates a fire bolt with damage 12d8. Takes 188 to 207 turns to recharge at your current speed. Your chance of success is 95.8% m) the Fur Cloak of Echorfea [3,+17] <+3, +2> Found lying on the floor of a cavern at 1800 feet (level 36) +3 strength. +2 tunneling. Provides resistance to disenchantment. Cannot be harmed by acid, fire. Sustains strength. When activated, it grants temporary resistance to fire for 1d10+10 turns. Takes 108 to 118 turns to recharge at your current speed. Your chance of success is 95.8% n) the Leather Shield of Gondor [8,+32] <+1, +2> Dropped by an illusionist at 4400 feet (level 88) +1 wisdom. +2 dexterity. Provides resistance to acid, lightning, fire, cold, light. Cannot be harmed by acid. o) the Iron Crown of Brilgal [0,+17] <+2> Found lying on the floor in a vault at 3150 feet (level 63) +2 intelligence. Provides resistance to cold. Provides protection from blindness. Cannot be harmed by acid. Sustains constitution. Grants telepathy. Grants the ability to see invisible things. Prevents paralysis. Sustains your life force. When activated, it hastes you for a while, but then makes you slower for a while afterward. Takes 135 to 148 turns to recharge at your current speed. Your chance of success is 96.6% p) the Hard Leather Cap of Turufin [2,+17] <+3> Dropped by Hoarmurath of Dir at 3150 feet (level 63) +3 intelligence. Provides resistance to fire, poison, nether. Cannot be harmed by acid. Speeds regeneration. Grants the ability to see invisible things. Prevents paralysis. q) the Iron Helm 'Loris' [7,+7] <+2> Found lying on the floor at 1700 feet (level 34) +2 strength. +2 intelligence. +2 wisdom. +2 constitution. Provides resistance to lightning, fire, cold. Cannot be harmed by acid. Slows your metabolism. Grants the ability to see invisible things. r) the Pair of Leather Boots 'Erenos' [2,+13] <+4, +3, +2> Found lying on the floor in a vault at 2250 feet (level 45) +4 wisdom. +3 stealth. +3 searching skill. +2 speed. Provides resistance to dark, shards. Provides protection from blindness. Cannot be harmed by acid, fire. Sustains wisdom. Feather Falling. Grants the ability to see invisible things. s) the Broad Sword of Nenelion (4d5) (+6,+13) <+4> {ESP} Dropped by an illusionist at 4400 feet (level 88) +4 intelligence. Slays undead (powerfully), demons, orcs, evil creatures. Branded with cold. Provides resistance to cold, light. Cannot be harmed by acid. Sustains strength. Grants telepathy. Grants the ability to see invisible things. Prevents paralysis. When activated, it heals 500 hit points, heals cut damage, and cures stunning. Takes 376 to 462 turns to recharge at your current speed. Your chance of success is 97.3% Combat info: 4.0 blows/round. Average damage/round: 286 vs. creatures not resistant to cold, 390.8 vs. undead, 286 vs. demons, 286 vs. orcs, 234 vs. evil creatures, and 181.6 vs. others. t) the Katana 'Galand' (8d5) (+11,+8) <+4> Dropped by Bolg, Son of Azog at 2250 feet (level 45) +4 stealth. Slays undead (powerfully). Cannot be harmed by acid. Speeds regeneration. Sustains your life force. Combat info: 4.0 blows/round. Average damage/round: 630.8 vs. undead, and 212 vs. others. u) the Awl-Pike of Gonas (6d8) (+12,+10) <+3, +5> Dropped by Rogrog the Black Troll at 2250 feet (level 45) +3 intelligence. +5 infravision. Slays dragons. Branded with weak cold. Provides resistance to fire. Cannot be harmed by acid, fire. Blessed by the gods. Combat info: 4.0 blows/round. Average damage/round: 354.4 vs. creatures not resistant to cold, 473.2 vs. dragons, and 235.6 vs. others. v) the Mace of Glind (2d4) (+14,+13) <+4, +3, +5> {BONUSES} Found lying on the floor in a vault at 4700 feet (level 94) +4 intelligence. +4 dexterity. +3 stealth. +5 speed. Slays animals. Provides resistance to cold, poison, light. Provides protection from blindness. Cannot be harmed by acid, fire. Sustains strength. Grants the ability to see invisible things. Combat info: 4.0 blows/round. Average damage/round: 173.6 vs. animals, and 151.6 vs. others. w) a Mace of Disruption (Holy Avenger) (5d8) (+16,+22) [+2] <+4> Found lying on the floor in a vault at 4800 feet (level 96) +4 wisdom. Slays undead, demons, evil creatures. Provides protection from fear. Sustains strength. Grants the ability to see invisible things. Blessed by the gods. Combat info: 4.0 blows/round. Average damage/round: 510.8 vs. undead, 510.8 vs. demons, 400.8 vs. evil creatures, and 291.2 vs. others. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 525 50' Reached level 2 1954 100' Reached level 3 2859 100' Reached level 4 4410 100' Killed Grip, Farmer Maggot's Dog 4410 100' Reached level 5 6332 50' Reached level 6 8543 200' Reached level 7 9657 250' Reached level 8 11287 350' Reached level 9 13047 450' Reached level 10 14114 500' Reached level 11 15786 600' Reached level 12 17881 700' Reached level 13 18474 700' Killed Brodda, the Easterling 19792 750' Reached level 14 21458 750' Reached level 15 22479 750' Reached level 16 23675 750' Reached level 17 24808 750' Reached level 18 26535 750' Reached level 19 28483 750' Reached level 20 31108 750' Reached level 21 31499 750' Killed Lagduf, the Snaga 31501 750' Found the Star of Silpel 32619 800' Killed Ulfast, Son of Ulfang 35482 850' Killed Orfax, Son of Boldor 36615 850' Reached level 22 39827 900' Killed Boldor, King of the Yeeks 40472 900' Killed Sméagol 42840 900' Reached level 23 46814 1000' Found the Cloak of Aidrin 48132 1000' Reached level 24 51190 1000' Killed Wormtongue, Agent of Saruman 53990 1250' Killed Lugdush, the Uruk 53990 1250' Reached level 25 57951 1300' Killed Gorbag, the Orc Captain 58231 0' Killed Farmer Maggot 62834 1450' Killed Shagrat, the Orc Captain 64144 1450' Reached level 26 66270 1450' Found the Set of Leather Gloves of Idroth (LOST) 71598 1500' Killed Khîm, Son of Mîm 71605 1500' Found the Spear of Rungoros (LOST) 73037 1500' Reached level 27 77484 1550' Reached level 28 77484 1550' Reached level 29 77484 1550' Reached level 30 78397 1550' Killed Sangahyando of Umbar 78405 1550' Found the Arkenstone 'Maidran' 78593 1550' Killed Angamaitë of Umbar 78813 1550' Killed Nár, the Dwarf 84738 1650' Found the Phial 'Naereth' 85376 1650' Killed Ufthak of Cirith Ungol 86602 1700' Killed Beorn, the Shape-Changer 87510 1700' Killed Bullroarer the Hobbit 87515 1700' Found the Elfstone of Echangore 87554 1700' Killed Golfimbul, the Hill Orc Chief 87558 1700' Found the Battle Axe 'Ohtalch' (LOST) 87568 1700' Killed Grishnákh, the Hill Orc 87846 1700' Found the Iron Helm 'Loris' 88698 1700' Reached level 31 89984 1700' Reached level 31 91442 1750' Killed Fang, Farmer Maggot's Dog 91872 1700' Killed The Queen Ant 92611 1750' Killed Ulwarth, Son of Ulfang 92725 1750' Killed Ulfang the Black 93138 1750' Found the Short Bow of Halar 96196 1750' Found the Necklace 'Angrith' 96461 1800' Found the Elfstone 'Ledhwe' 96491 1800' Found the Set of Gauntlets of Tinur (LOST) 97280 1800' Found the Fur Cloak of Echorfea 98423 1850' Reached level 32 98664 1850' Found the Fur Cloak of Faukain 102404 1900' Found the Cloak of Uling 102915 1900' Killed Draebor, the Imp 105543 2050' Found the Small Metal Shield of Mirhuriel 107693 2050' Killed Ibun, Son of Mîm 107789 2050' Killed Mîm, Betrayer of Turin 107794 2050' Found the Main Gauche 'Gargil' (LOST) 108744 2050' Found the Jewel of Macir 110250 2200' Killed Uldor the Accursed 110250 2200' Reached level 33 112108 2250' Killed Lokkak, the Ogre Chieftain 112970 2250' Found the Pair of Leather Boots 'Erenos' 113417 2250' Found the Studded Leather Armour of Iloth (LOST) 115298 2250' Found the Ring of Gwenuron 115935 2250' Killed Mughash the Kobold Lord 116757 2250' Found the Amulet 'Avaned' 118059 2250' Killed Castamir the Usurper 118170 2250' Killed Rogrog the Black Troll 118170 2250' Found the Awl-Pike of Gonas 118496 2250' Reached level 34 120874 2250' Killed Uvatha the Horseman 121191 2250' Killed Bolg, Son of Azog 121194 2250' Found the Katana 'Galand' 121335 2250' Killed Azog, King of the Uruk-Hai 121339 2250' Found the Soft Leather Armour 'Mingwen' 121340 2250' Found the Awl-Pike of Edhromen (LOST) 123481 2500' Found the Set of Alchemist's Gloves of Nieng 123488 2500' Found the Bastard Sword of Angalain (LOST) 125904 2500' Found the Scimitar of Serim (LOST) 126081 2500' Killed Scatha the Worm 126136 2500' Killed Vargo, Tyrant of Fire 128459 2600' Reached level 35 128616 2600' Found the Metal Cap 'Estolmast' 130038 3150' Killed Hoarmurath of Dir 130044 3150' Found the Hard Leather Cap of Turufin 130724 3150' Reached level 36 131007 3150' Found the Band of Anteith 131008 3150' Found the Iron Crown of Brilgal 131070 3150' Found the Long Sword 'Balar' 131697 3150' Killed Adunaphel the Quiet 132118 4400' Found the Broad Sword of Nenelion 132119 4400' Found the Leather Shield of Gondor 132176 4400' Found the Ring of Cargorost 134034 4700' Killed Uglúk, the Uruk 134050 4700' Found the Mace of Glind 134332 4800' Found the War Hammer of Gorginar (LOST) 135355 4800' Killed Eöl, the Dark Elf 135883 4850' Killed Itangast the Fire Drake 135885 4850' Found the Broad Sword 'Bramlair' (LOST) 135894 4850' Killed Kavlax the Many-Headed 135917 4850' Killed Smaug the Golden 135917 4850' Reached level 37 136546 4900' Killed The Balrog of Moria 138194 4900' Found the Zweihander of Nascalmo 139097 4900' Killed Lorgan, Chief of the Easterlings 140521 4900' Found the Spear 'Rauglin' (LOST) 140527 4900' Found the Great Axe of Melennos 140555 4900' Found the Ball-and-Chain of Iacarang 141472 4850' Found the Tulwar 'Orwenth' 142379 4850' Killed Ji Indur Dawndeath 142379 4850' Reached level 38 142380 4850' Found the Ring 'Anglion' 142409 4850' Found the Ball-and-Chain of Anduri 142858 4850' Killed Gorlim, Betrayer of Barahir 142859 4850' Found the Metal Lamellar Armour of Finde [Birth] Generate a new, random artifact set : yes (birth_randarts) Increase gold drops but disable selling : no (birth_no_selling)
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