Blackguard is very heavily spell dependent. Early in the game, you can't get more than 1.3 blows for quite a while, though you can get 2 with spells.
First Time Winning Angband
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Well, I'll just have to stay clear of evil in the early game till I find a good artifact/strength and dexterity potions. Aside from that, it shouldn't be TOO different from the Mage I won with. Though, I imagine statements like that are liable to send characters to an early grave.Comment
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Blackguards dont have the same evil enemy problem Necromancers do. Despite being the half-caster, Im not sure Blackguards and Necromancers have any shared spells at all. What you want as a Blackguard is a nice, heavy weapon. And a willimgness to murder damn near everything you see in the early game.Comment
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I've been going back and forth between Kobold Necromancer and Half-Orc Blackguard for a year now. I'm trying to get a win in each class/race. They are tough to play.
Both come Nec and BG come with a significant handicap - Necs need to avoid light so that beautiful +3 strengh artifact lantern you find, leave it on the floor, it's dross.
BGs don't restore their spell points by resting - they actually lose them. It is constant battle all the way down (or at least, as far down as I've gotten one. )Comment
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Oh. It appears that the Necromancer and Blackguard classes are much more complicated than I first thought.
Maybe I should try a different class for now. Maybe a Ranger?Comment
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Too dry? Nevermind...It Breathes. You die.Comment
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I honestly find Rangers to be tough. Their melee capabilities are bad, their health is good but not great, and their stealrh is also good but not great. Meanwhile most of their early spells are easily reproducible with items you can buy in town. All tbey really have going for them are fast bow shots. Geeat if you can find a powerful bow, not so much otherwise.Comment
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Mostly, Im annoyed that the class that seems like it should be the *least* dependent on the town is in fact the *most* dependent.Comment
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I have a ton of fun playing my hopping kobold necs
I finally have one to legendary stealth so there's a chance at victory.
The real issue is so few hp's in a kobold so ultra-fragileComment
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Thats true. I guess to me Rangers are in a bit of an awkward spot. Most of their spells really shine when you play without a town, but they are *so* reliant on arrows, and arrows are *so* rare in the dungeon that you end up either playing with a lot of spells that are at best conveniences, or where you have to carefully ration the only offense at which you shine. I know they eventually get a spell that lets them turn staves into arrows, but that doesn't help early.
Mostly, Im annoyed that the class that seems like it should be the *least* dependent on the town is in fact the *most* dependent.Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
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This I would totally be down with. That or just giving them a better blows table. They are a hybrid class, I feel like they should be better at melee. I think you could give them the same blows table as the paladin without losing anything. A paladins healing still means they are better in melee than a Ranger. But this way Rangers actually have some means of offense wothout having to recall to buy more arrows every other floor. Or give them a table that is generous early, but much more stingy later. So by the midgame they are lagging hard behind warriors in melee, but in the early game they arent a priest without any healing spells.Comment
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