Question About Recharging

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  • cjslates
    Rookie
    • Mar 2021
    • 6

    Question About Recharging

    I'm using version 4.2.2, and I have a question about recharging items. Does the current number of charges affect the chance of a wand or staff being destroyed when recharged? More specifically, if a wand or staff currently has 1 or 2 charges, is it more likely to be destroyed than one that has 0 charges, when you try to recharge it? If so, how big a difference does 1 charge make?
  • Sky
    Veteran
    • Oct 2016
    • 2321

    #2
    yes, and, a lot.

    i dont know the exact formula but if you have 1 charge left, just discharge it. You will get a far higher chance of success.

    if you have a stack, you get as many recharge, and drop them on the floor one by one until you have none left.
    Then you walk on them and without picking up, you read the recharge scrolls.
    Once all are recharged, pick them up.






    Generally, the only thing i bother recharging is Teleport Other, unless i find a really early Drain Life or Annihilation. Or maybe even a Dragon Breath. Then i'll carry some scrolls to take care of early uniques.
    "i can take this dracolich"

    Comment

    • MattB
      Veteran
      • Mar 2013
      • 1214

      #3
      Just four things I recharge - Tele Other, Speed, Healing... and Summoning :-D

      Comment

      • Sky
        Veteran
        • Oct 2016
        • 2321

        #4
        ah yes true, summoning.

        The reasoning is that if you are lucky, you can pull a unique, which will come without guards, and in a spot where you want to fight. (or just to get some XP when you are levelled over the current DL)
        If the mob is OOD, but *you* are tough enough to take it, it's better when the surrounding dungeon is less dangerous.

        i rarely bother with speed and healing. I just do not find them practical items.
        "i can take this dracolich"

        Comment

        • Adam
          Adept
          • Feb 2016
          • 194

          #5
          For me staff of the magi and banishment. These are the best ones (of course magi is for casters only).
          Also healing is very useful. Using a staff does not make you gorged and that may be a factor. Use it carefully though as it's not 100% success.
          I recharge annihilation if I use them against Morgoth.
          I almost never care about recharging TO.

          Comment

          • Monkey Face
            Adept
            • Feb 2009
            • 244

            #6
            If I'm playing a mage, I'm recharging just about anything so I can cast tap magical energy when I'm low on mana.

            Otherwise the only things I'd be likely to recharge are drain life and annihilation (and those would be for use against Morgoth). For other wands/staves I'll just go ahead and find another one.

            Comment

            • MattB
              Veteran
              • Mar 2013
              • 1214

              #7
              Originally posted by Sky
              ah yes true, summoning.

              The reasoning is that if you are lucky, you can pull a unique, which will come without guards, and in a spot where you want to fight. (or just to get some XP when you are levelled over the current DL)
              If the mob is OOD, but *you* are tough enough to take it, it's better when the surrounding dungeon is less dangerous.
              ...And you use it when you are standing on the stairs. You always get a free turn after using it, so if something pops up that scares you, you can just press '>'.
              It's risk free.

              Comment

              • Estie
                Veteran
                • Apr 2008
                • 2347

                #8
                Interesting. I seem to be using devices more than you guys; things I carry regularly:

                -tele other
                -mapping
                -detect evil (warrior only, before ESP)
                -teleport staff (but rarely recharge it, they are so frequent)
                -speed
                -banishment
                -destruction (how do you survive on lvl 98 without this ?)

                And I hold onto every ?recharge I can get my hands on; if its too many to carry around, I store a stack in the house. Obviously, if the class I play can cast the spell reliably I dont bother with the device of same effect.

                I should try using more summoning! If its really that useful, maybe give the spell to the necromancer.

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6883

                  #9
                  TO gets recharged only if I don't find #2 for a while, or if I run into a charge drainer. Otherwise new wands seem to come often enough that I don't need recharge-especially if I have one or two rods to take care of the common cases.

                  Comment

                  • Estie
                    Veteran
                    • Apr 2008
                    • 2347

                    #10
                    Originally posted by Pete Mack
                    TO gets recharged only if I don't find #2 for a while, or if I run into a charge drainer. Otherwise new wands seem to come often enough that I don't need recharge-especially if I have one or two rods to take care of the common cases.
                    So...when you find #2, do you discard #1 before picking it up ?

                    Comment

                    • Sphara
                      Knight
                      • Oct 2016
                      • 504

                      #11
                      Estie's list is basically same as mine. Add occasional Holiness and Magi there for character-dependent situations. Stone-to-mud I always carry, if the class has no digging spell, but I rarely recharge it.

                      Comment

                      • archolewa
                        Swordsman
                        • Feb 2019
                        • 400

                        #12
                        In general, I don't bother with recharging (Scrolls of Recharge just aren't worth the inventory slot). However, I *do* make very heavy use of recharging when playing a Rogue. Wands are my primary source of damage for most of the game when I'm playing a Rogue. Not only does it make me feel like a crafty arcane hybrid, but the recharging spell means wands are much more renewable than arrows when you don't have access to the town.

                        Arrows are precious, so precious, and I usually save them for powerful enemies (mostly uniques) who resist whatever wands I have on hand.

                        Comment

                        • Estie
                          Veteran
                          • Apr 2008
                          • 2347

                          #13
                          Originally posted by Sphara
                          Stone-to-mud I always carry, if the class has no digging spell, but I rarely recharge it.
                          I do too until I find a ring of digging.

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            #14
                            If I just have one, I pick up the second directly. Better to share out the charges in case of lightning attack.

                            Comment

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