Underdark roguelike

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  • Zireael
    Adept
    • Jul 2011
    • 204

    Underdark roguelike

    Some of you might remember my failed attempt to make an Underdark RL based on Angband.

    Well, let me tell you the idea isn't abandoned and is in fact plugging along as a T-Engine 1.0.4 module.

    Check out the git and put the contents of the zip in the modules folder.
    Last edited by Zireael; November 13, 2013, 11:09.
  • Raajaton
    Swordsman
    • May 2012
    • 296

    #2
    As a huge R. A. Salvatore fan, let me tell you how excited this makes me.

    Comment

    • Zireael
      Adept
      • Jul 2011
      • 204

      #3
      There have been 3 beta releases and the link has changed.

      It is now https://github.com/Zireael07/The-Veins-of-the-Earth

      Comment

      • Zireael
        Adept
        • Jul 2011
        • 204

        #4
        The Veins of the Earth now have a page at ModDB: http://www.moddb.com/mods/the-veins-of-the-earth.

        The version available from the ModDB is slightly newer than the one on ToME page.

        Also:
        I've been rolling out some small improvements over the past few days (mostly to do with the colors and with character generator).

        I've also coded some new content (ecl, log display, achievements, random name generator, item identification), however, the code seems to be buggy.
        Seb's almost done bugfixing the multiclassing code, however.

        Comment

        • Zireael
          Adept
          • Jul 2011
          • 204

          #5
          A standalone beta 2 release is now available.

          Comment

          • Zireael
            Adept
            • Jul 2011
            • 204

            #6
            We've reached beta 2.5. You can grab it from GitHub or from ModDB.

            Comment

            • Zireael
              Adept
              • Jul 2011
              • 204

              #7
              We're at beta 3.6 "Half-ogre with a spiked chain".

              Comment

              • Zireael
                Adept
                • Jul 2011
                • 204

                #8
                We're at beta 4.3 "A thing of beauty".

                The highlights? TILES. And containers.

                Comment

                • Zireael
                  Adept
                  • Jul 2011
                  • 204

                  #9
                  A new version is out, just in time for T-Engine modules contest.

                  You can grab it from te4.org or from GitHub

                  Comment

                  • Zireael
                    Adept
                    • Jul 2011
                    • 204

                    #10
                    Some hotfixes were made in time with the 1.1.0 release.

                    Comment

                    • Zireael
                      Adept
                      • Jul 2011
                      • 204

                      #11
                      I'm back to coding, fixed some things already.
                      Actor generator is now better-behaved, no more golems at dlvl 1 and some other fixes.

                      Comment

                      • Zireael
                        Adept
                        • Jul 2011
                        • 204

                        #12
                        Lots of bugfixes and improvements made in the last week. I also managed to cross out a big thing from the checklist:

                        You can now see the number of monsters of a kind you've seen or killed. The game now awards XP for first 4 monsters of a kind you've seen, too. The "basic stuff" line is a placeholder for in-character monster info.


                        Yeah, it's Sil-style XP for seeing monsters!

                        Comment

                        • Zireael
                          Adept
                          • Jul 2011
                          • 204

                          #13
                          I've made a new version, nicknamed "Can't see me"
                          Grab it from modDB

                          CHANGELOG

                          * bug fix: no longer freezing on actor gen
                          * bug fix: ranged combat now works properly again
                          * bug fix: decrease hp properly if your Con is lowered
                          * bug fix: right click menu now works properly
                          * bug fix: no more "unknown actor" spawning
                          * bug fix: no more trying to log on critters drowning

                          * XP awards for seeing first 4 monsters of a kind
                          * stealth
                          * you can now receive Weapon Focus in a random weapon as a random perk
                          * you can now check how many monsters of a type you've killed or seen
                          * in-character monster info screen
                          * class feats are now color-coded in character sheet
                          * implemented ASCII/tiles switch
                          * more work on poisons (don't work yet)

                          EDIT: Moderators, could I get the thread title changed to "Veins of the Earth"?

                          Comment

                          • Zireael
                            Adept
                            • Jul 2011
                            • 204

                            #14
                            The bleeding edge builds can now handle character saving & loading. This is gonna make testing much easier!

                            Comment

                            • Zireael
                              Adept
                              • Jul 2011
                              • 204

                              #15
                              Another Monday, another release!
                              This time, it's named "More power to fighters".

                              Get it from Git now or from ModDB later.

                              CHANGELOG:

                              * bug fix - reverted Luck influencing items
                              * bug fix - undead, elementals and others made immune to criticals

                              * new tiles: centipede, krenshar, displacer beast
                              * new feats: Armor Optimisation, Shield Focus; Improved Strength, Improved Dexterity, Improved Constitution, Improved Intelligence, Improved Wisdom, Improved Charisma, Improved Luck
                              * fighter bonus feat selection
                              * wizards can now select familiars
                              * improved starting equipment selection, now taking race into account
                              * magic items as starting perks
                              * magic items can now increase Luck, too
                              * types and subtypes now influence immunities

                              P.S. T-Engine still not giving me md5, reported the issue to DarkGod as Grey has had the same with his 7drl, DataQueen.
                              P.P.S. A lot of this wouldn't happen without access to Incursion source code, which gave me ideas on how to implement some stuff.

                              Comment

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