As promised here comes T-Engine4 and ToME4 beta18 ! See http://te4.org/
This is a "quick" release to fix some bad stuff in b17 and introduce a few nice things. Notably the first version of player housing!
Release highlights:
* Fixes crash & bugs
* Fixes unlocks & achievements update on the server
* Adds player "house"
Expanded changelist:
* Unlocks, achievements, .. should correctly update again
* Bad game version detection will switch to a "development" profile automatically
* Added the -P"profname" command line switch to switch to a "profname" profile (to prevent uploading bad data)
* When targetting the map will scroll to follow the target cursor
* Fix the lost merchant quest
* Fixed the Blighted Ruins
* "Normal mode" did not provide all the lifes it should
* Fix Onslaught
* Fix War Hound
* Sandworm Burrowers are not very angry creatures now
* The Golem can not decide he hates his Alchemist
* Most level change terrains (stairs, ...) should have a tile now, except the worldmap
* Smooth movement can now also be used to do a "motion blur", this is used for Rush and Disengage (and Lightning Speed on a smalelr scale)
* Strength tooltip does correctly state that it also increases to hit chance
* Going up from the slime tunnels will correctly place the player back in Grushnak Pride
* Removed the Pyromancer, Cryomancer, Geomancer and Tempest classes; instead unlocking them will grant all new Archmages access to the corresponding trees (which are bumped to level 10 trees)
* Players can now acquire a "house". More features will be added to it later on
* The orbs in the ruined dungeon will de-activate once the level is completed
* The Three Edged Sword now has a correct encumberance value
Have fun and don't forget to help ToME by with donations!
This is a "quick" release to fix some bad stuff in b17 and introduce a few nice things. Notably the first version of player housing!
Release highlights:
* Fixes crash & bugs
* Fixes unlocks & achievements update on the server
* Adds player "house"
Expanded changelist:
* Unlocks, achievements, .. should correctly update again
* Bad game version detection will switch to a "development" profile automatically
* Added the -P"profname" command line switch to switch to a "profname" profile (to prevent uploading bad data)
* When targetting the map will scroll to follow the target cursor
* Fix the lost merchant quest
* Fixed the Blighted Ruins
* "Normal mode" did not provide all the lifes it should
* Fix Onslaught
* Fix War Hound
* Sandworm Burrowers are not very angry creatures now
* The Golem can not decide he hates his Alchemist
* Most level change terrains (stairs, ...) should have a tile now, except the worldmap
* Smooth movement can now also be used to do a "motion blur", this is used for Rush and Disengage (and Lightning Speed on a smalelr scale)
* Strength tooltip does correctly state that it also increases to hit chance
* Going up from the slime tunnels will correctly place the player back in Grushnak Pride
* Removed the Pyromancer, Cryomancer, Geomancer and Tempest classes; instead unlocking them will grant all new Archmages access to the corresponding trees (which are bumped to level 10 trees)
* Players can now acquire a "house". More features will be added to it later on
* The orbs in the ruined dungeon will de-activate once the level is completed
* The Three Edged Sword now has a correct encumberance value
Have fun and don't forget to help ToME by with donations!
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