As promised, here comes T-Engine4 & ToME4 beta 2!
Check out http://blog.te4.org/ http://tome.te4.org/ and http://te4.org/
This releases fixes many little bugs, and some major ones, re-balances
some things here and there, improves the interface and CPU usage.
It also come with a very dirty example module which is much much smaller
than ToME that people can use as a base for their own modules.
The current endgame moved a bit with the addition of Moria but not much
further, in the next few betas I will implement a good part of the missing
zones for levels 20-50.
And this time, OSX binaries are available!
List of changes in no particular order:
* try to stop passage of time after death
* menu for sound & music disabling
* allow window to dynamic resize
* do not destroy objects when not able to equip them
* A* algorithm (engine.Astar)
* game pauses when it looses focus, no CPU used when paused
* modules can return true from their tick() to pause the ticking until the next SDL event, reducing CPU usage draastically
* mouse-right-click will now make the player either:
* - run to the clicked spot if a path can be found
* - run in the direct if no path is found
* - move one turn in the direction if hostiles are present or if the clicked spot is adjacent
* MiniMap ! default keybind: TAB
* move lua lane keeper to a lua file, to avoid 64bits problems
* all coroutine.resume calls no do good stacktrace
* Mac OSX support
* PlayerDisplay does not run every frame, better displaying performance
* fixed crash with no music found
* template example module
* bows & slings improve firing range
* fixed Berserk (wont loose attack)
* stats on levelup are bound without considering items
* keybinds used in Birther
* traps are correctly detected by the Sense spell
* new world map special encounter
* arcane combat is now sustained
* black mamba & anacondas are rarer and higher level
* adjust stats&life by rank
* Shadowblades now have "Shadow magic"
* nobody regens mana but mages
* id from inventory screen now updates correctly
* do not waste cooldown & ressource when canceling archery
* talents dont activate with the mouse by just draging over, requires a mouse up
* identify now works on equipment too
* black bear is greyer
* fixed all npcs to use auto_req for their stuff
* added moria and a reason to go there, the end is quite loose at this point
* Ukruk now has Rush
* Stone Wall actually works now
* added a_lomos_del_dragon_blanco music
* fixed chain lightning
* new display modes: ascii with color background
* slings are made of leather
* gradient lightning
* all players now start with 2 potions of cure poison
* reduced the size of the last level of elven ruins
Have fun!
Check out http://blog.te4.org/ http://tome.te4.org/ and http://te4.org/
This releases fixes many little bugs, and some major ones, re-balances
some things here and there, improves the interface and CPU usage.
It also come with a very dirty example module which is much much smaller
than ToME that people can use as a base for their own modules.
The current endgame moved a bit with the addition of Moria but not much
further, in the next few betas I will implement a good part of the missing
zones for levels 20-50.
And this time, OSX binaries are available!
List of changes in no particular order:
* try to stop passage of time after death
* menu for sound & music disabling
* allow window to dynamic resize
* do not destroy objects when not able to equip them
* A* algorithm (engine.Astar)
* game pauses when it looses focus, no CPU used when paused
* modules can return true from their tick() to pause the ticking until the next SDL event, reducing CPU usage draastically
* mouse-right-click will now make the player either:
* - run to the clicked spot if a path can be found
* - run in the direct if no path is found
* - move one turn in the direction if hostiles are present or if the clicked spot is adjacent
* MiniMap ! default keybind: TAB
* move lua lane keeper to a lua file, to avoid 64bits problems
* all coroutine.resume calls no do good stacktrace
* Mac OSX support
* PlayerDisplay does not run every frame, better displaying performance
* fixed crash with no music found
* template example module
* bows & slings improve firing range
* fixed Berserk (wont loose attack)
* stats on levelup are bound without considering items
* keybinds used in Birther
* traps are correctly detected by the Sense spell
* new world map special encounter
* arcane combat is now sustained
* black mamba & anacondas are rarer and higher level
* adjust stats&life by rank
* Shadowblades now have "Shadow magic"
* nobody regens mana but mages
* id from inventory screen now updates correctly
* do not waste cooldown & ressource when canceling archery
* talents dont activate with the mouse by just draging over, requires a mouse up
* identify now works on equipment too
* black bear is greyer
* fixed all npcs to use auto_req for their stuff
* added moria and a reason to go there, the end is quite loose at this point
* Ukruk now has Rush
* Stone Wall actually works now
* added a_lomos_del_dragon_blanco music
* fixed chain lightning
* new display modes: ascii with color background
* slings are made of leather
* gradient lightning
* all players now start with 2 potions of cure poison
* reduced the size of the last level of elven ruins
Have fun!
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