ToME forever: Announcing ToME4 beta !

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  • DarkGod
    T.o.M.E. maintainer
    • Apr 2007
    • 130

    #16
    1) there'll be an option in next version
    2) check your talents (Cunning / Survival)
    3) yes it does
    4) is your opengl implementation hardware accelerated ?
    5) Arcane Blade I suppose ? You can learn Arcane Feed later on to regen some mana. Also some items can help. But yes they are NOT mages (although mages are playable, they need to be unlocked first)
    6) Yes I must refactor this area a bit

    Thanks for the good comments

    Well, ToME turned into an abomination lately, let's hope this version will be better.
    Might want to explain how, so I can try to avoid it

    Comment

    • flechette
      Scout
      • Sep 2008
      • 40

      #17
      Killed by an blue 's'keleton, and noticed that time wasn't stopped when I died. The message display was going through, telling me it was the next day, then the next, etc, until it was the 1st of next month. Ah well, it's been good times so far, if not a bit brutal!

      Also, found an iron greatsword on dlvl 1. I tried to wield it without first removing my equipped sword. I got the erre 'can not wear: iron greatsword (cannot use currently due to an other worn object).' The problem is that the iron greatsword has vanished! It's not on the ground, it's not in my inventory, and it's not wielded. >.>
      Last edited by flechette; May 12, 2010, 03:16.

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      • DarkGod
        T.o.M.E. maintainer
        • Apr 2007
        • 130

        #18
        Ahh the dreaded inventory bug !
        I'll fix it thanks

        Yes combats are more brutal than in T2, it gets a bit better as you level and then gets harder when you get near the current end game

        Comment

        • Arendil
          Apprentice
          • Jun 2007
          • 78

          #19
          Originally posted by DarkGod
          Might want to explain how, so I can try to avoid it
          I don't want to start ToME-bashing here. Just few things, if you insist. Those points are not necessarily ToME exclusive.

          1) Mega inflation of things like hit points, damage, etc.

          2) Too much of everything. Abilities, spells, classes, races, monsters. It looks like a trashcan of ideas.

          3) Total mess of abilities and spells. Some are under "m", or "U", or somewhere else. Casting through submenus is a chore. How many keys must I press?

          4) No balance at all. I don't usually see that as a problem, but it is in this case. Some things, like stats of few races, are inherited directly from Vanilla, and doesn't fit at all.

          5) Automatizer sucks, compared to squelching in other variants. It is powerful, but it is the same for all characters. Adjusting is a headache.

          Well, that's it for now...offtopic OFF.

          Comment

          • DarkGod
            T.o.M.E. maintainer
            • Apr 2007
            • 130

            #20
            Ah I see, well mst of your points are either addressed or have no bearing in T4

            Comment

            • Arendil
              Apprentice
              • Jun 2007
              • 78

              #21
              Originally posted by DarkGod
              Ah I see, well mst of your points are either addressed or have no bearing in T4
              From what I saw so far, that's true. Although the balance is debatable......

              Played some more:
              On both gain talents (second after G) and use talents (m) screens there is no way to scroll down/up. So I can't see entire talent tree. One workaround while 'G'aining is to use +/-, but while casting/assigning("m"), lower positions are not visible at all.

              On 800x600 11th and 12th keybindings in the lower right corner overlap 1st and 2nd. So I changed the resolution, and game window went all white. That happens every time I change resolution. Reloading helps.

              I can use mouse to select item from inventory, but can't select Use/Drop from subsequent menu, keyboard only.

              As I wrote before, targetting is excellent, but for some reason I can't target empty spaces. Apart from attack spells forced to target monsters all the time, I have no idea how to use controllable phase door. Arrows doesn't move the cursor, neither do mouse.

              If there are no monsters around, last space used is targetted. Funny, so far thats the only way to use above mentioned phase door...

              Comment

              • DarkGod
                T.o.M.E. maintainer
                • Apr 2007
                • 130

                #22
                I do liek the fact that some combo are easier/harder but it should be within some reason.

                Maybe I should allow mousewheel scroll in those screens (and inventory) but if you move with the keyboard it will scroll.

                When targetting you can do shift+direction to move freely.

                As for phase door, what level was it ? At level 4 you get targetted teleport, at level 5 you get targeted teleport AND target selection.
                So you first need to choose a target (like you or a monster) and then choose the location (which should be automatically free movement)

                Comment

                • Arendil
                  Apprentice
                  • Jun 2007
                  • 78

                  #23
                  I got to Old Forest. Apart from slaughtered Peer Gynt, game started to lag too much to be comfortable. I think I'll wait for the next version...

                  Comment

                  • paboperfecto
                    Scout
                    • Dec 2009
                    • 27

                    #24
                    Sweet! I haven't tried it out YET, but thanks a ton for all the work you've done. I just beat TOME 2 for the first time today and am currently killing off Ringwraiths so I can give the void a try. Once I'm dead or successful I'll give TOME 4 a try. From what I've read on the forums it sounds like it'll be a ton of fun.

                    Comment

                    • Elliott
                      Rookie
                      • Jun 2008
                      • 10

                      #25
                      Bad-friggin-ass. I'd say I've been waiting patiently for this, but really I've been keeping busy playing Hengband, having kids, working on the career. Little things .

                      And yet, I'm still here, checking back in every once in a while to see how progress is going. To say this makes my day is an understatement.

                      Maybe Dimwitt and others are out there somewhere, too...
                      Last edited by Elliott; June 13, 2010, 02:58.

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                      • Elliott
                        Rookie
                        • Jun 2008
                        • 10

                        #26
                        I don't suppose a ipad/tablet/phone version would be possible at some future point, would it?

                        Comment

                        • TJA
                          Adept
                          • Aug 2007
                          • 117

                          #27
                          Is there a chance, that the engine will be released to the public?

                          I mean, engine and game seem to be seperate enough

                          Edit: It seems to be available!
                          Great!!!


                          ####

                          Short feedback on the tutorial module:

                          1)
                          The message-screens can only be closed by "Esc", it seems, but that is not mentioned - i needed to try a bit to find that out.

                          2)
                          Messages are always repeated after dying - that can be annoying after some deaths

                          3)
                          The key "," is mentioned as being the one to pickup things the "@" is standing on - but that does not work. Instead "g" works ...
                          Last edited by TJA; January 4, 2011, 21:38.

                          Comment

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