Played around a bit with the tiles, looks great overall! Especially like the wolves. Do like the extra earlygame monsters as well. Did find a few angband weapons as well. Neat, although that's a lot of extra XP for the ealry-midgame? Has anything been changed/removed to compensate?
Removing Danger/Smithing bonuses was the right call, didn't really notice any cost reductions to compensate though? Artifact shortbows can still be imbued with resistances which makes them effectively a third jewelry slot for melee characters.
Haven't played around with the new abilities yet. How do the Oaths work? Do they straight up forbid you from certain actions or are the bonuses forfeit if you do or what?
Sil-Q 1.5 beta, first release
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Well now the plan on getting sub 2k turns before the next version won't happen. It was fun while it lasted thoughLeave a comment:
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Mingw. The Mac support is dead, as I have no access to a Mac, but all traces haven't been removed in case one of the occasional Mac lovers who wishes Mac support wants to put some time in to restore it.Leave a comment:
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How is the Windows version built? Mingw, MSVC? I'll assume makefiles since I don't see any VC project files or anything hinting at Cmake. I see some Apple Xcode files, are you building a Windows application on a Mac?Leave a comment:
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Oh snap. Though...Gwarl says we were supposed to have an Oposband compo first thoughLeave a comment:
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The link asks to log into GitHub (I don't have an account).
Is it a compiled version?Leave a comment:
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Sil-Q 1.5 beta, first release
Full details up at https://github.com/sil-quirk/sil-q/r.../v1.5.0-beta1a, including a brief overview of changes; the most important is of course that this is the first official appearance of MicroChasm's new tileset.
Windows binaries are at https://github.com/sil-quirk/sil-q/r....5.0-beta1.zip.
Please download it and try it out.Last edited by Quirk; May 24, 2020, 23:59.Tags: None
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