To be honest, I think it would probably be alright if there is a downside to that strategy. I'm still newb, but the way you can just save up your xp right until the point where you know exactly what you're gonna need and then be able to spend it all in one turn is pretty powerful, I think. Aspects of strategy games also include things like having to do preplanning, being attached to your choices, investing for the future, etc.
Sure, dwarves might have a xp malus to using archery, but that doesn't mean they are completely incapable of using it.
And I know pacifism isn't exactly popular, but maybe it would become less of an unpopular choice once there is a starting option that actually suggests it to the player as a challenge/ playstyle. Having that option start with a harp, cape or whatever bonus item would make it more appealing and probably more viable.
The "Deprived" start could also start with no torches and no food, if that makes it sound more of a challenge.
Yeah, about the weapon drops, I think if the game had this loadout/background selection in the character creation, then the equipment item drops on the first dungeon floors would/could probably be tweaked around a bit to be more rare. This sounds like a bit of a bigger change though, so I dunno.
For example, if an archer start existed, then the amount of early arrow drops could be dialed down, but this would maybe be bad for people who want to play some sort of mixed character.
Yeah, that's pretty much what I meant. A slight bit of backstory flavor and some basic starting gear. I think DCSS actually has a similar system, where after choosing your race, you get to choose a character class, which basically just decides your starting gear (and I think some of your starting skill values).
In my last game as archer, I started with most of my skill invested in archery and none in melee, but then it took like 3 floors or so until I actually found a bow. I guess maybe this is just something you have to learn as a new player, that you can't really just start as an archer immediately, but maaaaybe it would be better if you could just start with a (crappy) bow instead.
Sure, dwarves might have a xp malus to using archery, but that doesn't mean they are completely incapable of using it.
And I know pacifism isn't exactly popular, but maybe it would become less of an unpopular choice once there is a starting option that actually suggests it to the player as a challenge/ playstyle. Having that option start with a harp, cape or whatever bonus item would make it more appealing and probably more viable.
The "Deprived" start could also start with no torches and no food, if that makes it sound more of a challenge.
Yeah, about the weapon drops, I think if the game had this loadout/background selection in the character creation, then the equipment item drops on the first dungeon floors would/could probably be tweaked around a bit to be more rare. This sounds like a bit of a bigger change though, so I dunno.
For example, if an archer start existed, then the amount of early arrow drops could be dialed down, but this would maybe be bad for people who want to play some sort of mixed character.
Yeah, that's pretty much what I meant. A slight bit of backstory flavor and some basic starting gear. I think DCSS actually has a similar system, where after choosing your race, you get to choose a character class, which basically just decides your starting gear (and I think some of your starting skill values).
In my last game as archer, I started with most of my skill invested in archery and none in melee, but then it took like 3 floors or so until I actually found a bow. I guess maybe this is just something you have to learn as a new player, that you can't really just start as an archer immediately, but maaaaybe it would be better if you could just start with a (crappy) bow instead.
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