That was my first thought - load throwing weapons into quivers with the use command or have a question input in wield - but that gets into a tangled mess of code that stretches everywhere and relies on things being of type Arrow. Then I discovered Ctrl-T already existed to automatically throw a weapon at the closest enemy; I swapped T and Ctrl T and for a few brief moments was somewhat happy wandering round chucking things at enemies with T out of my new throwing slot.
Once I had a throwing slot though I also found I wanted to show the to hit and damage in the UI. (This would also be messily true if I put it in the archery slot). In short I saw this stretching into a major undertaking and becoming self justifying labour; "All that work in improving the throwing UI and still nobody uses it, throwing weapons need to be better"... "Well, if people had skills that relied on it they would use it..."
I think it's probably better off cut or at least de-emphasised to be a very minor option.
Still looking for something to fill a high skill spot on the Will tree after I move Strength in Adversity down and buff it. I've a couple of ideas for replacing Careful Shot - some kind of arrow knockback effect and something related to light radius - but am not completely happy with either. I have an idea for a new Smithing skill - Reforge - letting you trade an artefact for +1 uses of a forge - not sure if this is potentially broken good at 950 or not good enough. So I'm hanging off on many of these changes until I feel I have an idea I am confident with.
Once I had a throwing slot though I also found I wanted to show the to hit and damage in the UI. (This would also be messily true if I put it in the archery slot). In short I saw this stretching into a major undertaking and becoming self justifying labour; "All that work in improving the throwing UI and still nobody uses it, throwing weapons need to be better"... "Well, if people had skills that relied on it they would use it..."
I think it's probably better off cut or at least de-emphasised to be a very minor option.
Still looking for something to fill a high skill spot on the Will tree after I move Strength in Adversity down and buff it. I've a couple of ideas for replacing Careful Shot - some kind of arrow knockback effect and something related to light radius - but am not completely happy with either. I have an idea for a new Smithing skill - Reforge - letting you trade an artefact for +1 uses of a forge - not sure if this is potentially broken good at 950 or not good enough. So I'm hanging off on many of these changes until I feel I have an idea I am confident with.
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