Ideas for a new game

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  • thomasd3
    Scout
    • Jun 2017
    • 39

    Ideas for a new game

    Hi,

    I am playing with the idea of writing a similar game but with a few major differences.

    As a background, I've been working on games for >25 years and I'm pretty sure most people here have played some titles I worked on (if you like soccer or shooting, you have); I just can't write details at this stage, also this would be a hobby project.

    I played a bunch of different rogue-like, both on computer and on tablets; SiL and Angband both caught my attention because I just kept coming back at them while I got bored with many others.

    At the same time, I thought they were missing the depth you can get from Dwarf Fortress and the inability to modify the environment is something that is limiting.

    The last step is that having a turn-based multiplayer game would be full of complex challenges since one main advantages of rogue likes is that they are fast.
    For example, I like to be able to automatically run in a direction and stop instantly when there is a reason, it makes exploring super fast and would be totally impossible with a multiplayer game.

    But challenges can be interesting; I came up with a few ideas, they may have flaws, and may not tie well into one another, but the goal of this post is to generate a discussion and see if it is possible to flesh out a design that makes sense.

    The ideas below should be looked at from the gameplay / tech point of view, I have absolutely no scenario / lore in mind and any ideas are more than welcome.

    So, here we go:

    I see this as a large world with 2 main opposite forces (good vs. evil for the sake of example) since it can be re-balanced through external event (flood, meteor fall, etc).
    It would be split in areas that have different characteristics in how they are built (mountains vs water, etc) and therefore different life, loots and challenges.
    Each of these areas would have a set of common elements (marketplace, etc) and a bunch of cave to explore.
    Once a cave has been won over by someone from one of the factions, it is 'owned' by that faction.
    Each player from the same faction can freely come there as well, although it is 'done', so there is nothing to do; or there may be loot a previous player couldn't access, etc due to lack of equipment, etc.
    You are free to fund the defense of this area from your own coins, making it harder for the enemy to take back.
    An enemy player would, on the other hand see as a cave to conquer and the difficulty would be proportional to how the opposite side funds it.

    Which means that exploring a cave is a totally independent game activity, yet your achievements will have an effect on the world's balance and each side slowly eats at each other.

    This keeps the turned based system, adds a tower defense element since you can add to the funds of this area for the defense.

    Each of the areas would produce resources which will allow the local towns to build and provide weapons and potions.
    I see weapons, armors, etc as being damaged over time and they need to be repaired and/or replaced.
    Potions will require resources to be made and available to the market, etc.

    This can open the concept of economy as some players may chose to buy / sell stuff by traveling on the top map.

    These are not new concepts, they're been around MMOs, but the idea here would be to bring more strategy and planning into the main war as every person has a real impact, which is not the case in any MMO where you can go redo the same mission instances over and over.

    It would be possible to make the map truly gigantic but set it so that the opposite factions are still engaged with one another constantly.
    Your progress on the top map would be possible only through land your faction owns; if you want to go further, you need to conquer the area.

    As the cave explorations are separate events, this means it would be possible to have a gigantic amount of players at once, opening the idea of letting people build bots as well.

    having the ability to leave messages in each cave mean some people could come and wipe some enemies and people with other skills could come later blow some walls for example.
    maybe some caves would require people with different skills to make successive passes to complete it.

    I don't see much difficulty in the coding; I see the whole challenge being about balancing the game properly, creating an enticing story in which events can be added at will to balance the world, etc.
    I think it would need to basic gfx tiles to be able to convey a bit more information, specifically fire and water, things like that but it could remain extremely simple.

    What do you guys think?
    would you play something like this? if yes, add ideas, if not, write why!
  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #2
    It sounds ambitious, and may well be fun. (The only tower defense game I currently play is pvz2.)

    Comment

    • Patashu
      Knight
      • Jan 2008
      • 528

      #3
      I like roguelikes/dungeon crawlers, tower defense games and nonstandard MMOs, so count me in as interested.
      My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9637

        #4
        I'm actually noticing some similarity to Pokémon Go.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • thomasd3
          Scout
          • Jun 2017
          • 39

          #5
          it's a good point: they had to make a MMO where each game instance is really single player, at your own speed.
          There are not many ways to make this work

          Comment

          • Guest

            #6
            I will have a massive list of ideas tommorow morning so check back then

            I would also be more than welcome to support you in making this a lore friendly game as I have a fair amount of knowledge on Middle Earth if you would be interested

            Comment

            • thomasd3
              Scout
              • Jun 2017
              • 39

              #7
              That would be awesome because I'm totally into doing the tech, but not the lore

              Comment

              • Guest

                #8
                Before we start tommorow (I will contact you via private messaging) , what do you know about Middle Earth? Have you watched the Lord of The Rings?

                And


                This should definetely be a single player game
                Last edited by Guest; July 4, 2017, 22:54.

                Comment

                • thomasd3
                  Scout
                  • Jun 2017
                  • 39

                  #9
                  Yes, I've read the books when I was 15, saw the first cartoon when it came out and, of course, saw the movies.

                  I'm 45, I was raised with AD&D, we used to play a lot back then;I also played the first computer RPGs (Ultima and Wizardry), and then all adventure games I could find on the 8 bits.
                  I've played pretty much all the common games, from old ones like Bard Tales to more modern ones like Skyrim.
                  I've also worked on Might&Magic a long time ago among other things.

                  So, yes, definitely familiar with heroic fantasy

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    #10
                    Unfortunately the lore is mostly in Silmarillion. I say unfortunately, because that is a very inaccessible book. (I never finished it.)

                    Comment

                    • thomasd3
                      Scout
                      • Jun 2017
                      • 39

                      #11
                      In a way it belongs to another era; as far as I recall, stories with elves, etc started to appear in the 1600s, usually based on local folklore and legends.

                      What Tolkien really did, and, in another style Lovecraft did something similar, was to format all the bits and pieces into a coherent universe.

                      This made it accessible to people, in general.

                      When Gary Gygax made AD&D, he did something very similar: he took bits and pieces of lore and organized and classified everything so the universe was clear, organized and you could understand where everything stood.

                      But the Silmarillion is more like ideas put together, it is not written in a way that is digestible unless you're really invested in it. To me it seems like dumping on paper everything he had in his mind, but without preparing it for the public. The writing style is also really not helping at all.

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9637

                        #12
                        Originally posted by thomasd3
                        But the Silmarillion is more like ideas put together, it is not written in a way that is digestible unless you're really invested in it.
                        For the sufficiently invested, I recommend (after a couple of readthroughs of The Silmarillion) the full 12 volumes of The History of Middle Earth. This gives a nice thorough perspective of the legends and how they evolved over the 50+ years JRRT was working on them.

                        Any questions, just ask
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • thomasd3
                          Scout
                          • Jun 2017
                          • 39

                          #13
                          once we have a good thread for the story line, that knowledge will come very handy!

                          Comment

                          • Guest

                            #14
                            Fighting against the enemy (just you on your own or an army) and trying to conquer them in each region then investing in that region to protect it (like you said) sounds very good

                            Here are some ideas

                            If you are allied with Morgoth, your fortress is going to look grim, built for holding slaves, loot, breeding armies as well as forging weapons eg Utumno

                            If your main allies are Elves, you fortress is going to be well balanced between beautiful and strong for example Gondolin or Nargothrond (please incude these if you can)

                            If your main allies are Men, I'm not too sure maybe something like Minas Tirith that can hold Common folk, wealth and a well rounded army

                            If your main allies are Dwarves, you are going to benefit greatly from building in a mountain, your fortress is going to be very stron, built for facilitating mining, loot storage and protection. The best forges, weapons and armour will be found here

                            Then there are the builders, you can fund your builder's travelling funds, so your builder can travel the world, learn building techniques and templates (the layout) for fortresses. Your builders travels can take anything for hundreds to thousands of turns depending on how far it is

                            Now for another idea, Dreams. These are rare. You can get dreams of say a distant friendly fort under attack, this will give you a small amount of time to save the fort, or you can get a dream of a fort that does not yet exist, you can tell your builder of the fort and he will "learn" the fearures of that fort, eg floodable streets that will only flood the street and nothing else. If you are a smith you will very rarely dream of making a legendary craft and because of this you will learn the method of making that craft though you may not have the will, strength or stamina to make it yet

                            Lastly you should use everthing from Sil because it is so well done, but add A LOT to it because there is so much more that can be done with it

                            Is there anything you want to know from a lore point of view?

                            Also

                            When will you be starting this, and is this still going to be multiplayer?, I would love it if it was singleplayer because you are forging your own world the way you want it
                            Last edited by Guest; July 5, 2017, 10:03.

                            Comment

                            • Guest

                              #15
                              Originally posted by Pete Mack
                              Unfortunately the lore is mostly in Silmarillion. I say unfortunately, because that is a very inaccessible book. (I never finished it.)
                              Well fortunately I have, so we shouldn't have any problems with the lore

                              Comment

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