Hey guys!
I currently have a Fingolfin Elf who looks pretty promising.
The current question I am mostly asking is how I should spend my current xp pool and the archetypal direction you would recommend I take.
I have gotten a lot of heavy armor, so I went hard into that... I traded some +0, 1d2 greaves for the boots of Irime for the dex sustain and immunity to acid damage.
I've been using light weapons with finesse and switching between the gondolin/doriath to dispatch my foes... but since I finally ID'd this great axe and found it to be Hador's House it gives me a new style.
Please help this little elf go on strong!
PS - sorry, this is the first dump i've ever made. Not sure how to make it look good in the code box.
I currently have a Fingolfin Elf who looks pretty promising.
The current question I am mostly asking is how I should spend my current xp pool and the archetypal direction you would recommend I take.
I have gotten a lot of heavy armor, so I went hard into that... I traded some +0, 1d2 greaves for the boots of Irime for the dex sustain and immunity to acid damage.
I've been using light weapons with finesse and switching between the gondolin/doriath to dispatch my foes... but since I finally ID'd this great axe and found it to be Hador's House it gives me a new style.
Please help this little elf go on strong!
Code:
[Sil 1.3.0 Character Dump] Name Hanatheb Age 979 Str 3 Sex Male Height 6'6 Dex 3 Race Noldor Weight 170 Con 5 House Fingolfin Gra 3 Game Turn 9,994 Melee (+6,4d8) Melee 6 = 10 +3 -7 Exp Pool 3,146 Bows (+3,1d8) Archery 3 = 2 +3 -3 +1 Total Exp 21,046 Armor [+9,9-25] Evasion 9 = 10 +3 -4 Burden 153.9 Stealth -1 = 0 +3 -4 Max Burden 172.8 Health 49:49 Perception 7 = 4 +3 Depth 500' Voice 34:34 Will 10 = 6 +3 +1 Min Depth 450' Smithing 5 = 0 +3 +2 Light Radius 3 Song 3 = 0 +3 You are one of several children of a warrior from the house of Fingolfin. You have light green eyes, straight black hair, and a fair complexion. [Equipment] a) a Great Axe of Hador's House (-4,4d5) 10.0 lb It grants you the ability: Follow-Through. It requires both hands to wield it properly. b) a Shortbow (+0,1d7) 1.5 lb It can shoot arrows 12 squares (with your current strength). c) an Adamant Ring of Protection [+0,1d2] d) an Adamant Ring of Protection [+0,1d2] e) a Ruby Amulet of Constitution <+0> It increases your constitution by 0. It sustains your constitution. f) a Brass Lantern (5602 turns) {special} g) a Hauberk of Protection (-2) [-4,2d6] It cannot be harmed by the elements. h) a Cloak [+1] i) (nothing) j) a Great Helm of Brilliance [-2,1d3] It lights the dungeon around you. k) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+2> It improves your smithing by 2. l) The Pair of Boots of Irime [+1,1d1] It sustains your dexterity. It lights your path behind you. It cannot be harmed by the elements. m) 97 Arrows They can be shot 12 squares (with your current strength and bow). n) 22 Arrows (Poisoned) They are branded with venom. They can be shot 12 squares (with your current strength and bow). [Inventory] a) 2 Pale Herbs of Rage b) a Wrinkled Herb of Sustenance c) a Piece of Dark Bread d) 4 Fragments of Lembas e) 5 Dark Potions of Clarity f) a Sparkling Potion of Healing g) 6 Grey Potions of Slow Poison h) 4 Shimmering Potions of Quickness i) a Bright Orange Potion of Strength j) a Green Potion of Dexterity k) 8 Murky Brown Potions l) a Yew Staff of Light (used 1 time) m) a Yew Staff of Light n) a Walnut Staff of Foes (used 1 time) o) an Ebony Staff of Self Knowledge (used 4 times) p) an Elm Staff of Recharging q) a Rosewood Staff (used 1 time) {tried} r) 3 Wooden Torches (2000 turns) s) a Longsword of Gondolin (+0,2d5) [+1] 3.0 lb It slays orcs and trolls. t) a Longsword (+1,2d6) [+1] 3.5 lb u) a Bastard Sword of Doriath (-2,3d3) [+1] 3.5 lb It slays wolves and spiders. It does extra damage when wielded with both hands. v) 11 Throwing Axes (+0,2d4) 16.5 lb It can be thrown effectively (9 squares). w) a Shovel (-3,2d3) <+1> 4.0 lb It improves your tunneling by 1. It requires both hands to wield it properly. [Notes] Hanatheb of the Noldor Entered Angband on 17 Apr 2017 Turn Depth Note 5 50 ft (Dodging) 2,430 200 ft Encountered Gorgol, the Butcher 2,460 200 ft Slew Gorgol, the Butcher 3,353 250 ft (Careful Shot) 3,789 250 ft (Finesse) 5,016 350 ft (Hardiness) 6,999 400 ft (Crowd Fighting) 6,999 400 ft (Heavy Armour Use) 7,405 400 ft Encountered Othrod, the Orc Lord 7,633 400 ft Slew Othrod, the Orc Lord 7,638 400 ft Found The Pair of Boots of Irime Abilities: Finesse Follow Through (Hador's Axe) Careful Shot Dodging Crowd Fighting Heavy Armor Use Hardiness ['Score' 010090006]
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