Data source: All winners of Sil 1.3.0 and Sil 1.3.0-mpa submitted to the Sil ladder as of this post (69 total dumps).
I used a simple python script to tally every line in every dump that looked like gaining an ability (including ones where there are commas in the ft or turn count, for example):
And here is a csv of the result:
Notes:
1) The different ways you can gain 'Bane' are countered as separate entries. Rauko-Bane is super popular, the rest not so much.
2) I had to insert Throwing Mastery by hand because... NO WINNER took it. How about a buff in 1.4.0, huh?
3) The different 'Dexterity' etc abilities are all grouped together, which artificially inflates how popular they are.
4) Of course, the statistics are going to be influenced by things besides how good the abilities literally are, such as 'how many people are trying Morgoth killer builds vs how many people are just trying to win', whether people are taking what worked the last time for them vs experimenting to try and find a better build, doesn't take into account how useful the skill was for actually winning (vs being taken as vanity after the game was effectively won), and so on. Keep that in mind while drawing conclusions.
I used a simple python script to tally every line in every dump that looked like gaining an ability (including ones where there are commas in the ft or turn count, for example):
Code:
def countskills(directory): list = [] for filename in os.listdir(directory): list.extend(printskills(directory + '\\' + filename)) # counter = collections.Counter(list) return repr(counter) # def printskills(filename): result = [] f = open(filename, 'r') for line in f: # example line: # 27,445 1,000 ft (Lore-Keeper) match = re.match('\s+[\d,]+\s+[\d,]+\sft\s+\(([^)]+)\)', line) if match != None: result.append(match.group(1)) return result #
Code:
Hardiness,58 Dexterity,55 Song of Slaying,53 Keen Senses,47 Constitution,40 Finesse,40 Power,39 Poison Resistance,37 Song of Sharpness,37 Crowd Fighting,34 Critical Resistance,34 Momentum,33 Follow-Through,32 Grace,32 Rauko-Bane,32 Sprinting,31 Opportunist,30 Jeweller,29 Leaping,27 Lore-Keeper,27 Dodging,26 Rapid Attack,25 Exchange Places,24 Heavy Armour Use,24 Weaponsmith,24 Flaming Arrows,24 Flanking,24 Lore-Master,23 Parry,23 Strength,23 Disguise,23 Woven Themes,22 Inner Light,22 Song of the Trees,22 Assassination,19 Precision,18 Riposte,17 Artifice,17 Concentration,16 Eye for Detail,16 Charge,16 Focused attack,15 Master Hunter,15 Zone of Control,14 Armoursmith,14 Listen,14 Clarity,14 Song of Silence,13 Enchantment,12 Blocking,12 Channeling,12 Two Weapon Fighting,11 Majesty,11 Song of Aule,11 Knock Back,10 Careful Shot,10 Vanish,10 Polearm Mastery,9 Controlled Retreat,9 Song of Elbereth,9 Song of Staying,8 Artistry,8 Subtlety,7 Curse Breaking,7 Mind Over Body,7 Wolf-Bane,6 Versatility,6 Song of Freedom,6 Rapid Fire,6 Cruel Blow,6 Crippling Shot,5 Point Blank Archery,4 Song of Lorien,4 Strength in Adversity,3 Dragon-Bane,3 Masterpiece,3 Serpent-Bane,2 Whirlwind Attack,2 Song of Este,1 Troll-Bane,1 Spider-Bane,1 Song of Mastery,1 Throwing Mastery,0
1) The different ways you can gain 'Bane' are countered as separate entries. Rauko-Bane is super popular, the rest not so much.
2) I had to insert Throwing Mastery by hand because... NO WINNER took it. How about a buff in 1.4.0, huh?
3) The different 'Dexterity' etc abilities are all grouped together, which artificially inflates how popular they are.
4) Of course, the statistics are going to be influenced by things besides how good the abilities literally are, such as 'how many people are trying Morgoth killer builds vs how many people are just trying to win', whether people are taking what worked the last time for them vs experimenting to try and find a better build, doesn't take into account how useful the skill was for actually winning (vs being taken as vanity after the game was effectively won), and so on. Keep that in mind while drawing conclusions.
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