Balancing spears

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  • Infinitum
    Swordsman
    • Oct 2013
    • 315

    Balancing spears

    Does anyone use them? Actually won a 1.3 game the other day, got both Aeglos and Ogbar (?) and.. proceeded to drop them immediatly since they're meh in comparison with pretty much all sword/axe based artifacts. Considering those two have arguably the best brands in the game (cold and sharpness, respectively) this made me wonder what exactly would be needed for players to start wielding polearms other than the odd Glaive? Being heavy-ish weapon that don't really benefit much from strength and are unusable with subtlety means they currently lack a niche.

    One solution that came to mind apart from buffing the stats outright would be an ability mimicing them outreaching most opponents. Reaching two squares is fairly nonsensical given the scale (and also the brace ability), so I was thinking something like:

    Originally posted by Reach
    A player character or monster with the reach ability gains reach whenever it starts a turn without enemies in any adjacent squares. A character or monster loses reach whenever an adjacent enemy scores a hit in close combat (regardless if it penetrated armor or not). A character with reach gains +3 evasion against all attacks from adjacent enemies without the reach ability.
    ie as long as an enemy doesn't get past the business end of your pointy stick keeping it away from you is simple, but once it does close you're at a disadvantage.

    Theorethically this it would make spearmen naturally better against enemies with low melee/high damage attacks, flitterers, slow movement or that doesn't pursue far. So basically wolves, spiders, birds and giants which make sense for a "hunting" weapon. I guess serpents, dragons and undead also apply but spears can't penetrate their armour reliably as is. It wouldn't be of much use against high melee or swarming enemies since the player is liable to take that first hit eventually and then having trouble breaking base contact. Thoughts?
  • taptap
    Knight
    • Jan 2013
    • 710

    #2
    I like the Spear of Boldog - often keep it for several hundred feet. Also the Glaive of Gaurin. When I experimented with seriously low strength chars (0 strength fencers back when 0.9lb shortswords were possible) a glaive was my weapon of choice until I had subtlety and my first 0.9lb shortsword. I am aware no one else runs 0 strength fighters, but yeah

    Don't forget polearm mastery. Polearm mastery, focus, controlled retreat + knockback is seriously good.

    One problem is you usually can't plan for a special polearm and build accordingly, while you can always assume you get a whole collection of heavy artefacts and light artefacts, so you just make your generic brawler either tending to heavy or to light weapons, but the artefact spears each play differently.

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    • wobbly
      Prophet
      • May 2012
      • 2629

      #3
      I used a glaive most of the way down on my last doriath (str 0, power, weaponsmithing). Great spears of slay seem ideal to me for high stealth, low melee, non-assassination characters. If you can't get a lot of criticals with the light blades, the big critical on a great spear is ideal.

      Just took a look at the character dump & that doriath finished up with a great spear of vanyar for the grace bonus, but from memory I was switching to Dramborleg to fight or Amrod to sneak.
      Last edited by wobbly; February 14, 2016, 05:20.

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      • Scatha
        Swordsman
        • Jan 2012
        • 414

        #4
        I'm not convinced by the case that spears are too weak. As commented above, they are often a great choice for low-strength characters.

        At STR 0, with Finesse, a 3lb spear does 1d11 damage (2-handed) or 1d9 (1-handed), with criticals for each 9 you hit by. Compared to a 1lb shortsword, the criticals have just about the same damage/accuracy ratio even using the spear 1-handed, and quite a bit better 2-handed. And they have a better baseline when you get few criticals. They are worse for extreme criticals than the right weapon with Subtlety, but there's also less investment. Spears are also extremely versatile, as you can use them 1- or 2-handed, or throw them, and they're compatible with Polearm Mastery.

        Great spears are stronger again with few criticals, but normally a slightly worse damage ratio when you're hitting by a lot. They're even better when your STR starts getting negative, and even better with brands or slays. Note that because the protection mechanic in Sil, the high variance in damage on spears is generally a plus -- e.g. they can be one of the best ways for low-STR characters to kill serpents.

        On the artefacts, I definitely suspect you're undervaluing Aeglos. In my view it is one of the strongest 1-handed weapons in the game: against foes who don't resist cold (most) it is (+1, 2d9). And although it's only 1d9 against a slice of foes, it hits 3d9 against cold-vulnerable enemies (which crucially include Balrogs).

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        • debo
          Veteran
          • Oct 2011
          • 2402

          #5
          Even beyond that, Aeglos is a ridiculous throwing weapon if you have any sort of melee build at all. It's also kind of nuts as a mainhand weapon for two-weapon fighting.
          Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

          Comment

          • nikheizen
            Adept
            • Jul 2015
            • 144

            #6
            Polearms rock.

            An early-ish slay great spear is an instant main weapon for most characters I play.

            Not to mention the artefact glaive is probably the best weapon in the game unless you're running a subtlety build.

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            • taptap
              Knight
              • Jan 2013
              • 710

              #7
              Originally posted by nikheizen
              Polearms rock.

              An early-ish slay great spear is an instant main weapon for most characters I play.

              Not to mention the artefact glaive is probably the best weapon in the game unless you're running a subtlety build.
              "The artefact glaive" - there are three of them

              Comment

              • debo
                Veteran
                • Oct 2011
                • 2402

                #8
                Originally posted by taptap
                "The artefact glaive" - there are three of them
                I think he means Gaurin, although Sirion is quite good also. Celebrist is unfortunately terrible.
                Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                Comment

                • bagori nd
                  Apprentice
                  • Apr 2014
                  • 56

                  #9
                  Originally posted by nikheizen
                  Not to mention the artefact glaive is probably the best weapon in the game unless you're running a subtlety build.
                  I like the black swords over Gaurin, but yeah.

                  I'm with Scatha on Aeglos. You also can't forget the weight: at 3 lb., Aeglos two-handed with finesse crits almost as well as a deathblade with subtlety. (At str 2--i.e. if you're using rapid attack--Aeglos averages 7 damage per 9 accuracy to the deathblade's 6 per 6. Given that Aeglos gets an extra die up front, the deathblade only really pulls ahead with stealth criticals.)

                  I definitely think it's one of the coolest artifacts in the game--tons of style, great for almost any melee build (all but the very heaviest and very lightest) and amazing with polearm mastery.

                  Comment

                  • debo
                    Veteran
                    • Oct 2011
                    • 2402

                    #10
                    Originally posted by bagori nd
                    I like the black swords over Gaurin, but yeah.

                    I'm with Scatha on Aeglos. You also can't forget the weight: at 3 lb., Aeglos two-handed with finesse crits almost as well as a deathblade with subtlety. (At str 2--i.e. if you're using rapid attack--Aeglos averages 7 damage per 9 accuracy to the deathblade's 6 per 6. Given that Aeglos gets an extra die up front, the deathblade only really pulls ahead with stealth criticals.)

                    I definitely think it's one of the coolest artifacts in the game--tons of style, great for almost any melee build (all but the very heaviest and very lightest) and amazing with polearm mastery.
                    And this from a weapon that didn't really come into its own until the Second Age!
                    Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                    Comment

                    • nikheizen
                      Adept
                      • Jul 2015
                      • 144

                      #11
                      Originally posted by taptap
                      "The artefact glaive" - there are three of them
                      Yup, I meant to say "the *sharp* artefact glaive," but it completely whiffed my mind.

                      Comment

                      • wobbly
                        Prophet
                        • May 2012
                        • 2629

                        #12
                        Found Aeglos on my last run. At 13 melee & +9 from focus, no-assassination & wearing a shield it was still taking down ancient red serpents on the 2nd hit. I assume a decent assassin would be 1 hitting them. It's nothing to be sneezed at.
                        Last edited by wobbly; February 16, 2016, 19:23.

                        Comment

                        • Infinitum
                          Swordsman
                          • Oct 2013
                          • 315

                          #13
                          ..Maybe I should've mentioned I was running Subtlety/Glamdring in that particular run. Point proven though, I retract Aeglos* being meh in general.

                          That said - Yes, Spears are good with various slays, my beef is that being situationally good swaps is all they really have to recommend them on light/heavy weapons in general. And access to swaps becomes a luxury as inventory slots become scarce and good allrounders become ubiquitous at lower levels. Polearm Mastery is good to leverage focus, but is contraproductive versus archers/breathers and precludes flanking.

                          I agree Glaives are pretty cool early on with low-strength characters, but Glaives are not spears.

                          *Curious how you'd rate it vs a hypothetical doublefine coldbranded Bastard Sword/Battle axe though?

                          Comment

                          • Serephina
                            Rookie
                            • Dec 2014
                            • 23

                            #14
                            I think the issue being brought up here was that polearms are never really appealing as a go-to weapon (glaives for 0 str chars at 100' excepted). Nobody ever finds a double-fine great spear at 600' and decides "That's it, I'm using this". The conversation has been sidetracked by how awesome fixed art polarms are, and yes they are indeed, but so is literally any other good artefact. I remember the tale about a high-str char who found the sharpness dagger, did some quick math, and dropped his two-hander in favour of picking up subtlety and stabbing awake enemies in the face. Fixed-arts are good, we get it.

                            But spears/glaives? Less good. Basically swords with less flexibility and slightly worse stats. I've kept fine defender longswords as my main weapon at 950' for riposting. I can't think of any vanilla polarms that would be 'good enough' at that depth...

                            Comment

                            • Scatha
                              Swordsman
                              • Jan 2012
                              • 414

                              #15
                              Serephina, thanks for pulling attention back to that.

                              It's more plausible that polearms are systematically weak, but I'm still not sure. We did balance them by looking at numbers, and spears should be some of the best weapons for STR 0-1 characters, and Glaives one of the best 2-handed weapons around STR 0-2. Polearm Mastery does give a strong boost to this.

                              Now there are a couple of possible issues with our balancing. First, we looked at STR scores around 0-5; with Power and Momentum some players get well above that. Second, we didn't reconsider the balance carefully after introducing Subtlety. But I do think a vanilla Glaive (double fine with defender would be (-1,2d10)[+2]) could be a strong weapon even deep in the dungeon. Plain great spears are unlikely to be top for many people (even then I'm not sure -- a low strength combat character might prefer them), but they get so much stronger with slays that the straight version can't be super-strong.

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