This is pedantic, but I think it's actually 2lbs per die for monsters.
Sil 1.3
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okay a couple times now, i'll stop playing and when i come back my character is gone; whenever i load the save file it goes to the character creation screen. i don't suppose there is any way to recover it? am i doing something wrong? doesn't the game save automatically?
edit: forgot to mention: the first time i start a new character, the starting level is always exactly the same as the last run and the consumables are the same. also, the items generated throughout were similar. e.g. i have found exactly 2 amulets of preservation in all my playthroughs; both were in the last two.Last edited by seraph; August 12, 2016, 13:41.Comment
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It sounds a lot like this scenario:
Have two instances of same game running. Play really far on one then exit. Then absent mindedly quit the other one, maybe exiting from taskbar or something without thinking about it, overwriting the previous save. Same character, same layout, etc. but rolled back.
Your description doesn't quite match, but reminded me of this. I've never seen this behavior in Sil personally, but I haven't played 1.3 yet. But, fwiw, maybe check for multiple Sil programs running at once?You are on something strangeComment
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Or you're doing my trick of forgetting the current character name and opening old dead characters instead. Sharpness is a % of protection. It stacks with the song. You'll see it if you open the game rolls window. Some weapons are sharper then others e.g. angrist is sharper then the other dagger.Comment
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It'd be nice to have an option to prompt to attack for pacifist runs, ruined a few bumping in to things at the start.
Also noticed something pretty funny today. If you've got too much stealth & you try singing elbereth next to a troll guard it won't actually notice you. Eventually I remembered I had exchange places, stoped singing & exchanged places. It suddenly realized it was scared & meant to be running away.Comment
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Usually this ability is not worth it, but for a pure sneaker or pacifist it's pure gold. Keep in mind a 1 con character probably can't survive a deadfall trap & at -1 str a doriath pacifist can't open a locked door without either high perception or song of freedom (well song elbereth & pushing enemies through, but that has issues). +webs, -1 str & no fa you have a problem.
The other option is taking it as your "freebie" on a finarfin where your perception is going to get high enough for it to work well anyway.
I also sometimes take it for the ascent just because by then every ability was high enough to do the throne room & I just don't want to deal with extra hassles.
Note: You've also got an extra +5 if you stand still, part of why it tends to work better for stealth characters is you tend to do this anyway. Worth occasionally doing it deliberately in the maze or an approach to the forge.Last edited by wobbly; September 27, 2016, 17:07.Comment
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