Sil 1.3

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  • debo
    Veteran
    • Oct 2011
    • 2402

    #61
    This is pedantic, but I think it's actually 2lbs per die for monsters.
    Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

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    • wobbly
      Prophet
      • May 2012
      • 2633

      #62
      Possibly. It was +20 for 2 crits

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      • seraph
        Adept
        • Jan 2016
        • 120

        #63
        okay a couple times now, i'll stop playing and when i come back my character is gone; whenever i load the save file it goes to the character creation screen. i don't suppose there is any way to recover it? am i doing something wrong? doesn't the game save automatically?

        edit: forgot to mention: the first time i start a new character, the starting level is always exactly the same as the last run and the consumables are the same. also, the items generated throughout were similar. e.g. i have found exactly 2 amulets of preservation in all my playthroughs; both were in the last two.
        Last edited by seraph; August 12, 2016, 13:41.

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        • HallucinationMushroom
          Knight
          • Apr 2007
          • 785

          #64
          It sounds a lot like this scenario:

          Have two instances of same game running. Play really far on one then exit. Then absent mindedly quit the other one, maybe exiting from taskbar or something without thinking about it, overwriting the previous save. Same character, same layout, etc. but rolled back.

          Your description doesn't quite match, but reminded me of this. I've never seen this behavior in Sil personally, but I haven't played 1.3 yet. But, fwiw, maybe check for multiple Sil programs running at once?
          You are on something strange

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          • seraph
            Adept
            • Jan 2016
            • 120

            #65
            thanks! i'll keep an eye out. that seems plausible but i agree that it's a bit inconsistent.

            unrelated question: how does sharpness (on a weapon) effect protection? does it stack with the song?

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            • wobbly
              Prophet
              • May 2012
              • 2633

              #66
              Or you're doing my trick of forgetting the current character name and opening old dead characters instead. Sharpness is a % of protection. It stacks with the song. You'll see it if you open the game rolls window. Some weapons are sharper then others e.g. angrist is sharper then the other dagger.

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              • Infinitum
                Swordsman
                • Oct 2013
                • 319

                #67
                Sharp weapons reduce enemy preotection by 50%. All enemy protection is formatted as a number of d4's; not sure whether it reduces the amount of d4's proportionatly or applies directly to theend result.

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                • bagori nd
                  Apprentice
                  • Apr 2014
                  • 56

                  #68
                  end result, I'm pretty sure. (song of sharpness probably confirms this.)

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                  • wobbly
                    Prophet
                    • May 2012
                    • 2633

                    #69
                    It'd be nice to have an option to prompt to attack for pacifist runs, ruined a few bumping in to things at the start.

                    Also noticed something pretty funny today. If you've got too much stealth & you try singing elbereth next to a troll guard it won't actually notice you. Eventually I remembered I had exchange places, stoped singing & exchanged places. It suddenly realized it was scared & meant to be running away.

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                    • nikheizen
                      Adept
                      • Jul 2015
                      • 144

                      #70
                      Originally posted by wobbly
                      It'd be nice to have an option to prompt to attack for pacifist runs, ruined a few bumping in to things at the start.
                      You can inscribe weapons with !a in Sil to make them prompt you before attacking.

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                      • bron
                        Knight
                        • May 2008
                        • 515

                        #71
                        Originally posted by seraph
                        doesn't the game save automatically?
                        If you exit normally, yes. How are you exiting the program? If you use cntrl-X, you should be fine. If you exit by killing the program (cntrl-C or cntrl-backslash, or equivalent) then potentially no.

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                        • seraph
                          Adept
                          • Jan 2016
                          • 120

                          #72
                          i just click the x in the top right. and i always use the same save file. i think hm had the solution (i.e. check for multiple instances of sil open at the same time). it has not happened since.

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                          • Wm I
                            Rookie
                            • May 2016
                            • 3

                            #73
                            Originally posted by nikheizen
                            You can inscribe weapons with !a in Sil to make them prompt you before attacking.
                            What?! What other such inscription tricks exist?

                            EDIT: Found all I needed in the Angband documentation.
                            Last edited by Wm I; September 28, 2016, 00:37.

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                            • seraph
                              Adept
                              • Jan 2016
                              • 120

                              #74
                              if you inscribe @w0 on something you can wield it by pressing w0. works for other commands too. i think there is something to disable auto pickup but i don't remember it.

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                              • wobbly
                                Prophet
                                • May 2012
                                • 2633

                                #75
                                Originally posted by seraph
                                eye for detail could stand a buff, as valuable as perception abilities are. just had a game in which i fell through no less than four false floors. the last i had eye for detail. i think my perception was > 10 as well.
                                I'm not sure it ever gets perfect but when you hit over 20 perception it's pretty damn close. You spot chest traps just walking in to a room & secret doors before you reach them.

                                Usually this ability is not worth it, but for a pure sneaker or pacifist it's pure gold. Keep in mind a 1 con character probably can't survive a deadfall trap & at -1 str a doriath pacifist can't open a locked door without either high perception or song of freedom (well song elbereth & pushing enemies through, but that has issues). +webs, -1 str & no fa you have a problem.

                                The other option is taking it as your "freebie" on a finarfin where your perception is going to get high enough for it to work well anyway.

                                I also sometimes take it for the ascent just because by then every ability was high enough to do the throne room & I just don't want to deal with extra hassles.

                                Note: You've also got an extra +5 if you stand still, part of why it tends to work better for stealth characters is you tend to do this anyway. Worth occasionally doing it deliberately in the maze or an approach to the forge.
                                Last edited by wobbly; September 27, 2016, 17:07.

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