Versatility bug?

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  • shadow
    Rookie
    • Oct 2014
    • 13

    Versatility bug?

    Looks like quaffing a strength potion (I think that's what did it) negated my versatility ability and set my melee skill down to its base score.

    Then, if I turn versatility off, it lowers my melee skill down to 2, worse than what I started the game with. Am I missing something?

    [spoiler]
    Code:
    [Sil 1.2.1 Character Dump]
    
     Name   Saeranc       Age    3,689       Str   2
     Sex    Male          Height    7'       Dex   4
     Race   Noldor        Weight   158       Con   5
     House  Fingolfin                        Gra   3
    
     Game Turn    6,032   Melee   (+2,3d7)   Melee        2 =  0  +4  -3  +1
     Exp Pool     1,610   Bows   (+10,2d7)   Archery     10 =  6  +4  -1  +1
     Total Exp   13,510   Armor  [+9,4-13]   Evasion      9 =  6  +4  -1
     Burden       118.3                      Stealth     12 =  6  +4  -3  +5
     Max Burden   144.0   Health     49:49   Perception   8 =  5  +3
     Depth         300'   Voice      34:34   Will         8 =  4  +3      +1
     Min Depth     300'                      Smithing     3 =  0  +3
     Light Radius     1                      Song         4 =  1  +3
    
     You are one of several children of a smith from the house of
     Fingolfin. You have light grey eyes, straight auburn hair, and a fair
     complexion.
    
    
    
    
    
      [Equipment]
    
    a) a Greatsword (Defender) (-2,3d5) [+2] 7.5 lb
       It cannot be harmed by the elements.  It requires both hands
       to wield it properly.  
    b) a Longbow (+0,2d5) 3.0 lb
       It can shoot arrows 20 squares (with your current strength).
    c) (nothing)
    d) a Silver Ring
    e) (nothing)
    f) a Wooden Torch (with 1222 turns of light)
    g) a Mail Corslet (-1) [-3,2d4]
    h) a Cloak [+2] {artefact}
    i) (nothing)
    j) a Helm [-1,1d3]
    k) (nothing)
    l) a Pair of Greaves [-1,1d2]
    m) 20 Arrows
       They can be shot 20 squares (with your current strength and bow).
    n) 99 Arrows
       They can be shot 20 squares (with your current strength and bow).
    
    
      [Inventory]
    
    a) 2 Fragments of Lembas
    b) 5 Russet Herbs
    c) 2 Murky Brown Potions of Orcish Liquor
    d) 2 Vermilion Potions {tried}
    e) 2 Cloudy Potions
    f) 2 Yellow Potions
    g) a Dark Green Potion
    h) a Crimson Potion
    i) a Beech Staff
    j) a Yew Staff
    k) 2 Wooden Torches (with 2000 turns of light)
    l) a Wooden Torch (with 1536 turns of light)
    m) a Brass Lantern (with 3000 turns of light)
    n) a Brass Lantern (with 1926 turns of light)
    o) Studded Leather [-2,1d6]
    p) a Cloak of Stealth [+1] <+1>
       It improves your stealth by 1.  
    q) a Round Shield [+0,1d3]
    r) a Pair of Greaves of Treacherous Paths [-1,1d2]
       It makes you encounter more dangerous creatures (even when
       not worn).  
    s) a Longbow (+0,2d5) 3.0 lb
       It can shoot arrows 20 squares (with your current strength).
    t) 36 Arrows (+3)
       They can be shot 20 squares (with your current strength and bow).
    
    
      [Notes]
    
    Saeranc of the Noldor
    Entered Angband on 29 Oct 2014
    
       Turn     Depth   Note
    
        630    100 ft   (Dodging)
      2,268    150 ft   (Versatility)
      2,636    200 ft   (Precision)
      4,109    300 ft   (Lore-Keeper)
      4,514    300 ft   (Crippling Shot)
      4,929    300 ft   (Song of Elbereth)
    
    
    
      ['Score' 006093968]
    [/spoiler]
  • wobbly
    Prophet
    • May 2012
    • 2631

    #2
    I can't actually see anything in that spoiler block so if it contains something it's not displaying properly. My immediate guess is your stunned which would be giving you -2 to all skills.

    Comment

    • taptap
      Knight
      • Jan 2013
      • 710

      #3
      The +2 to hit is the result of 4 -2 for the sword, -1 for the mail, +1 for blade affinity = +2 which is the expected result without versatility on. As there is 0 benefit from turning versatility off you should turn it on again. You had higher to hit chance at the start because you were not wearing heavy armor and not wielding a heavy blade.

      Comment

      • wobbly
        Prophet
        • May 2012
        • 2631

        #4
        Wierd now it is displaying for me. Out of interest are you deliberately carrying round treacherous paths? It's generally not a good thing to have in your inventory. Ditch it and dive another 50' if you're enjoying the difficulty level.

        Comment

        • shadow
          Rookie
          • Oct 2014
          • 13

          #5
          Originally posted by taptap
          The +2 to hit is the result of 4 -2 for the sword, -1 for the mail, +1 for blade affinity = +2 which is the expected result without versatility on. As there is 0 benefit from turning versatility off you should turn it on again. You had higher to hit chance at the start because you were not wearing heavy armor and not wielding a heavy blade.
          OK I thought I was looking at an unmodified base score there, that's a bit of a relief, I thought the character was ruined. Yes I'm a bit new at this.

          Originally posted by wobbly
          Wierd now it is displaying for me. Out of interest are you deliberately carrying round treacherous paths? It's generally not a good thing to have in your inventory. Ditch it and dive another 50' if you're enjoying the difficulty level.
          Whoops, I didn't realize that thing was still active after I took it off. Luckily I haven't had it for long.

          Comment

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