Secret tech? (Or, "Did you know?")

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  • taptap
    Knight
    • Jan 2013
    • 710

    #31
    You can "use" torches to fill other torches (like oil with lamp) never recognized this until this week. You could even consolidate your torches to 2999 turn torches to save weight. (If you ever try negative strength chars, this is the way to go.)
    Last edited by taptap; July 11, 2014, 19:44.

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    • taptap
      Knight
      • Jan 2013
      • 710

      #32
      Originally posted by BlueFish
      What are some subtle things you've come across that maybe not everybody knows?

      2) Confusion trap effect, which is a globe of radius 2 or 3 (not sure), will affect monsters. So that confusion trap can be a potent and inexhaustible defensive bunker if you have a helm of clarity.
      So that is how you survive with 0 dexterity dwarves? This is gold!

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      • wobbly
        Prophet
        • May 2012
        • 2629

        #33
        When using song of elbereth & horns of terror you can save on voice by leading intelligent monsters to the stairs 1st & simply chasing them off the level.

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        • wobbly
          Prophet
          • May 2012
          • 2629

          #34
          I can't believe I never noticed that Doriath weapons glow for webs. I spent a heap of turns running around looking for the stray wolf/spider because I needed 5 more xp for an artifact, turns out there was a web right next to the forge.

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          • wobbly
            Prophet
            • May 2012
            • 2629

            #35
            Bit of a gamey trick for shadow molds & brown molds: If you throw a dagger at it first the dagger lands underneath it, meaning any spears/arrows will land beside it where you can pick them back up when you run out.

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            • debo
              Veteran
              • Oct 2011
              • 2402

              #36
              Originally posted by wobbly
              Bit of a gamey trick for shadow molds & brown molds: If you throw a dagger at it first the dagger lands underneath it, meaning any spears/arrows will land beside it where you can pick them back up when you run out.
              This is really good.
              Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

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              • half
                Knight
                • Jan 2009
                • 910

                #37
                Originally posted by wobbly
                Bit of a gamey trick for shadow molds & brown molds: If you throw a dagger at it first the dagger lands underneath it, meaning any spears/arrows will land beside it where you can pick them back up when you run out.
                That's clever.

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                • damn
                  Rookie
                  • Sep 2014
                  • 6

                  #38
                  You can trow slowness potion to enemies and... slow them!

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                  • damn
                    Rookie
                    • Sep 2014
                    • 6

                    #39
                    A trolling build that i found really funny (but don't think you can rely on this in order to win the game...):

                    Charge + Flanking = you can perform charges every turn if you keep moving every time in the direction of a opponent (works with multiple opponents)

                    Flanking + Sprinting = if you have space for a "circle run" you are always "fast" and flanking allows you multiple attacks

                    Charge + Flanking + Sprinting + Dodge = you feel like a ninja... and you probably die in a hidden spider web XD

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                    • wobbly
                      Prophet
                      • May 2012
                      • 2629

                      #40
                      Noticed today that the dagger trick with shadow molds is even more effective with gondolin throwing weapons.

                      I have a question about throwing and lesser jewels. Do they break? I'm yet to see it though haven't tried much. How does there accuracy change with distance? I'm having trouble pinpointing a square. I'd be tempted to grab throwing mastery on an archer if I could more accurately light up areas.

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                      • taptap
                        Knight
                        • Jan 2013
                        • 710

                        #41
                        Originally posted by damn
                        don't think you can rely on this in order to win the game...):
                        You can. But in the end it isn't really easier to win overall that way, just more fun.

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                        • wobbly
                          Prophet
                          • May 2012
                          • 2629

                          #42
                          Ok, played with throwing lights a little more. Seems like if I throw and give the direction it'll miss everything and end up at the end of the corridor, but if I target the dark square of a shadow mold from 2 squares away it'll land beside him & light him up. Unsure how this will work for a shadow spider, but drop & step back lures him on to the square anyways.

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                          • wobbly
                            Prophet
                            • May 2012
                            • 2629

                            #43
                            A few fiddly detection tricks with slays. Boldog's spear and Doriath separates wolfs from spiders or both. Similar for other artifacts. A few turns moving at the edge of detection can sometimes pick direction, stationary or moving, moving towards or away. Handy if you prefer song of silence to listen.

                            Edit so not to tripple post: Amazing what new tricks you pick up playing at 1 con. My latest in my head I'm calling a 3 ring circus. Sprinting, keen senses, a bow and 3 circles joined like the Olympic symbol. Run round 1 shooting. If it looks like your being cut off exit to another. Note you actually have 3!=6 loops to play with.
                            Last edited by wobbly; October 2, 2014, 20:47.

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                            • Patashu
                              Knight
                              • Jan 2008
                              • 528

                              #44
                              This secret tech from Sil 1.3.0 seems worth including:



                              If you use a staff from the floor and it's warding, it doesn't waste a charge. So it could make sense to use-id staves from the floor if warding is unidentified, to save a warding charge.
                              My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

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                              • taptap
                                Knight
                                • Jan 2013
                                • 710

                                #45
                                Originally posted by Patashu
                                This secret tech from Sil 1.3.0 seems worth including:



                                If you use a staff from the floor and it's warding, it doesn't waste a charge. So it could make sense to use-id staves from the floor if warding is unidentified, to save a warding charge.
                                Any item on floor works for that purpose, afaik. Or a doorway (of this I am sure).

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