You can "use" torches to fill other torches (like oil with lamp) never recognized this until this week. You could even consolidate your torches to 2999 turn torches to save weight. (If you ever try negative strength chars, this is the way to go.)
Secret tech? (Or, "Did you know?")
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What are some subtle things you've come across that maybe not everybody knows?
2) Confusion trap effect, which is a globe of radius 2 or 3 (not sure), will affect monsters. So that confusion trap can be a potent and inexhaustible defensive bunker if you have a helm of clarity.Comment
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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A trolling build that i found really funny (but don't think you can rely on this in order to win the game...):
Charge + Flanking = you can perform charges every turn if you keep moving every time in the direction of a opponent (works with multiple opponents)
Flanking + Sprinting = if you have space for a "circle run" you are always "fast" and flanking allows you multiple attacks
Charge + Flanking + Sprinting + Dodge = you feel like a ninja... and you probably die in a hidden spider web XDComment
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Noticed today that the dagger trick with shadow molds is even more effective with gondolin throwing weapons.
I have a question about throwing and lesser jewels. Do they break? I'm yet to see it though haven't tried much. How does there accuracy change with distance? I'm having trouble pinpointing a square. I'd be tempted to grab throwing mastery on an archer if I could more accurately light up areas.Comment
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Ok, played with throwing lights a little more. Seems like if I throw and give the direction it'll miss everything and end up at the end of the corridor, but if I target the dark square of a shadow mold from 2 squares away it'll land beside him & light him up. Unsure how this will work for a shadow spider, but drop & step back lures him on to the square anyways.Comment
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A few fiddly detection tricks with slays. Boldog's spear and Doriath separates wolfs from spiders or both. Similar for other artifacts. A few turns moving at the edge of detection can sometimes pick direction, stationary or moving, moving towards or away. Handy if you prefer song of silence to listen.
Edit so not to tripple post: Amazing what new tricks you pick up playing at 1 con. My latest in my head I'm calling a 3 ring circus. Sprinting, keen senses, a bow and 3 circles joined like the Olympic symbol. Run round 1 shooting. If it looks like your being cut off exit to another. Note you actually have 3!=6 loops to play with.Last edited by wobbly; October 2, 2014, 20:47.Comment
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This secret tech from Sil 1.3.0 seems worth including:
If you use a staff from the floor and it's warding, it doesn't waste a charge. So it could make sense to use-id staves from the floor if warding is unidentified, to save a warding charge.My Chiptune music, made in Famitracker: http://soundcloud.com/patashuComment
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This secret tech from Sil 1.3.0 seems worth including:
If you use a staff from the floor and it's warding, it doesn't waste a charge. So it could make sense to use-id staves from the floor if warding is unidentified, to save a warding charge.Comment
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