I'm plotting out my build ahead of time using the manual. I see a lot of Abilities I like, but I know I won't have enough exp for everything I want. So, what I'm wondering is approximately how many abilities can I expect to be able to develop over the course of a game. I know it can vary based on whether or not someone focuses more on skills vs. abilities and the types of builds they choose, but is it possible to give a round about estimate? Thanks.
Planning my build ahead
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You can check out other people's characters on the ladder here: http://angband.oook.cz/ladder-browse...=&c=&n=&e=&s=1
If you don't want spoilers, I'd say a character might purchase 20 abilities over the course of his or her career, or in that ballpark. I know one of the challenge games people sometimes play is to buy none. -
Originally posted by Knellerapproximately how many abilities
For my characters, I generally have about 75K-80K experience points when I descend to the throne room. And of course you get 1000 for the descent, and another 1000 or so for encountering all the monsters in the room. So you can work backwards from that to see what you can afford. Be aware that a goodly portion of that experience happens in the last couple of levels.
If you play a pacifist build, you get a lot fewer experience points, but I don't really have much experience with those.Comment
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Well, I'm looking at a Stealth build, but I'm seeing more I like/can use in Perception. This has me wondering about the house choice. I'm tossed between Finarfin for the Perception affinity, or Feanor because I can get a more desirable stat distribution to start.
Here's what I was thinking:
Melee
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Finesse
Subtlety
Zone of Control?
Evasion
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Dodging?
Parry?
Sprinting?
Flanking?
Stealth
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Disguise
Assassination
Cruel Blow?
Opportunist?
Vanish
Perception
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Focused Attack
Keen Senses
Lorekeeper
Loremaster
Listen
Master Hunter?
Smith
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Jeweler
Enchantment
Song
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Song of Silence
Song of Lorien?
Anything with a ? is something I'm just thinking about, but wouldn't be a high priority.
The general plan is to focus on stealth/perception (and a bit of smithing) to start, then delve into the melee skills, backtrack and grab some extra XP.Comment
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Just look up the Sindarin, Doriath and Edain, Haleth winners with least experience most of them likely singers and/or stealth specialists. I never played a genuine pacifist, but plenty of singers.
Disguise, Listen, Song of Lorien and Sprinting are your friends. The biggest trouble is getting started, once you do you feel like you own the place (more than any melee char) just that all the other guys can kill you if they ever wake up.
I wouldn't take loremaster when I choose a perception heavy build, it just gets too expensive.Last edited by taptap; April 17, 2014, 19:40.Comment
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If you want that many perception skills your probably better off playing an artifact smith & putting listen or loremaster on a helm (which will save you from needing lore-keeper for a start). If you add up the costs you'll probably find loremaster & lorekeeper are almost going to be as expensive as 8 pts in smithing + armoursmith/jeweler/artifact.
Loremaster+lorekeeper with 6 perception skills(on Finarfin): 2000+2500 = 4500
8 pts Smithing + artifact + loremaster helm (on Feanor): 3600 +1500 + 500 = 5600Comment
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I wouldn't take loremaster when I choose a perception heavy build, it just gets too expensive.
I'm hoping the House of Finarfin will help offset the cost, as I still need to think about Stealth and Melee. I don't think I'll even do much with Evasion.
If you want that many perception skills your probably better off playing an artifact smith.Comment
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That does concern me. However, there's some good experience to be had from IDing items. ... Also, I'm not sure how it's going to play out, but if I can get bane/master hunter earlier enough (after the essentials), it's going to really boost my backstabs. Still, I'm really on the fence about it all.Comment
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I think your build looks quite well thought through. It is possible it would be stronger forgoing Loremaster, but there isn't a consensus on this, and it's a very reasonable move when learning the game.
You might be better without dabbling in smithing. I'd also say that I've always found Sprinting a key ability with stealthy characters.Comment
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I'm looking at the numbers and starting to see the value in skipping Loremaster (as well as Lorekeeper by extension). I'd be better off taking Bane and Master Hunter instead for a stealth killer. Do I have to choose categories/types of creatures for those skills or do I get it for each catergory/type after certain numbers of kills?Comment
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