To smith or not to smith?

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  • tmoiynmwg
    Rookie
    • Jul 2013
    • 9

    To smith or not to smith?

    I'm back to trying to beat Sil. The latest promising character has just cleared the cat fortress at 850ft. On this floor there happens to be +3 forge gauntlets, two regular forges with 3 uses each, and an enchanted forge with 4 uses. I have 8000 experience stocked up... is it worth it to make a late dive into smithing to try to fill some gaps? What gear could I even make that would be worth using at this point?

    Code:
      [Sil 1.2.1 Character Dump]
    
     Name   Londir        Age      143       Str   3 =  2  +1
     Sex    Male          Height   7'2       Dex   4
     Race   Noldor        Weight   163       Con   6 =  5  +1
     House  Fingolfin                        Gra   3
    
     Game Turn   17,508   Melee  (+26,2d8)   Melee       26 = 18  +4  +3  +1
     Exp Pool     8,071   Bows   (+13,2d9)   Archery     13 =  7  +4  +1  +1
     Total Exp   64,771   Armor [+28,6-15]   Evasion     28 = 18  +4  +6
     Burden       136.0                      Stealth     16 =  6  +4  +6
     Max Burden   172.8   Health     59:59   Perception  24 =  8  +3 +13
     Depth         850'   Voice      34:34   Will        13 =  9  +3      +1
     Min Depth     650'                      Smithing     3 =  0  +3
     Light Radius     1                      Song         3 =  0  +3
    
     You are one of two children of a smith from the house of Fingolfin.
     You have light blue eyes, straight black hair, and a fair complexion.
    
    
    
    
    
    
      [Equipment]
    
    a) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.0 lb
       It improves your perception by 2.  It slays orcs and trolls.  
       It cannot be harmed by the elements.  
    b) a Longbow of Radiance (+0,2d6) 3.0 lb
       It fires shining arrows.  It can shoot arrows 20 squares
       (with your current strength).
    c) The Ring of Melian <+7>
       It improves your perception by 7.  It cannot be harmed by the
       elements.  It grants you the ability: Channeling.  
    d) an Adamant Ring of Accuracy (+3)
    e) a Golden Amulet of Constitution <+1>
       It increases your constitution by 1.  It sustains your 
       constitution.  
    f) a Brass Lantern of True Sight (with 3461 turns of light)
       It provides resistance to blindness and hallucination.  It
       grants you the ability to see invisible creatures.  
    g) The Filthy Rag of Dungalef [+1] <+1>
       It improves your stealth by 1.  It cannot be harmed by the
       elements.  It grants you the abilities: Disguise and Vanish.  
       
    h) a Shadow Cloak of Protection [+3,1d1] <+2>
       It improves your stealth by 2.  It creates an unnatural
       darkness.  It cannot be harmed by the elements.  
    i) a Kite Shield of Frost (-1) [+0,1d7]
       It provides resistance to fire.  
    j) The Helm of Curufin [-1,1d2] <+2>
       It improves your stealth and perception by 2.  It provides
       resistance to confusion.  It makes you encounter more
       dangerous creatures (even when not worn).  It cannot be
       harmed by the elements.  It grants you the ability: Listen.  
    k) a Set of Gauntlets of Strength (-1) [+0,1d2] <+1>
       It increases your strength by 1.  
    l) The Pair of Boots of Taur-nu-Fuin [+1,1d1] <+2>
       It improves your stealth and perception by 2.  It cannot be
       harmed by the elements.  It grants you the ability: Master
       Hunter.  
    m) 99 Arrows
       They can be shot 20 squares (with your current strength and bow).
    n) an Arrow (+11) {special}
       It can be shot 20 squares (with your current strength and bow).
    
    
      [Inventory]
    
    a) 6 Grey Herbs of Rage
    b) 3 Dark Green Herbs of Healing
    c) 2 Pale Green Herbs of Restoration
    d) 4 Fragments of Lembas
    e) 7 Flasks of oil
    f) 6 Clear Potions of Miruvor
    g) 3 Murky Brown Potions of Orcish Liquor
    h) 4 Copper Speckled Potions of Healing
    i) 2 Smoky Potions of Quickness
    j) 4 Azure Potions of Elemental Resistance
    k) 5 Cloudy Potions of Strength
    l) 4 Shimmering Potions of Dexterity
    m) a Violet Potion of Constitution
    n) a Twisted Staff of Understanding (1 charge)
    o) a Walnut Staff of Revelations (3 charges)
    p) a Golden Staff of Treasures (2 charges)
    q) an Ivory Staff of Slumber (7 charges)
    r) a Jet Ring of Warmth
       It provides resistance to cold.  
    s) a Mail Corslet of Resilience (-1) [-3,2d4] <+1>
       It increases your constitution by 1.  It cannot be harmed by
       the elements.  
    t) a Dwarf Mask [-2,1d2]
       It provides resistance to fire.  
    u) a Pair of Greaves of Free Action [+0,1d3]
       It grants you freedom of movement.  
    v) The Glaive of Gaurin (-2,2d9) [+1] <+3> 8.0 lb
       It improves your tunneling by 3.  It cuts easily through
       armour.  It cannot be harmed by the elements.  It requires
       both hands to wield it properly.  It counts as a type of
       polearm.  
    w) 61 Arrows (Poisoned)
       They are branded with venom.  They can be shot 20 squares
       (with your current strength and bow).
    
    
      [Notes]
    
    Londir of the Noldor
    Entered Angband on 8 Apr 2014
    
       Turn     Depth   Note
    
      1,463    200 ft   (Precision)
      1,886    200 ft   Encountered Gorgol, the Butcher
      1,917    200 ft   Slew Gorgol, the Butcher
      2,335    250 ft   (Keen Senses)
      4,154    350 ft   Encountered Boldog, the Merciless
      4,163    350 ft   Slew Boldog, the Merciless
      5,049    400 ft   Found The Shortsword of Amrod
      5,447    450 ft   Found The Spear of Boldog (from 350 ft)
      6,103    450 ft   Encountered Uldor, the Accursed
      6,226    450 ft   Slew Uldor, the Accursed
      6,299    500 ft   Encountered Gilim, the Giant of Eruman
      6,333    500 ft   Slew Gilim, the Giant of Eruman
      6,357    500 ft   Found The Pair of Boots of Taur-nu-Fuin
      6,916    500 ft   Found The Glaive of Gaurin
      7,383    500 ft   (Polearm Mastery)
      7,420    500 ft   (Flanking)
      7,663    600 ft   (Inner Light)
      8,155    600 ft   (Controlled Retreat)
      8,471    600 ft   Fell through a false floor
      9,175    650 ft   (Focused attack)
      9,372    650 ft   Encountered Delthaur, Balrog of Terror
      9,377    650 ft   (Concentration)
      9,377    650 ft   (Hardiness)
      9,386    650 ft   Destroyed Delthaur, Balrog of Terror
      9,392    650 ft   Found The Filthy Rag of Dungalef
      9,957    700 ft   (Critical Resistance)
     10,065    700 ft   (Poison Resistance)
     10,077    700 ft   (Zone of Control)
     11,471    750 ft   Encountered Turkano, Balrog of the Hosts
     11,532    750 ft   Destroyed Turkano, Balrog of the Hosts
     13,026    800 ft   Encountered Tevildo, Prince of Cats
     13,027    800 ft   Encountered Oikeroi, Guard of Tevildo
     13,036    800 ft   Slew Tevildo, Prince of Cats
     13,044    800 ft   Slew Oikeroi, Guard of Tevildo
     13,295    800 ft   Encountered Scatha the Worm
     13,319    800 ft   Slew Scatha the Worm
     13,323    800 ft   Found The Ring of Melian
     13,377    800 ft   (Assassination)
     15,658    850 ft   Entered the Cat Fortress
     16,318    850 ft   Encountered The Deathblade 'Delmereth'
     16,330    850 ft   Subdued The Deathblade 'Delmereth'
     16,330    850 ft   Found The Deathblade 'Delmereth'
     16,477    850 ft   Encountered Draugluin, Sire of Werewolves
     16,548    850 ft   Slew Draugluin, Sire of Werewolves
     16,555    850 ft   Found The Wolf-Hame of Draugluin
     16,562    850 ft   Found The Longsword 'Orcrist'
     16,998    850 ft   Found The Helm of Curufin
    
    
    
      ['Score' 017082492]
  • taptap
    Knight
    • Jan 2013
    • 710

    #2
    I would make a feanorian lamp or two or three if there is mithril on the floor, seriously low light, but not more. Your char looks promising.

    Comment

    • Infinitum
      Swordsman
      • Oct 2013
      • 315

      #3
      Nah. 8000 XP is nowhere near enough to produce higher-quality equipment than what you're already carrying, and you already have all important resistance swaps.

      Are there at least 2lbs worth of mithril items to smelt on the level? If so you can maybe consider getting 4 Skill points + Jeweler (1500 xp) for a pair of Feanorian Lamps (remember dropping a lamp will illuminate the surrounding area indefinetly). Granted at that depth and with _Treasures you're bound to stumble on Enchanted lamps soon anyhow, but it would minimize your risk of dying to high-darkness situations (of which there are quite a few sub-900') in the interim.

      Comment

      • HallucinationMushroom
        Knight
        • Apr 2007
        • 785

        #4
        Hey maybe you could make some feanorian lamps
        You are on something strange

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9634

          #5
          Originally posted by HallucinationMushroom
          Hey maybe you could make some feanorian lamps
          You're a genius
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • tmoiynmwg
            Rookie
            • Jul 2013
            • 9

            #6
            That's a good idea, I think I'll do it. There's a mithril helm of brilliance that I had been wearing before I found Curufin, and it makes a lot of sense to use it to get more light again. I can also make a bunch of junk jewelry for bonus ids while I'm at it.

            Now I just have to make room for even more stuff. I guess I can ditch the oil, and then some potion, staff, or arrows will have to go. Choices, choices...

            Comment

            • tmoiynmwg
              Rookie
              • Jul 2013
              • 9

              #7
              Throne room time... I'm not sure whether I'm supposed to sneak or bash through.

              Code:
                [Sil 1.2.1 Character Dump]
              
               Name   Londir        Age      143       Str   3 =  2  +1
               Sex    Male          Height   7'2       Dex   6 =  4          +2
               Race   Noldor        Weight   163       Con   7 =  5  +1      +1
               House  Fingolfin                        Gra   3
              
               Game Turn   30,153   Melee (+26,2d13)   Melee       26 = 19  +6      +1
               Exp Pool     8,850   Bows   (+19,2d9)   Archery     19 = 10  +6  +2  +1
               Total Exp   90,150   Armor  [+31,5-8]   Evasion     31 = 20  +6  +5
               Burden       131.8                      Stealth     19 =  7  +6  +6
               Max Burden   172.8   Health     71:71   Perception  22 =  8  +3 +11
               Depth         950'   Voice      34:34   Will        16 = 12  +3      +1
               Min Depth     1000'                     Smithing     7 =  4  +3
               Light Radius     2                      Song         6 =  3  +3
              
               You are one of two children of a smith from the house of Fingolfin.
               You have light blue eyes, straight black hair, and a fair complexion.
              
              
              
              
              
              
                [Equipment]
              
              a) The Glaive of Gaurin (-2,2d9) [+1] <+3> 8.0 lb
                 It improves your tunneling by 3.  It cuts easily through
                 armour.  It cannot be harmed by the elements.  It requires
                 both hands to wield it properly.  It counts as a type of
                 polearm.  
              b) a Longbow of Radiance (+0,2d6) 3.0 lb
                 It fires shining arrows.  It can shoot arrows 20 squares
                 (with your current strength).
              c) The Ring of Melian <+7>
                 It improves your perception by 7.  It cannot be harmed by the
                 elements.  It grants you the ability: Channeling.  
              d) an Adamant Ring of Accuracy (+3)
              e) a Golden Amulet of Constitution <+1>
                 It increases your constitution by 1.  It sustains your 
                 constitution.  
              f) a Feanorian Lamp
              g) The Filthy Rag of Dungalef [+1] <+1>
                 It improves your stealth by 1.  It cannot be harmed by the
                 elements.  It grants you the abilities: Disguise and Vanish.  
                 
              h) a Shadow Cloak of Protection [+3,1d1] <+2>
                 It improves your stealth by 2.  It creates an unnatural
                 darkness.  It cannot be harmed by the elements.  
              i) (nothing)
              j) The Helm of Curufin [-1,1d2] <+2>
                 It improves your stealth and perception by 2.  It provides
                 resistance to confusion.  It makes you encounter more
                 dangerous creatures (even when not worn).  It cannot be
                 harmed by the elements.  It grants you the ability: Listen.  
              k) a Set of Gauntlets of Strength (-1) [+0,1d2] <+1>
                 It increases your strength by 1.  
              l) The Pair of Boots of Taur-nu-Fuin [+1,1d1] <+2>
                 It improves your stealth and perception by 2.  It cannot be
                 harmed by the elements.  It grants you the ability: Master
                 Hunter.  
              m) 99 Arrows (Poisoned)
                 They are branded with venom.  They can be shot 20 squares
                 (with your current strength and bow).
              n) 99 Arrows of Piercing
                 They cut easily through armour.  They can be shot 20 squares
                 (with your current strength and bow).
              
              
                [Inventory]
              
              a) 9 Grey Herbs of Rage
              b) 9 Dark Green Herbs of Healing
              c) 4 Pale Green Herbs of Restoration
              d) 5 Fragments of Lembas
              e) 11 Clear Potions of Miruvor
              f) 7 Copper Speckled Potions of Healing
              g) 7 Smoky Potions of Quickness
              h) 7 Cloudy Potions of Strength
              i) 5 Shimmering Potions of Dexterity
              j) 4 Violet Potions of Constitution
              k) 5 Yellow Potions of Grace
              l) a Twisted Staff of Understanding (4 charges)
              m) a Walnut Staff of Revelations (8 charges)
              n) a Walnut Staff of Revelations (5 charges)
              o) a Brass Lantern of True Sight (with 6950 turns of light)
                 It provides resistance to blindness and hallucination.  It
                 grants you the ability to see invisible creatures.  
              p) 5 Feanorian Lamps
              q) The Galvorn Armour of Maeglin [-1,1d8] <+3>
                 It improves your smithing by 3.  It provides resistance to 
                 poison.  It increases your hunger.  It cannot be harmed by
                 the elements.  
              r) a Kite Shield of Frost (-1) [+0,1d7]
                 It provides resistance to fire.  
              s) a Jewelled Crown of Defiance [+0,1d1] <+1>
                 It improves your will by 1.  It provides resistance to fear.  
                 It cannot be harmed by the elements.  
              t) The Set of Gauntlets of Gamil Zirak (-1) [+0,1d2] <+3>
                 It improves your smithing by 3.  It provides resistance to 
                 fire.  It cannot be harmed by the elements.  
              u) The Pair of Greaves of the Helcaraxe [-1,1d3]
                 It provides resistance to cold.  It sustains all your stats.  
                 It cannot be harmed by the elements.  
              v) a Pair of Greaves of Free Action [+0,1d3]
                 It grants you freedom of movement.  
              w) The Longsword 'Glamdring' (+2,2d5) [+2] <+2> 3.0 lb
                 It improves your will by 2.  It slays orcs, trolls, dragons, 
                 and raukar.  It cannot be harmed by the elements.  
              
              
                [Notes]
              
              Londir of the Noldor
              Entered Angband on 8 Apr 2014
              
                 Turn     Depth   Note
              
                1,463    200 ft   (Precision)
                1,886    200 ft   Encountered Gorgol, the Butcher
                1,917    200 ft   Slew Gorgol, the Butcher
                2,335    250 ft   (Keen Senses)
                4,154    350 ft   Encountered Boldog, the Merciless
                4,163    350 ft   Slew Boldog, the Merciless
                5,049    400 ft   Found The Shortsword of Amrod
                5,447    450 ft   Found The Spear of Boldog (from 350 ft)
                6,103    450 ft   Encountered Uldor, the Accursed
                6,226    450 ft   Slew Uldor, the Accursed
                6,299    500 ft   Encountered Gilim, the Giant of Eruman
                6,333    500 ft   Slew Gilim, the Giant of Eruman
                6,357    500 ft   Found The Pair of Boots of Taur-nu-Fuin
                6,916    500 ft   Found The Glaive of Gaurin
                7,383    500 ft   (Polearm Mastery)
                7,420    500 ft   (Flanking)
                7,663    600 ft   (Inner Light)
                8,155    600 ft   (Controlled Retreat)
                8,471    600 ft   Fell through a false floor
                9,175    650 ft   (Focused attack)
                9,372    650 ft   Encountered Delthaur, Balrog of Terror
                9,377    650 ft   (Concentration)
                9,377    650 ft   (Hardiness)
                9,386    650 ft   Destroyed Delthaur, Balrog of Terror
                9,392    650 ft   Found The Filthy Rag of Dungalef
                9,957    700 ft   (Critical Resistance)
               10,065    700 ft   (Poison Resistance)
               10,077    700 ft   (Zone of Control)
               11,471    750 ft   Encountered Turkano, Balrog of the Hosts
               11,532    750 ft   Destroyed Turkano, Balrog of the Hosts
               13,026    800 ft   Encountered Tevildo, Prince of Cats
               13,027    800 ft   Encountered Oikeroi, Guard of Tevildo
               13,036    800 ft   Slew Tevildo, Prince of Cats
               13,044    800 ft   Slew Oikeroi, Guard of Tevildo
               13,295    800 ft   Encountered Scatha the Worm
               13,319    800 ft   Slew Scatha the Worm
               13,323    800 ft   Found The Ring of Melian
               13,377    800 ft   (Assassination)
               15,658    850 ft   Entered the Cat Fortress
               16,318    850 ft   Encountered The Deathblade 'Delmereth'
               16,330    850 ft   Subdued The Deathblade 'Delmereth'
               16,330    850 ft   Found The Deathblade 'Delmereth'
               16,477    850 ft   Encountered Draugluin, Sire of Werewolves
               16,548    850 ft   Slew Draugluin, Sire of Werewolves
               16,555    850 ft   Found The Wolf-Hame of Draugluin
               16,562    850 ft   Found The Longsword 'Orcrist'
               16,998    850 ft   Found The Helm of Curufin
               17,571    850 ft   (Jeweller)
               17,580    850 ft   Made a Silver Amulet of Adornment  0.1 lb
               17,620    850 ft   Made a Topaz Ring of Sustenance  0.1 lb
               17,630    850 ft   Made a Marble Ring of Damage <+0>  0.1 lb
               17,804    850 ft   Made a Moonstone Ring of Frost  0.1 lb
               17,884    850 ft   Made a Driftwood Amulet of Haunted Dreams  0.1 lb
               17,955    850 ft   Made a Feanorian Lamp  1.0 lb
               18,046    850 ft   Made a Turquoise Ring of Free Action  0.1 lb
               18,180    850 ft   Made a Feanorian Lamp  1.0 lb
               18,250    850 ft   Made a Feanorian Lamp  1.0 lb
               18,338    850 ft   Made a Feanorian Lamp  1.0 lb
               18,878    900 ft   (Dexterity)
               19,345    900 ft   (Song of Silence)
               19,363    900 ft   (Opportunist)
               20,040    900 ft   Found The Set of Gauntlets of Gamil Zirak
               20,104    900 ft   Entered the Hoard of the Worm of Greed
               20,205    900 ft   Encountered Glaurung, the Deceiver
               20,487    900 ft   (Flaming Arrows)
               20,487    900 ft   (Dexterity)
               20,518    900 ft   Slew Glaurung, the Deceiver
               21,005    950 ft   Encountered Maeglin, Betrayer of Gondolin
               21,009    950 ft   Slew Maeglin, Betrayer of Gondolin
               21,017    950 ft   Found The Galvorn Armour of Maeglin
               21,221    950 ft   Found The Arrow 'Dailir' (from 850 ft)
               21,691    950 ft   Encountered Thuringwethil, the Vampire Messenger
               21,702    950 ft   Slew Thuringwethil, the Vampire Messenger
               21,708    950 ft   Found The Bat-Fell of Thuringwethil
               21,925    950 ft   Found The Sceptre of Thu
               21,989    950 ft   Found The Round Shield of Angrod
               23,149    950 ft   Found The Longsword 'Glamdring'
               23,173    900 ft   Encountered Shelob, Spider of Darkness
               23,889    900 ft   Slew Shelob, Spider of Darkness
               24,601    950 ft   Encountered Ancalagon the Black
               24,757    950 ft   Slew Ancalagon the Black
               25,711    950 ft   Found The Pair of Greaves of the Helcaraxe
               25,854    950 ft   (Constitution)
               26,767    900 ft   Encountered Dagorhir, the Elfbane
               26,776    900 ft   Slew Dagorhir, the Elfbane
               29,639    950 ft   Encountered Lungorthin, Lord of Balrogs
               29,683    950 ft   (Power)
               29,683    950 ft   (Knock Back)
               29,714    950 ft   Destroyed Lungorthin, Lord of Balrogs
               29,853    950 ft   Made a Sapphire Ring of Strength <+0>  0.1 lb
               29,955    950 ft   Made a Silver Horn of Thunder  1.0 lb
               29,987    950 ft   Made a Dragon Tooth Amulet of Grace <+0>  0.1 lb
              
              
              
                ['Score' 019069847]

              Comment

              • debo
                Veteran
                • Oct 2011
                • 2402

                #8
                You have Gaurin. Here is the plan:

                - Get song of slaying (you prob want a few more points in song also)
                - Walk down to the center of the throne room while there's tension
                - Wait for dudes to pool around you
                - You probably want to turn off knock back unless you need to create space (it slows down how fast you can mow things down)
                - buff !quick, !con, !gra, !dex, !str (whatever order, doesn't matter that much)
                - eat ,rage
                - start singing slaying
                - KILL THEM ALL

                If any buff drops, rebuff. If you build up a high enough slaying bonus, Morgoth should go down pretty easy.

                You'll want those free action greaves or some other form of fract to avoid Morgoth's song of slowing. Make sure your !Gra buff doesn't go down or you'll be vulnerable (I think you need 28 effective will to get 100% resist to it.)
                Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                Comment

                • debo
                  Veteran
                  • Oct 2011
                  • 2402

                  #9
                  Also why the heck are you wearing that awful rag?!?!?!?! You have Maeglin!
                  Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                  Comment

                  • debo
                    Veteran
                    • Oct 2011
                    • 2402

                    #10
                    Also to all the people asking for lamps: He has a billion perception and Listen, that's better than any light for hitting swarms of dark dudes imo
                    Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                    Comment

                    • tmoiynmwg
                      Rookie
                      • Jul 2013
                      • 9

                      #11
                      Hey, I won! I went with debo's strategy, but still didn't quite manage to kill Morgoth through his hellish regeneration. He still had two stars left when I ran out of constitution potions, so I decided to cut and run. But evading Morgoth during the ascent was certainly exciting, and the throne room and surface level were both very cool.

                      Here's the final dump. Thanks for everyone's help!

                      Code:
                        [Sil 1.2.1 Character Dump]
                      
                       Name   Londir        Age      143       Str   3 =  2  +1
                       Sex    Male          Height   7'2       Dex   9 =  4          +5
                       Race   Noldor        Weight   163       Con   7 =  5  +1      +1
                       House  Fingolfin                        Gra   3
                      
                       Game Turn   31,973   Melee (+29,2d13)   Melee       29 = 19  +9      +1
                       Exp Pool     5,117   Bows   (+22,2d9)   Archery     22 = 10  +9  +2  +1
                       Total Exp   95,417   Armor [+32,6-16]   Evasion     32 = 20  +9  +3
                       Burden       111.3                      Stealth     21 =  7  +9  +5
                       Max Burden   172.8   Health     66:71   Perception  22 =  8  +3 +11
                       Depth           0'   Voice      34:34   Will        16 = 12  +3      +1
                       Min Depth       0'                      Smithing    10 =  4  +3  +3
                       Light Radius     6                      Song        14 = 11  +3
                      
                       You are one of two children of a smith from the house of Fingolfin.
                       You have light blue eyes, straight black hair, and a fair complexion.
                      
                      
                      
                      
                      
                      
                        [Last Messages]
                      
                      > You miss Carcharoth, the Jaws of Thirst.
                      > You hit Carcharoth, the Jaws of Thirst.
                      > Carcharoth, the Jaws of Thirst comes into reach of your Glaive of Gaurin.
                      > You hit Carcharoth, the Jaws of Thirst.
                      > Carcharoth, the Jaws of Thirst flees in terror!
                      > Carcharoth, the Jaws of Thirst moves away from you.
                      > You hit Carcharoth, the Jaws of Thirst...
                      > You have 97 Arrows (Poisoned) (m).
                      > The Arrow (Poisoned) hits Carcharoth, the Jaws of Thirst!!!
                      > Carcharoth, the Jaws of Thirst dies.
                      > You have 98 Arrows (Poisoned) (m).
                      > You feel yourself slow down.
                      > You recover from the poisoning.
                      > You have found a trap.
                      > Your constitution returns to normal.
                      
                      
                        [Screenshot]
                      
                        .......
                        ~...#..
                        ~~.....
                        .~.@...
                        .~~...#
                        ..~~...
                        ...~...
                      
                      
                        [Equipment]
                      
                      a) The Glaive of Gaurin (-2,2d9) [+1] <+3> 8.0 lb
                         It improves your tunneling by 3.  It cuts easily through
                         armour.  It cannot be harmed by the elements.  It requires
                         both hands to wield it properly.  It counts as a type of
                         polearm.  
                      b) a Longbow of Radiance (+0,2d6) 3.0 lb
                         It fires shining arrows.  It can shoot arrows 20 squares
                         (with your current strength).
                      c) The Ring of Melian <+7>
                         It improves your perception by 7.  It cannot be harmed by the
                         elements.  It grants you the ability: Channeling.  
                      d) an Adamant Ring of Accuracy (+3)
                      e) a Golden Amulet of Constitution <+1>
                         It increases your constitution by 1.  It sustains your 
                         constitution.  
                      f) a Silmaril
                         It sustains your grace.  It grants you the ability to see
                         invisible creatures.  It cannot be harmed by the elements.  
                      g) The Galvorn Armour of Maeglin [-1,1d8] <+3>
                         It improves your smithing by 3.  It provides resistance to 
                         poison.  It increases your hunger.  It cannot be harmed by
                         the elements.  
                      h) a Shadow Cloak of Protection [+3,1d1] <+2>
                         It improves your stealth by 2.  It creates an unnatural
                         darkness.  It cannot be harmed by the elements.  
                      i) (nothing)
                      j) The Helm of Curufin [-1,1d2] <+2>
                         It improves your stealth and perception by 2.  It provides
                         resistance to confusion.  It makes you encounter more
                         dangerous creatures (even when not worn).  It cannot be
                         harmed by the elements.  It grants you the ability: Listen.  
                      k) a Set of Gauntlets of Strength (-1) [+0,1d2] <+1>
                         It increases your strength by 1.  
                      l) The Pair of Boots of Taur-nu-Fuin [+1,1d1] <+2>
                         It improves your stealth and perception by 2.  It cannot be
                         harmed by the elements.  It grants you the ability: Master
                         Hunter.  
                      m) 98 Arrows (Poisoned)
                         They are branded with venom.  They can be shot 20 squares
                         (with your current strength and bow).
                      n) 93 Arrows of Piercing
                         They cut easily through armour.  They can be shot 20 squares
                         (with your current strength and bow).
                      
                      
                        [Inventory]
                      
                      a) 8 Grey Herbs of Rage
                      b) a Pale Herb of Terror
                      c) 10 Dark Green Herbs of Healing
                      d) 4 Pale Green Herbs of Restoration
                      e) 5 Fragments of Lembas
                      f) 10 Clear Potions of Miruvor
                      g) 3 Black Potions of Clarity
                      h) 7 Copper Speckled Potions of Healing
                      i) a Dark Green Potion of True Sight
                      j) 2 Smoky Potions of Quickness
                      k) 4 Cloudy Potions of Strength
                      l) 4 Shimmering Potions of Dexterity
                      m) 2 Yellow Potions of Grace
                      n) a Twisted Staff of Understanding (2 charges)
                      o) a Mahogany Staff of Majesty (7 charges)
                      p) The Filthy Rag of Dungalef [+1] <+1>
                         It improves your stealth by 1.  It cannot be harmed by the
                         elements.  It grants you the abilities: Disguise and Vanish.  
                         
                      q) a Kite Shield of Frost (-1) [+0,1d7]
                         It provides resistance to fire.  
                      r) a Crown of Defiance [+0,1d1] <+3>
                         It improves your will by 3.  It provides resistance to fear.  
                         It cannot be harmed by the elements.  
                      s) The Set of Gauntlets of Gamil Zirak (-1) [+0,1d2] <+3>
                         It improves your smithing by 3.  It provides resistance to 
                         fire.  It cannot be harmed by the elements.  
                      t) The Pair of Greaves of the Helcaraxe [-1,1d3]
                         It provides resistance to cold.  It sustains all your stats.  
                         It cannot be harmed by the elements.  
                      u) a Pair of Greaves of Free Action [+0,1d3]
                         It grants you freedom of movement.  
                      v) The Longsword 'Glamdring' (+2,2d5) [+2] <+2> 3.0 lb
                         It improves your will by 2.  It slays orcs, trolls, dragons, 
                         and raukar.  It cannot be harmed by the elements.  
                      
                      
                        [Notes]
                      
                      Londir of the Noldor
                      Entered Angband on 8 Apr 2014
                      
                         Turn     Depth   Note
                      
                        1,463    200 ft   (Precision)
                        1,886    200 ft   Encountered Gorgol, the Butcher
                        1,917    200 ft   Slew Gorgol, the Butcher
                        2,335    250 ft   (Keen Senses)
                        4,154    350 ft   Encountered Boldog, the Merciless
                        4,163    350 ft   Slew Boldog, the Merciless
                        5,049    400 ft   Found The Shortsword of Amrod
                        5,447    450 ft   Found The Spear of Boldog (from 350 ft)
                        6,103    450 ft   Encountered Uldor, the Accursed
                        6,226    450 ft   Slew Uldor, the Accursed
                        6,299    500 ft   Encountered Gilim, the Giant of Eruman
                        6,333    500 ft   Slew Gilim, the Giant of Eruman
                        6,357    500 ft   Found The Pair of Boots of Taur-nu-Fuin
                        6,916    500 ft   Found The Glaive of Gaurin
                        7,383    500 ft   (Polearm Mastery)
                        7,420    500 ft   (Flanking)
                        7,663    600 ft   (Inner Light)
                        8,155    600 ft   (Controlled Retreat)
                        8,471    600 ft   Fell through a false floor
                        9,175    650 ft   (Focused attack)
                        9,372    650 ft   Encountered Delthaur, Balrog of Terror
                        9,377    650 ft   (Concentration)
                        9,377    650 ft   (Hardiness)
                        9,386    650 ft   Destroyed Delthaur, Balrog of Terror
                        9,392    650 ft   Found The Filthy Rag of Dungalef
                        9,957    700 ft   (Critical Resistance)
                       10,065    700 ft   (Poison Resistance)
                       10,077    700 ft   (Zone of Control)
                       11,471    750 ft   Encountered Turkano, Balrog of the Hosts
                       11,532    750 ft   Destroyed Turkano, Balrog of the Hosts
                       13,026    800 ft   Encountered Tevildo, Prince of Cats
                       13,027    800 ft   Encountered Oikeroi, Guard of Tevildo
                       13,036    800 ft   Slew Tevildo, Prince of Cats
                       13,044    800 ft   Slew Oikeroi, Guard of Tevildo
                       13,295    800 ft   Encountered Scatha the Worm
                       13,319    800 ft   Slew Scatha the Worm
                       13,323    800 ft   Found The Ring of Melian
                       13,377    800 ft   (Assassination)
                       15,658    850 ft   Entered the Cat Fortress
                       16,318    850 ft   Encountered The Deathblade 'Delmereth'
                       16,330    850 ft   Subdued The Deathblade 'Delmereth'
                       16,330    850 ft   Found The Deathblade 'Delmereth'
                       16,477    850 ft   Encountered Draugluin, Sire of Werewolves
                       16,548    850 ft   Slew Draugluin, Sire of Werewolves
                       16,555    850 ft   Found The Wolf-Hame of Draugluin
                       16,562    850 ft   Found The Longsword 'Orcrist'
                       16,998    850 ft   Found The Helm of Curufin
                       17,571    850 ft   (Jeweller)
                       17,580    850 ft   Made a Silver Amulet of Adornment  0.1 lb
                       17,620    850 ft   Made a Topaz Ring of Sustenance  0.1 lb
                       17,630    850 ft   Made a Marble Ring of Damage <+0>  0.1 lb
                       17,804    850 ft   Made a Moonstone Ring of Frost  0.1 lb
                       17,884    850 ft   Made a Driftwood Amulet of Haunted Dreams  0.1 lb
                       17,955    850 ft   Made a Feanorian Lamp  1.0 lb
                       18,046    850 ft   Made a Turquoise Ring of Free Action  0.1 lb
                       18,180    850 ft   Made a Feanorian Lamp  1.0 lb
                       18,250    850 ft   Made a Feanorian Lamp  1.0 lb
                       18,338    850 ft   Made a Feanorian Lamp  1.0 lb
                       18,878    900 ft   (Dexterity)
                       19,345    900 ft   (Song of Silence)
                       19,363    900 ft   (Opportunist)
                       20,040    900 ft   Found The Set of Gauntlets of Gamil Zirak
                       20,104    900 ft   Entered the Hoard of the Worm of Greed
                       20,205    900 ft   Encountered Glaurung, the Deceiver
                       20,487    900 ft   (Flaming Arrows)
                       20,487    900 ft   (Dexterity)
                       20,518    900 ft   Slew Glaurung, the Deceiver
                       21,005    950 ft   Encountered Maeglin, Betrayer of Gondolin
                       21,009    950 ft   Slew Maeglin, Betrayer of Gondolin
                       21,017    950 ft   Found The Galvorn Armour of Maeglin
                       21,221    950 ft   Found The Arrow 'Dailir' (from 850 ft)
                       21,691    950 ft   Encountered Thuringwethil, the Vampire Messenger
                       21,702    950 ft   Slew Thuringwethil, the Vampire Messenger
                       21,708    950 ft   Found The Bat-Fell of Thuringwethil
                       21,925    950 ft   Found The Sceptre of Thu
                       21,989    950 ft   Found The Round Shield of Angrod
                       23,149    950 ft   Found The Longsword 'Glamdring'
                       23,173    900 ft   Encountered Shelob, Spider of Darkness
                       23,889    900 ft   Slew Shelob, Spider of Darkness
                       24,601    950 ft   Encountered Ancalagon the Black
                       24,757    950 ft   Slew Ancalagon the Black
                       25,711    950 ft   Found The Pair of Greaves of the Helcaraxe
                       25,854    950 ft   (Constitution)
                       26,767    900 ft   Encountered Dagorhir, the Elfbane
                       26,776    900 ft   Slew Dagorhir, the Elfbane
                       29,639    950 ft   Encountered Lungorthin, Lord of Balrogs
                       29,683    950 ft   (Power)
                       29,683    950 ft   (Knock Back)
                       29,714    950 ft   Destroyed Lungorthin, Lord of Balrogs
                       29,853    950 ft   Made a Sapphire Ring of Strength <+0>  0.1 lb
                       29,955    950 ft   Made a Silver Horn of Thunder  1.0 lb
                       29,987    950 ft   Made a Dragon Tooth Amulet of Grace <+0>  0.1 lb
                       30,162  1,000 ft   Entered Morgoth's throne room
                       30,168  1,000 ft   Encountered Gothmog, High Captain of Balrogs
                       30,168  1,000 ft   Encountered Morgoth, Lord of Darkness
                       30,172  1,000 ft   (Song of Slaying)
                       30,172  1,000 ft   (Crowd Fighting)
                       30,203  1,000 ft   Destroyed Gothmog, High Captain of Balrogs
                       30,208  1,000 ft   Found The Massive Iron Crown of Morgoth
                       30,229  1,000 ft   Cut a Silmaril from Morgoth's crown
                       30,397    950 ft   Left without entering Gothmog's hall
                       30,402    900 ft   Encountered Vallach, Balrog of Sudden Flame
                       31,873     Gates   Entered The Gates of Angband
                       31,929     Gates   Encountered Carcharoth, the Jaws of Thirst
                       31,948     Gates   Slew Carcharoth, the Jaws of Thirst
                      
                       31,973     Gates   You escaped the Iron Hells on 28 April 2014.
                       31,973     Gates   You brought back a Silmaril from Morgoth's crown!
                      
                      
                      
                      
                        ['Score' 041168027]

                      Comment

                      • debo
                        Veteran
                        • Oct 2011
                        • 2402

                        #12
                        Nice work! Getting V down to 2 stars is a great accomplishment for a first win. Also symbolic of the 2 sils you left him with
                        Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                        Comment

                        • taptap
                          Knight
                          • Jan 2013
                          • 710

                          #13
                          Ever since you smithed an impressive amount of lamps, I was full of confidence in you. The game is all about getting more and better lamps after all. Congratulations.

                          You may want to put the char in the ladder as well.
                          Last edited by taptap; April 29, 2014, 00:18.

                          Comment

                          • BlueFish
                            Swordsman
                            • Aug 2011
                            • 414

                            #14
                            Originally posted by taptap
                            Ever since you smithed an impressive amount of lamps, I was full of confidence in you. The game is all about getting more and better lamps after all.


                            Congrats, tmoiynmwg, that's impressive!

                            Comment

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