As I understand it, song of silence lowers enemy perception by 1/2 of your song skill. So maybe it could lower the enemy's effective song skill by this amount, as well as their perception? That would make it pretty strong, but I don't think it would be enough to completely shut him down, unless you have a massive amount of song. And if you did, you'd probably have more useful options than silence anyways.
1.2 endgame feedback
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No, from what I understand V's song just gives you a speed penalty of -1 to your current speed as long as he is singing. You should speed up when he ends his song.Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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@evilmike: If silence affects Morgoth songs it should affect player songs for symmetry as well.Comment
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I guess it was done this way so that you don't get your speed status flickering spastically each turn in the event that you alternately make and fail saves.
I guess it's also possible that effect decay is applied at the beginning of the next player turn, so perhaps this has a net effect of bumping the slow counter only by 1 (i.e. until the next round). Not sure.Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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This is correct. If you fail your roll, you will see your speed be one lower on the status line before you do your next two actions, but only the first of them is actually slower as the timer will run out before the second one. (This isn't specially coded, it is just how timers work in Angband and variants).Comment
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As I understand it, song of silence lowers enemy perception by 1/2 of your song skill. So maybe it could lower the enemy's effective song skill by this amount, as well as their perception? That would make it pretty strong, but I don't think it would be enough to completely shut him down, unless you have a massive amount of song. And if you did, you'd probably have more useful options than silence anyways.Comment
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My thought about silence is just that it is a bit counter-intuitive for it to have no effect. Consider that the effectiveness of songs decreases with distance. My interpretation is this is because the song is loudest/clearest (and hence, most powerful) at its point of origin. It would make sense of song of silence made other songs quieter, and therefore less powerful.
With regards to it affecting your own songs with woven themes, I would be fine with it having no detrimental effect here. You're not singing two songs at once, you're singing one song with two effects at once. Song of silence by itself doesn't make itself less effective (I know how weird that would be), so why would a song of "silence+lorien" make itself less effective? Or to put it another way, why would this song weaken the lorien part, but not the silence part?
Therefore I think it can be justified if song of silence affects enemy songs, but not your own. You're clever enough not to hinder yourself with your own songs. Otherwise you'd probably fall asleep yourself if you tried to sing lorien...
Anyway, the gameplay itself doesn't demand a 3rd song you can counter morgoth with. I just think that song of silence having no effect here is weird given what it's supposed to do.Comment
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Edit: The reason why I say this is interesting is because singing it as a minor theme seems really good if all you're trying to do is stay unslowed. (Unless this gets instanerfedGlaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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I can confirm that this is a bug that is fixed for 1.2.1. Monsters that are 'Mastered' and those that are fleeing and those that are missing a turn from Knock Back or waking up can no longer get any kind of free attack on the player.Comment
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