Starting as archer without smithing

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  • Arjen
    Adept
    • Dec 2010
    • 241

    Starting as archer without smithing

    Hey,

    I've been trying for a few hours (half a day) to start as Falathrim archer (1/5/3/3). But I've no idea how I must survive. I've started a few who could survive by forging a bow and 48 arrows. It's a bit waste of smithing as you won't create anything else than a bow and arrows (and maybe a digger someday).

    So I tried to do without smithing, but never got anywhere as finding a bow AND arrows is extremely hard. I've died so many times without actually firing a single arrow. This is a bit frustrating as you are clearly an archer race who doesn't start with one. You are bound to train some evasion and take versatility so you can actually do some damage. Or am I missing something?

    My solutions for this problem:

    - Instead of always giving a Curved Sword at the start, give the player a choice if he wants to start with sword/axe/polearm/blunt/bow? Or make this bound by race, as Dwarves not starting with an axe is somewhat weird too, why would a Dwarf leave his home without one?

    - Make bows more common (why are those 1d7 shortbows so rare anyways?), on at lvl '50 I sometimes find 8 weapons and several pieces of armor/cloth, but never found a bow and rarely arrows.

    So far my thoughts about this while (not) playing as pure archer. Or maybe I'm just missing something.
  • Philip
    Knight
    • Jul 2009
    • 909

    #2
    I always figured you should just take Versatility, or smithing. After that you pray. I have seen shortbows as early as 150, and sooner or later you will, too. Arrows are actually pretty easy to find. You're not supposed to find weapons at 50 feet, all you have there is shoes and light armor. Also daggers. Shortswords start at 100 feet for example.

    Comment

    • Arjen
      Adept
      • Dec 2010
      • 241

      #3
      Of course after my post, I found a 1d8 shortbow and 50+ arrows... So I'm running now a promising archer who also found mithril greaves. Result, fean lamp, archer gloves, boots of speed and some stealth gear (made at -100 forge so I could sneak a bit).

      Comment

      • half
        Knight
        • Jan 2009
        • 910

        #4
        This doesn't sound too good. What do other people think about the difficulty of finding one's first bow/arrows? I hadn't thought it was nearly as hard as this, and don't know if you are just having very bad luck. At least you know that you can just sink 800 experience or so into Smithing, solve the problem and also not have to worry about arrows running out later in the game...

        There is some downside with just making arrows more common early on as it will make them more common later too and upset the ammunition balance, but it should be easier to make shortbows a bit more common early on if needed. They are currently native to 100 ft with a rarity of 2 (second most common). I suppose I could change that to 50 ft or rarity 1 if needed. For reference, boots and daggers are 50 ft rarity 2, shortswords and spears are 100 ft rarity 1, while cloaks are the same as shortbows.

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #5
          Maybe you could allow spending experience during character creation to start with certain gear? Of course it'd have to be more expensive than just smithing the stuff. Most characters probably wouldn't care all that much, but those that depend on certain items could get it guaranteed at the start, at the cost of having less in the way of skills.

          Comment

          • debo
            Veteran
            • Oct 2011
            • 2402

            #6
            I've always felt the opposite actually -- I feel like versatility makes it too easy to start a dedicated archer, when they're already mega-powerful in the lategame.

            Sure you might starve for arrows the first few hundred feet, but the odds of finding a bow by 400'ish are high and you can pretty easily survive with nerfed melee that deep.

            I do often have a hard time finding a bow in the early game, though. I rely on throwing weapons (if found) when that happens to deal with flighty orcs.
            Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

            Comment

            • taptap
              Knight
              • Jan 2013
              • 710

              #7
              Take 2 strength and a longbow. Shortbows are strong once you get the perception abilities and high archery, but they are a pain at start and you need flaming arrows far too often. I never play archers without weaponsmith though.

              Alternatively you can try stealth (you can avoid everything until you collected bow and ammunition).

              Imo, versatility is overrated (you don't need it in late game and it is more expensive than you thought when you bought it for free as your first ability) + it encourages you to engage at close range where you aren't strong. (I am currently experimenting with a 3 3 3 5 Finarfin, going with concentration at start and a small investment in melee/evasion.) Early on versatility gives you 3 or 4 points, you can afford to buy these points directly, it is cheaper in the long run.
              Last edited by taptap; December 9, 2013, 20:01.

              Comment

              • HallucinationMushroom
                Knight
                • Apr 2007
                • 785

                #8
                Increase the chance of orc archers dropping shortbows upon death?
                You are on something strange

                Comment

                • mrrstark
                  Adept
                  • Aug 2013
                  • 101

                  #9
                  Originally posted by HallucinationMushroom
                  Increase the chance of orc archers dropping shortbows upon death?
                  Give orc scouts a shortbow with a tiny (like 5) amount of arrows?

                  I dunno if I like my own suggestion though... so dangerous...

                  Comment

                  • Thraalbee
                    Knight
                    • Sep 2010
                    • 707

                    #10
                    I don't see this as a problem. First, I always get smithing when going archer since flaming arrows are so useful through-out the game, but burn through a stack of arrows quickly. Second, you need only a little stealth or evasion to survive to the first bow and arrows unless you are unlucky. I used Versatllity in the beginning, but no more. It's a big waste and only useful for a short period.

                    Comment

                    • locus
                      Adept
                      • Nov 2012
                      • 165

                      #11
                      Originally posted by HallucinationMushroom
                      Increase the chance of orc archers dropping shortbows upon death?
                      This seems like the most flavorful option, although even managing to kill an orc archer without a bow might be tricky.

                      Comment

                      • debo
                        Veteran
                        • Oct 2011
                        • 2402

                        #12
                        We could probably give shadow spiders the ability to shoot arrows too, I'm not sure they're strong enough yet. This would at least give a stopgap to the player if they hadn't found a bow by 600'
                        Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                        Comment

                        • taptap
                          Knight
                          • Jan 2013
                          • 710

                          #13
                          Originally posted by debo
                          We could probably give shadow spiders the ability to shoot arrows too, I'm not sure they're strong enough yet. This would at least give a stopgap to the player if they hadn't found a bow by 600'
                          Shoot webs! With added slow and stun I would propose

                          Comment

                          • HallucinationMushroom
                            Knight
                            • Apr 2007
                            • 785

                            #14
                            With eight legs... why not have them shoot 4 arrows at one time?
                            You are on something strange

                            Comment

                            • BlueFish
                              Swordsman
                              • Aug 2011
                              • 414

                              #15
                              Originally posted by HallucinationMushroom
                              With eight legs... why not have them shoot 4 arrows at one time?
                              Hand crossbows would allow for 6 at a time, assuming you observe the realistic need to use the two hind legs to stand up straight while shooting. This would also be thematic with the spider queen Lolth, who's Drow followers use hand crossbows.

                              Comment

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