Hey,
I've been trying for a few hours (half a day) to start as Falathrim archer (1/5/3/3). But I've no idea how I must survive. I've started a few who could survive by forging a bow and 48 arrows. It's a bit waste of smithing as you won't create anything else than a bow and arrows (and maybe a digger someday).
So I tried to do without smithing, but never got anywhere as finding a bow AND arrows is extremely hard. I've died so many times without actually firing a single arrow. This is a bit frustrating as you are clearly an archer race who doesn't start with one. You are bound to train some evasion and take versatility so you can actually do some damage. Or am I missing something?
My solutions for this problem:
- Instead of always giving a Curved Sword at the start, give the player a choice if he wants to start with sword/axe/polearm/blunt/bow? Or make this bound by race, as Dwarves not starting with an axe is somewhat weird too, why would a Dwarf leave his home without one?
- Make bows more common (why are those 1d7 shortbows so rare anyways?), on at lvl '50 I sometimes find 8 weapons and several pieces of armor/cloth, but never found a bow and rarely arrows.
So far my thoughts about this while (not) playing as pure archer. Or maybe I'm just missing something.
I've been trying for a few hours (half a day) to start as Falathrim archer (1/5/3/3). But I've no idea how I must survive. I've started a few who could survive by forging a bow and 48 arrows. It's a bit waste of smithing as you won't create anything else than a bow and arrows (and maybe a digger someday).
So I tried to do without smithing, but never got anywhere as finding a bow AND arrows is extremely hard. I've died so many times without actually firing a single arrow. This is a bit frustrating as you are clearly an archer race who doesn't start with one. You are bound to train some evasion and take versatility so you can actually do some damage. Or am I missing something?
My solutions for this problem:
- Instead of always giving a Curved Sword at the start, give the player a choice if he wants to start with sword/axe/polearm/blunt/bow? Or make this bound by race, as Dwarves not starting with an axe is somewhat weird too, why would a Dwarf leave his home without one?
- Make bows more common (why are those 1d7 shortbows so rare anyways?), on at lvl '50 I sometimes find 8 weapons and several pieces of armor/cloth, but never found a bow and rarely arrows.
So far my thoughts about this while (not) playing as pure archer. Or maybe I'm just missing something.
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