Trumpet of Warning id by use?
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This is pretty good. It would be a bigger change, but there's an argument for doing with special item types, too. It's slightly odd that after use identifying a sword of Gondolin, you know straightaway when a second sword does the same thing, but you can't pair them up before identification.Comment
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This is pretty good. It would be a bigger change, but there's an argument for doing with special item types, too. It's slightly odd that after use identifying a sword of Gondolin, you know straightaway when a second sword does the same thing, but you can't pair them up before identification.
There would remain a question about whether to hide these adjectives after identification. I'd lean towards 'yes' for special items, whereas I decided on 'no' for other flavoured items.
Maybe I'll do this in the future, though there is obviously no rush.Comment
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I quite like the idea of the non-material adjectives if one was going to do this. It would still remain a little odd that all tapered swords were defenders etc, but not as bad as bronze swords, gold swords etc. I also find the NetHack adjectives a bit silly with 'hiking boots' 'jungle boots' 'combat boots' etc. Even something like 'chipped helm' would be a bit silly, in that all helms of brilliance ended up getting chipped etc.
For example:
Otherworldly
Silver-runed
Red-runed
Midnight-tipped
Shimmering
Ornate
Mithril-inlaid
Spotless
Those are from the top of my head, and some of them have issues, but you see the kind of thing I'm aiming at. In any case, this certainly isn't a priority.Comment
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shields of wrath. You can see on the side bar that everything is aggressive. They probably eventually id, just nowhere near as quick as you notice.Comment
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@debo: Trolls never flee even with already negative confidence unless hit by a magical fear effect. Elbereth (when you have other confidence reducing but not actual fear effects) is very binary against them afair, they flee the moment you turn it on but turn back towards you the moment you stop.
Fighting unique orcs with an Elbereth tank is hilarious. Once 1 of the lesser orcs goes it's a massive chain reaction, till you have orcs scattering everywhere.
Edit: Does fire make snow trolls flee? I just had 1 flee from a hit from a flaming arrow.Last edited by wobbly; November 8, 2013, 08:21.Comment
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As far as I can tell this is not exactly true, at least not the way I'm reading it. Playing at the moment & I can see it takes a few turns for a troll to stop running after I stop singing Elbereth. They have to get there confidence back above 0 I think if they're already fleeing.
Fighting unique orcs with an Elbereth tank is hilarious. Once 1 of the lesser orcs goes it's a massive chain reaction, till you have orcs scattering everywhere.
Edit: Does fire make snow trolls flee? I just had 1 flee from a hit from a flaming arrow.
Re orcs, yes this was one of the most exciting aspects of implementing the Sil morale system. Even without using magical fear, you can manipulate this quite successfully. I think it is explained in full detail in the manual. Examples of using this in play include: try to get as many fleeing monsters in LOS of another one as possible to get it to flee, look for monsters near the edge of fleeing and push them over the edge, getting monster's who have escorts to flee is particularly important, visually isolate monsters from their non-fleeing comrades so they don't get morale boosts, use slaying weapons or cruel blow.
Re fire, yes ice and fire monsters are typically vulnerable to their opposing element and this acts like slaying, both with an extra die of damage and causing the temporary morale penalty.Comment
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@wobbly: I still hope to play an intimidation specialist that doesn't kill intelligent creatures but only impresses them. I dubbed this no-stealth pacifist "trickster".Comment
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Sounds fun. I've been meaning to play a pacifist for a while but I'm currently too attached to smiths. I think abandoning a forge because my Buddhist smith wont kill a worm would be far too painful.Comment
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I don't often use Thunder or Terror. I guess that Thunder should be pretty useful. Giving something -2 to all skills is actually pretty good (like getting +2 dex and +2 gra during the fight). I think this might be one of those things that people undervalue, but I wouldn't know for sure as I don't keep them... They should be excellent against Cat Warriors and Trolls (low Will), against some uniques etc.
Edit: Ha ha, just thumped my 1st shadow spider. Debo you should try them stunned, clad in mail & with 4 light radius.Last edited by wobbly; November 12, 2013, 06:00.Comment
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