Trumpet of Warning id by use?
Collapse
X
-
This is pretty good. It would be a bigger change, but there's an argument for doing with special item types, too. It's slightly odd that after use identifying a sword of Gondolin, you know straightaway when a second sword does the same thing, but you can't pair them up before identification.Comment
-
Yes, it is odd, and mainly a vestige of my partial moving of special items to a flavour system (in Angband identifying a defender sword doesn't identify other ones, or at least didn't when Sil forked off). Adding randomised flavour prefixes would complete the move. I quite like the idea of the non-material adjectives if one was going to do this. It would still remain a little odd that all tapered swords were defenders etc, but not as bad as bronze swords, gold swords etc. I also find the NetHack adjectives a bit silly with 'hiking boots' 'jungle boots' 'combat boots' etc. Even something like 'chipped helm' would be a bit silly, in that all helms of brilliance ended up getting chipped etc.This is pretty good. It would be a bigger change, but there's an argument for doing with special item types, too. It's slightly odd that after use identifying a sword of Gondolin, you know straightaway when a second sword does the same thing, but you can't pair them up before identification.
There would remain a question about whether to hide these adjectives after identification. I'd lean towards 'yes' for special items, whereas I decided on 'no' for other flavoured items.
Maybe I'll do this in the future, though there is obviously no rush.Comment
-
Yes. I actually think it would be better in this case to have adjectives which imply something special and perhaps magical about the object -- this explains how the player knows it's {special}, and also why there's consistency between ones of the same type.I quite like the idea of the non-material adjectives if one was going to do this. It would still remain a little odd that all tapered swords were defenders etc, but not as bad as bronze swords, gold swords etc. I also find the NetHack adjectives a bit silly with 'hiking boots' 'jungle boots' 'combat boots' etc. Even something like 'chipped helm' would be a bit silly, in that all helms of brilliance ended up getting chipped etc.
For example:
Otherworldly
Silver-runed
Red-runed
Midnight-tipped
Shimmering
Ornate
Mithril-inlaid
Spotless
Those are from the top of my head, and some of them have issues, but you see the kind of thing I'm aiming at. In any case, this certainly isn't a priority.Comment
-
shields of wrath. You can see on the side bar that everything is aggressive. They probably eventually id, just nowhere near as quick as you notice.Comment
-
As far as I can tell this is not exactly true, at least not the way I'm reading it. Playing at the moment & I can see it takes a few turns for a troll to stop running after I stop singing Elbereth. They have to get there confidence back above 0 I think if they're already fleeing.@debo: Trolls never flee even with already negative confidence unless hit by a magical fear effect. Elbereth (when you have other confidence reducing but not actual fear effects) is very binary against them afair, they flee the moment you turn it on but turn back towards you the moment you stop.
Fighting unique orcs with an Elbereth tank is hilarious. Once 1 of the lesser orcs goes it's a massive chain reaction, till you have orcs scattering everywhere.
Edit: Does fire make snow trolls flee? I just had 1 flee from a hit from a flaming arrow.Last edited by wobbly; November 8, 2013, 08:21.Comment
-
Re trolls, they can only flee if their overall morale is less than zero *and* they are suffering from a temporary morale modifier. They are immune to the non-magical temporary morale modifiers, but all of them take a little time to wear off (including Elbereth).As far as I can tell this is not exactly true, at least not the way I'm reading it. Playing at the moment & I can see it takes a few turns for a troll to stop running after I stop singing Elbereth. They have to get there confidence back above 0 I think if they're already fleeing.
Fighting unique orcs with an Elbereth tank is hilarious. Once 1 of the lesser orcs goes it's a massive chain reaction, till you have orcs scattering everywhere.
Edit: Does fire make snow trolls flee? I just had 1 flee from a hit from a flaming arrow.
Re orcs, yes this was one of the most exciting aspects of implementing the Sil morale system. Even without using magical fear, you can manipulate this quite successfully. I think it is explained in full detail in the manual. Examples of using this in play include: try to get as many fleeing monsters in LOS of another one as possible to get it to flee, look for monsters near the edge of fleeing and push them over the edge, getting monster's who have escorts to flee is particularly important, visually isolate monsters from their non-fleeing comrades so they don't get morale boosts, use slaying weapons or cruel blow.
Re fire, yes ice and fire monsters are typically vulnerable to their opposing element and this acts like slaying, both with an extra die of damage and causing the temporary morale penalty.Comment
-
Ok, this it was. I was trying this with one round of Elbereth and it wore off quickly and they came back from routing despite still having negative confidence (it was with my intimidating archer, I had 7-8 light radius + inner light + majesty pre-throne room) - basically when you see confidence -x you can't really figure out exactly what modified it (you have a different LoS than the creature as well). And of course they come back instantly once they hit positive confidence as well, without building for intimidation you probably don't see trolls with negative confidence without special effects anyway. (Temporary modifiers here includes non-magical ones like cruel blow does it?)
@wobbly: I still hope to play an intimidation specialist that doesn't kill intelligent creatures but only impresses them. I dubbed this no-stealth pacifist "trickster".Comment
-
Sounds fun. I've been meaning to play a pacifist for a while but I'm currently too attached to smiths. I think abandoning a forge because my Buddhist smith wont kill a worm would be far too painful.Comment
-
I'm using a trumpet of thunder at the moment & it's great on a character with 7 grace. With most of my points in smithing & not much left for melee it's the difference between being able to reliably melee some enemies.I don't often use Thunder or Terror. I guess that Thunder should be pretty useful. Giving something -2 to all skills is actually pretty good (like getting +2 dex and +2 gra during the fight). I think this might be one of those things that people undervalue, but I wouldn't know for sure as I don't keep them... They should be excellent against Cat Warriors and Trolls (low Will), against some uniques etc.
Edit: Ha ha, just thumped my 1st shadow spider. Debo you should try them stunned, clad in mail & with 4 light radius.Last edited by wobbly; November 12, 2013, 06:00.Comment

Comment