Trumpet of Warning id by use?

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  • debo
    Veteran
    • Oct 2011
    • 2402

    Trumpet of Warning id by use?

    I'm looking in use-obj.c and it seems to me that Trumpet of Warning is the only one which is impossible to id by use? I'm not sure if this was intentional or not, and I didn't examine too far so maybe I'm missing something.

    It ignores the return value of fire_beam (all the other cases use it to determine whether the thing should be identified), and then it calls make_aggressive which returns nothing (so there doesn't seem to be any way from this fcn to even tell that it had an effect.)

    I guess make_aggressive could be changed to return a value if any monsters switched behaviour, and *ident = TRUE on that?

    This is obviously a minor thing, but if it's a bug I can just fix it lol
    Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'
  • Patashu
    Knight
    • Jan 2008
    • 528

    #2
    Trumpet of warning should be ID'd by use if it hits a monster that is visible to you and it has a visible effect on its behavior.
    My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

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    • taptap
      Knight
      • Jan 2013
      • 710

      #3
      I wasn't aware of this, this is a selective wrath item? Cool.

      Comment

      • BlueFish
        Swordsman
        • Aug 2011
        • 414

        #4
        The only trumpet I've ever used, and then only because I hadn't found a mattock, is a trumpet of blasting. The others seem very difficult to justify an inventory slot for.

        Comment

        • debo
          Veteran
          • Oct 2011
          • 2402

          #5
          Terror is good as an escape if you have spare inv slots (e.g. when you find it early.) Especially if you get trapped in a corridor, as the beam can set a whole bunch of them fleeing.
          Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

          Comment

          • half
            Knight
            • Jan 2009
            • 910

            #6
            Originally posted by BlueFish
            The only trumpet I've ever used, and then only because I hadn't found a mattock, is a trumpet of blasting. The others seem very difficult to justify an inventory slot for.
            Why wouldn't you prefer a trumpet of blasting to a mattock? It seems generally much better to me. In fact, I think it is one of the best items in the game...

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            • debo
              Veteran
              • Oct 2011
              • 2402

              #7
              Blasting is awesome, but I like to have a digger onhand as well in the endgame if I'm singing sharpness or something. I've been in situations before where I needed to dig in a hurry, and didn't have the 20 voice needed to use the trumpet. (I guess you can always blast down in an emergency, but that has its own set of problems.)

              The other issue is your will score... if you want to dig with any kind of time constraint, the notion of failing your dig is sort of scary, especially if it's e.g. quartz that will reduce to rubble first.
              Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

              Comment

              • half
                Knight
                • Jan 2009
                • 910

                #8
                Originally posted by debo
                Blasting is awesome, but I like to have a digger onhand as well in the endgame if I'm singing sharpness or something. I've been in situations before where I needed to dig in a hurry, and didn't have the 20 voice needed to use the trumpet. (I guess you can always blast down in an emergency, but that has its own set of problems.)

                The other issue is your will score... if you want to dig with any kind of time constraint, the notion of failing your dig is sort of scary, especially if it's e.g. quartz that will reduce to rubble first.
                Good points!

                Comment

                • BlueFish
                  Swordsman
                  • Aug 2011
                  • 414

                  #9
                  Originally posted by half
                  Why wouldn't you prefer a trumpet of blasting to a mattock? It seems generally much better to me. In fact, I think it is one of the best items in the game...
                  I love 'em but mostly for Debo's reasons (lack of reliability due to will and song) I prefer mattocks. But I don't think it's obvious to take a plain mattock over a blasting horn. Mattock of Belegost on the other hand is a no-brainer for me as being better than the horn. I use belegost mattocks as an escape pretty regularly, when I have them. Especially, of course, when dealing with V.

                  Comment

                  • half
                    Knight
                    • Jan 2009
                    • 910

                    #10
                    For the new version, trumpets of warning can now be ID'd by use (when they trigger a monster to shout or make a visible monster aggressive).

                    If there are any other non-ID-by-use items let me know. I want it to be that amulets of adornment are the only ones.

                    Comment

                    • debo
                      Veteran
                      • Oct 2011
                      • 2402

                      #11
                      Great, saved me from writing an mpa-sil patch!
                      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

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                      • MarvinPA
                        Scout
                        • Jul 2013
                        • 49

                        #12
                        Staff of entrapment looks like it also never use-IDs.

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                        • locus
                          Adept
                          • Nov 2012
                          • 165

                          #13
                          if you're wearing an amulet of adornment and an intelligent monster sees you in the throne room during tension, he should comment on how nice it looks on you and auto-id it

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                          • Psi
                            Knight
                            • Apr 2007
                            • 870

                            #14
                            Originally posted by half
                            Why wouldn't you prefer a trumpet of blasting to a mattock? It seems generally much better to me. In fact, I think it is one of the best items in the game...
                            For me the issue is that I usually need to use it more than once in a situation and I often don't have enough voice for that, so I need a digger too. With inventory so tight, I cannot justify a slot for both blasting and a digger.

                            The other trumpets only get carried until I can get the XP for identifying them or run out of slots for something I need. A shame really as I like the concept. Does *anyone* actually make use of them on a regular basis?

                            Comment

                            • fph
                              Veteran
                              • Apr 2009
                              • 1030

                              #15
                              Incidentally, as a non-expert, are trumpets Tolkien-esque? I certainly remember horns in the books, but not trumpets. Or is it just a different translation for the same instrument?
                              --
                              Dive fast, die young, leave a high-CHA corpse.

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