Sil: compilation of annoying deaths
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i also rely more on haunted dreams/truesight than keen senses. rauko-bane helps a bit once you've slogged past the first four. -
yes, as i contemplated that death I decided that I'll always take keen senses by sulrauko territory, unless i've found a true sightLeave a comment:
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I almost never take keen senses. I usually find a "haunted dreams by the time Sulrauko start showing up.
There was an amulet of haunted dreams in inventory in this chardump, I'm not sure why one would worry about having keen senses in this particular case. (Possibly it was un-ided, but if I don't have loremaster by this point I focus pretty hard on making sure all my amulets get identified.)Leave a comment:
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Shadows... SUPER fucking annoying
Raging pretty hard right now.
This guy got fucked by ONE shadow.
I guess I needed Keen Senses???Leave a comment:
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That's the nature of Sil, you need a plan to deal with every kind of threat by the end game.Leave a comment:
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taking a break from this game lol. too frustrating to lose a lucky cahracter like that in such a shitty wayLeave a comment:
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Shadows... SUPER fucking annoying
Raging pretty hard right now.
This guy got fucked by ONE shadow.
I guess I needed Keen Senses???Leave a comment:
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I run mostly evasion-heavy builds, and those are very prone to RNG mishaps. Like in this game (http://angband.oook.cz/ladder-show.php?id=20577). I always do a double take whenever orc champions, giants, easterling warriors, orc warriors, sword spiders, or trolls get hits off on me. Because it's so unpredictable to me whether they'll chain that hit with another one, and suddenly I'll go from full HP to 30% even though I would on average beat them in a 1v1 90%+ of the time. If I stand my ground, maybe I'll still win the fight and he won't land a single hit. Or...he could keep landing 3d8s on me until I'm dead.
I get that if you keep rolling the dice long enough, eventually something that seems impossibly unlikely will happen. But it still surprises and pisses me off every time.
Also died one time with 14 evasion against a giant, and he acted as if I didn't have any evasion at all. +6 to-hit on giants btw. So I'm 8 over his to-hit, which means he should hit me 16% of the time, and he hit me 2 times out of 3. Second hit, if I recall, did around 25 damage. I probably shouldn't have hovered around such a low HP knowing what giants can do, but again, really hard to predict when you're wasting consumables and when your dodging will fail you. After that, I just have to put the game down for a while.
Honestly, protection-heavy builds might be superior, but they usually require you to get lucky and find the pieces by chance or to go artistry smith. Mediocre protection, to my knowledge, is awful. You either want to be at a point where you rarely get hit, or where you always get hit but your protection is so high, much of it is negated.
Oh yea, Easterling archer deaths are really tilting too. Most of the time they're a nonfactor if you game their AI properly. But sometimes, the terrain and the pack of monsters that come with them make it so they're tougher to deal with than even out of depth uniques, especially in large packs and from multiple directions in open spaces. e.g. http://angband.oook.cz/ladder-show.php?id=20532Last edited by protopulse; April 29, 2017, 17:09.Leave a comment:
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Re: 900' or 950' the 1 perk to staying above 950' is horn of blasting through the floor.Leave a comment:
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died tonight in throne room when I equipped durin's corselet from the floor and encumbered myself next to morgoth and ancalagon.
survived about 6 turns after equipping it. didn't realize the weight was slowing me.
Curse you, fatigue and sloppy play!Leave a comment:
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That's so funny. You're right. I feel from 900 to 950 and died there.. Funny thing, it scored my elf as gettting to 950 and that's my deepest yet!!
I was pretty stoned, but I remember hitting 900 and considering diving to 950 then scumming some, but I figured if I scum between 900 to 950, there's not much difference - right?
Is there much difference in difficulty between 900 to 950. My current theory is that once you hit 750, it's best to dive hard because you can run into 1k depth monsters so frequently there.Leave a comment:
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Personally, I prefer to scum at 900ft rather than 950ft. because in my experience there are many fewer vampire lords at 900 than at 950. The issue is not so much defeating the vampire lords as it is that they will occasionally drain your stats, and I don't usually have a super abundance of stat restoration. And also the Nameless Things are a pain, and losing a point or two of evasion off your equipment due to acid damage at the last minute is often unrecoverable. And I don't find that the stuff at 950ft is enough better than the stuff at 900ft to make up the difference.
YMMV, particularly if you are carrying one or more "danger" items.Leave a comment:
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That's correct. No false floor traps on dl 950, and the danger isn't significantly higher than 900. The extra experience helps too.Leave a comment:
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That's so funny. You're right. I feel from 900 to 950 and died there.. Funny thing, it scored my elf as gettting to 950 and that's my deepest yet!!
I was pretty stoned, but I remember hitting 900 and considering diving to 950 then scumming some, but I figured if I scum between 900 to 950, there's not much difference - right?
Is there much difference in difficulty between 900 to 950. My current theory is that once you hit 750, it's best to dive hard because you can run into 1k depth monsters so frequently there.Leave a comment:
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I'm guessing maybe he was at 900' and fell to 950'. I just messed around some and the character screen will display your 'splat-depth' upon death, so he splatted at 950', presumably!
Edit:.. Doh, I could have just looked at the last lines of his character notes. Yeah, he died at 900'.
22,764 900 ft Slain by a collapsing floor.
Lol.
Anyway, impressive character man!Leave a comment:
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