sil save files

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  • quarague
    Swordsman
    • Jun 2012
    • 261

    sil save files

    I noticed that Sil doesn't seem to delete the save files of dead characters. So I start a new char, give it a random name, play it, char dies, then there still is a save file related to this char. If you open it you just get back to char generation, but why does it still keep a file? Seems like a bug to me, although one with no game consequences, just some annoying file management.
  • debo
    Veteran
    • Oct 2011
    • 2402

    #2
    Keeping your old saves retains your monster memory. This is especially helpful if you've played a game with lore master to a significant depth, because your new character on that file will have perfect recall of every monster in the game.

    IIRC, many angband variants (and V itself) do this (tying monster memory to specific save files).
    Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

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    • fph
      Veteran
      • Apr 2009
      • 1030

      #3
      Yes, the first screen could be clearer - you shouldn't select (b) - new character, apart from the very first time, but rather (c) - open saved character, always with the same name. In this way, options and monster memory are preserved among successive characters.

      Maybe "character" should be renamed to "savefile"?
      --
      Dive fast, die young, leave a high-CHA corpse.

      Comment

      • wobbly
        Prophet
        • May 2012
        • 2633

        #4
        Is there an option somewhere to turn it off? I also use random names & sometimes forget which is my save game & which are previous character.

        Comment

        • Daniel Fishman
          Adept
          • Apr 2007
          • 131

          #5
          Originally posted by debo
          Keeping your old saves retains your monster memory. This is especially helpful if you've played a game with lore master to a significant depth, because your new character on that file will have perfect recall of every monster in the game.

          IIRC, many angband variants (and V itself) do this (tying monster memory to specific save files).
          Are you sure about the Loremaster effect? What I thought I'd observed was that monster memory acquired through normal means got saved, but not monster memory acquired through Loremaster.

          Comment

          • half
            Knight
            • Jan 2009
            • 910

            #6
            Originally posted by Daniel Fishman
            Are you sure about the Loremaster effect? What I thought I'd observed was that monster memory acquired through normal means got saved, but not monster memory acquired through Loremaster.
            Daniel is correct.

            Comment

            • debo
              Veteran
              • Oct 2011
              • 2402

              #7
              Neato! Learn something new every day. I guess loremaster works by showing you the entire recall text for the monster, but doesn't mess with the state of the monster memory itself.
              Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

              Comment

              • fph
                Veteran
                • Apr 2009
                • 1030

                #8
                Originally posted by wobbly
                Is there an option somewhere to turn it off? I also use random names & sometimes forget which is my save game & which are previous character.
                Just name your savefile something simple, like 'a', and then rename the actual characters you play with it --- you can choose the name at the end of character generation. Savefiles are actual files in the folder (SIL_ROOT)/lib/save, so you can rename your existing one.

                If you play this way you will notice some benefits, such as a real high-score list, and the fact that some of the monster abilities are "remembered" along different characters.
                --
                Dive fast, die young, leave a high-CHA corpse.

                Comment

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