I noticed that Sil doesn't seem to delete the save files of dead characters. So I start a new char, give it a random name, play it, char dies, then there still is a save file related to this char. If you open it you just get back to char generation, but why does it still keep a file? Seems like a bug to me, although one with no game consequences, just some annoying file management.
sil save files
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Keeping your old saves retains your monster memory. This is especially helpful if you've played a game with lore master to a significant depth, because your new character on that file will have perfect recall of every monster in the game.
IIRC, many angband variants (and V itself) do this (tying monster memory to specific save files).Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' -
Yes, the first screen could be clearer - you shouldn't select (b) - new character, apart from the very first time, but rather (c) - open saved character, always with the same name. In this way, options and monster memory are preserved among successive characters.
Maybe "character" should be renamed to "savefile"?--
Dive fast, die young, leave a high-CHA corpse.Comment
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Keeping your old saves retains your monster memory. This is especially helpful if you've played a game with lore master to a significant depth, because your new character on that file will have perfect recall of every monster in the game.
IIRC, many angband variants (and V itself) do this (tying monster memory to specific save files).Comment
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Neato! Learn something new every day. I guess loremaster works by showing you the entire recall text for the monster, but doesn't mess with the state of the monster memory itself.Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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If you play this way you will notice some benefits, such as a real high-score list, and the fact that some of the monster abilities are "remembered" along different characters.--
Dive fast, die young, leave a high-CHA corpse.Comment
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