Sil: What are the weakest abilities?

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  • taptap
    Knight
    • Jan 2013
    • 710

    #31
    Originally posted by HugoTheGreat2011
    I take back what I said about Knock-back...while it is great with Charge + big damage, it won't help if you you're trying to kill Morgoth.
    Well. But it makes running away easier - definitely more fun than exchange places - just push them away

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    • debo
      Veteran
      • Oct 2011
      • 2402

      #32
      Remember the days when knock-back would trigger opportunist?
      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

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      • HugoVirtuoso
        Veteran
        • Jan 2012
        • 1237

        #33
        Originally posted by debo
        Remember the days when knock-back would trigger opportunist?
        ...when it was a bug and half knew it wasn't supposed to happen.

        In the old days, the Knock+back + Opportunist + Charge cycle was the way to off Morgoth. Starting in v1.1.0 Knock-back no longer triggered Opportunist.
        My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
        https://www.youtube.com/watch?v=rwAR0WOphUA

        If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

        As of February 18th, 2022, my YouTube username is MidgardVirtuoso

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        • half
          Knight
          • Jan 2009
          • 910

          #34
          Originally posted by debo
          I agree that controlled retreat is strong, I just find it tedious to use because of the way you have to invoke it.
          In your example of using it, you talked of z dir z dir z dir etc. This is one way of using it and can be best with blocking or riposte or something, but another way to use it is forward-back-forward-back, which is often better for you and may (or may not) seem easier to do.

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          • half
            Knight
            • Jan 2009
            • 910

            #35
            Originally posted by Patashu
            Knockback + charge + sprint?
            + Flanking. Flanking and Charge is great.

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            • half
              Knight
              • Jan 2009
              • 910

              #36
              Originally posted by taptap
              although it is bad that the opponents are already one tile away when they start to run away
              Not sure if that was meant seriously, but Knock Back makes them skip their next turn so it doesn't let them flee faster. I suppose it means you miss your opportunist attack if you have one.

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              • debo
                Veteran
                • Oct 2011
                • 2402

                #37
                Originally posted by half
                In your example of using it, you talked of z dir z dir z dir etc. This is one way of using it and can be best with blocking or riposte or something, but another way to use it is forward-back-forward-back, which is often better for you and may (or may not) seem easier to do.
                I think I need to play more with this ability

                Edit: I need to try that flanking + charge thing too!
                Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

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                • Daniel Fishman
                  Adept
                  • Apr 2007
                  • 131

                  #38
                  So attacking counts as not moving for activating controlled retreat?

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                  • half
                    Knight
                    • Jan 2009
                    • 910

                    #39
                    Originally posted by Daniel Fishman
                    So attacking counts as not moving for activating controlled retreat?
                    Yes. It does require you to hit a direction key, but it is not moving for the purposes of Sil (e.g. for Sprinting and Dodging too).

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                    • taptap
                      Knight
                      • Jan 2013
                      • 710

                      #40
                      Clarity: To my own surprise I took Clarity with Thirim (my first Naugrim/melee winner). Given that I was entranced and confused each once in the throne room even with Clarity and a will of 14, I am certainly happy that I did. It also gave me the confidence to take over the hoards of cold dragons - which really helped. And while there are many sources of clarity - have you guys ever the equipment slots to keep potions of clarity or armor swaps during the midgame?

                      Sprint: I used to take sprint every time, but actually you don't need to. It solves some of the trouble that you bring upon yourself - and more often than not it isn't sufficent to solve it (cats, wolves etc. will still catch you, other obstructions, it needs time to activate when you most urgently need to get away etc.). I would now take it only on stealthy chars to hide behind the next pillar / door or it might be great with flanking when you never actually attack the opponent directly. You don't need it for charge, knockback + charge works well and against the nasty, breathing opponents I won't run backwards in line of sight unless I really try to get away.

                      Flanking: I love it so much. What a great ability. I would however build towards light weapons (finesse->zoc) and high evasion (dodge<->flanking) so I wouldn't combine it with charge.

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                      • HallucinationMushroom
                        Knight
                        • Apr 2007
                        • 785

                        #41
                        Originally posted by taptap
                        have you guys ever the equipment slots to keep potions of clarity or armor swaps during the midgame?
                        I make room for clarity potions, but not clarity equipment.

                        I have rarely taken sprint. When I have, it was on weak endgame characters trying to flee Morgoth on long, hectic, stressful escapes. In that particular scenario, maybe the best ability in the game, save for perhaps exchange places.
                        You are on something strange

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