Thoughts
-What if Mind over Matter didn't just slow down hunger, but also sped up hunger when gorged (maybe ultra-sped up, to the point where being gorged is very difficult)? Maybe it would still only be a for newbies skill, but it wouldn't be as big of a newbie trap.
-What if Careful shot allowed you to recover flaming arrows sometimes?
-What if Strength in Adversity also gave you some kind of protection against dying, such as 'you can't die if strictly above 10% hp, instead you go to 1 hp'? To make it possible to strategize around having the bonus status without fear of splatting hard. Or even giving a con bonus too, as suggested earlier in the topic (it would work ok, I think, as long as hp % remains the same when changing con and strength in adversity is % based, however you'd have to make sure rounding is done right - e.g. if you heal an hp and lose some strength in adversity, you'd have to not immediately go back into strength in adversity, and same for the opposite situation)
-What if Channeling (sometimes? predictably?) let you use the item for a free turn?
-What if Mind over Matter didn't just slow down hunger, but also sped up hunger when gorged (maybe ultra-sped up, to the point where being gorged is very difficult)? Maybe it would still only be a for newbies skill, but it wouldn't be as big of a newbie trap.
-What if Careful shot allowed you to recover flaming arrows sometimes?
-What if Strength in Adversity also gave you some kind of protection against dying, such as 'you can't die if strictly above 10% hp, instead you go to 1 hp'? To make it possible to strategize around having the bonus status without fear of splatting hard. Or even giving a con bonus too, as suggested earlier in the topic (it would work ok, I think, as long as hp % remains the same when changing con and strength in adversity is % based, however you'd have to make sure rounding is done right - e.g. if you heal an hp and lose some strength in adversity, you'd have to not immediately go back into strength in adversity, and same for the opposite situation)
-What if Channeling (sometimes? predictably?) let you use the item for a free turn?
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