Agreed.
Having your sex affect your relationships is a natural and obvious way of making the gender matter, but *bands don't usually have non-hostile characters.
I've studied cultural history, and for that reason I often like games that enforce weird cultural gender restrictions on characters. Makes for some powerful role-playing possibilities. Tolkien's world is quite boring in this respect, though, real history is where the fun is.
Stat bonuses based on gender would be offensive to many. I mean, there clearly are differences, but it's a heated discussion. I'd personally avoid going there in a game.
Sil: What are your least liked features of Sil?
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What if digging provoked an attack of opporunity if you did it next to an enemy? Same mechanic as when you fire a bow adjacent to enemies. Then it can stay a single turn action but severely penalize doing it in combat.
That way you could have a convenient interface of automatically digging without needing to do the whole wield/unwield dance, without upsetting game balance too much. There'd still be SOME effect on balance but I don't think it's big enough to worry about.Leave a comment:
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One thing gender is currently used for in the game is to determine the pronoun used in the splash poetry:
... down to the depths (s)he went alone.Leave a comment:
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Actually I always thought that the idea of a weapon you couldn't bear not to use was more Tolkienian than one that was literally stuck to your hand. Putting it down briefly to eat, change, shoot, or dig works fine with that interpretation.Leave a comment:
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Thinking about it a bit more, it's clear that a game like Sil should just do away with gender altogether. Let the player imagine his/her character as he or she will. Let the completely arbitrary name of that character be the only indication.Leave a comment:
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Actually just changing the diggers to one handed is fine. Reducing their damage dice is fine too.Leave a comment:
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Look at the order of races. Does it offend you that they're not alphabetical? Why not?
(Personally, I always choose sex at random in *bands. And having to choose sex when it doesn't affect anything is not cool.)
Roguelikes have already abandoned gender inequalities, even if balanced such that differences do not equate to superiorities. That's an axis of design freedom sacrificed to fear of being labeled offensive. If roguelikes wanted to strike a blow for equality, maybe they should come up with a balanced stat allocation for males and females s.t. either was a good choice depending on playing style.
But if males and females in roguelikes are identical, then we're left with role-playing elements to make the choice. If most players are male, well, I suspect they would be drawn to playing males. Maybe not though. I understand why not, for some.Leave a comment:
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On reading this, I also came up with the proposal of just having to have a digger in your inventory/equipment in order to tunnel. I might be OK with this approach. I'm not sure. The main issue is the speed and convenience of digging. This is fine for rubble, but more problematic for quartz and granite. The turns swapping in and out currently make this more difficult to do in the middle of combat. In Angband, you have a tiny chance of succeeding in digging each turn (to model it taking many turns). I changed this to a two stage process of stone -> rubble -> floor, which is less realistic, but more abstracted and more roguelike in my opinion (c.f. changing armour in the time it takes to move 10 ft). This does mean that convenience digging could be a bit too good. (Note that you can currently do this, but only with a trumpet of blasting and at a cost of 20 voice). I suppose my main concern is people tunneling around Morgoth too easily in the escape, but you still need to take 4 hits from him, compared to 5 before, or 2 hits from using Exchange Places.
There are some other minor issues such as now being able to dig when you were wielding a cursed weapon. This is not bad gameplay-wise, just a bit odd thematically. However, you can still remove you gloves (unlike Nethack...) and can use a trumpet etc, so it this is not so different.
We would also want to at least allow you to still wield mattocks given Tolkien's references to dwarves using them. So they will still have to remain weapons with stats, which makes it a bit odd to get this ability when not wielding them.
Overall, I'm still unsure, but am considering it. The current implementation definitely makes me go another way when I find a blocked tunnel instead of digging it out, which is a bit silly.Leave a comment:
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Off-topic: I've been interested in how ancient societies always seem to have weird gender rules for magicians. In Viking culture, for instance, male witches were a tabu -- male magic-users were considered dangerous rogues that break the sacred order of the universe. In some other societies it was probably vice versa. I could easily have some different spellbooks for males and females in Halls of Mist.Leave a comment:
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(Personally, I always choose sex at random in *bands. And having to choose sex when it doesn't affect anything is not cool.)Leave a comment:
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I know, I won't get a real conversation over this. But it's a real point.Leave a comment:
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I don't like that new characters default to female. I'm sure I'm insecure in my masculinity but I prefer playing male heros in these sorts of games. I suspect most roguelike players (who are factually male) feel the same. Why not default to the most common choice, as would happen with any other design decision throughout the game?
I know, I'm whining. Just like a girl. But the frequent deaths and frequent rebuilds lend themselves to lots of character creations and you have to remember to stop at the right point in character creation to flip the default female to male. It's not so much the extra keystrokes as it is the intentional design decision that bothers me. I've totally rethunk gender roles in society. Thanks for the politics.Leave a comment:
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In regards to shields I'd be a fan of keeping it equipped but disabled when using a 2-hander, mainly because it's a pet hate of mine that you can use a bow & shield together. Does 1 of the variants change the name of the shield slot to on-back when wielding a 2-hnder? I have a vague recollection of seeing it somewhere.Leave a comment:
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