I had an odd occurance just now. A monster fled down the stairs, and I got one last swing at it via the Opportunist skill, killing it. I remember that this feature (i.e. getting a swing at a monster fleeing va the stairs) was newly added to 1.1.1. The odd part was that I was *3* spaces away from the stairs when this happened. Looking at the source, it appears that indeed the check for this special attack (in routine "process_monster" in file "melee2.c") does not check that the monster is adjacent to the player, seemingly allowing the swing from anywhere in LOS.
Sill 1.1.1 bug with "opportunist"
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I had an odd occurance just now. A monster fled down the stairs, and I got one last swing at it via the Opportunist skill, killing it. I remember that this feature (i.e. getting a swing at a monster fleeing va the stairs) was newly added to 1.1.1. The odd part was that I was *3* spaces away from the stairs when this happened. Looking at the source, it appears that indeed the check for this special attack (in routine "process_monster" in file "melee2.c") does not check that the monster is adjacent to the player, seemingly allowing the swing from anywhere in LOS.
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