Sill 1.1.1 bug with "opportunist"

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  • bron
    Knight
    • May 2008
    • 515

    Sill 1.1.1 bug with "opportunist"

    I had an odd occurance just now. A monster fled down the stairs, and I got one last swing at it via the Opportunist skill, killing it. I remember that this feature (i.e. getting a swing at a monster fleeing va the stairs) was newly added to 1.1.1. The odd part was that I was *3* spaces away from the stairs when this happened. Looking at the source, it appears that indeed the check for this special attack (in routine "process_monster" in file "melee2.c") does not check that the monster is adjacent to the player, seemingly allowing the swing from anywhere in LOS.
  • half
    Knight
    • Jan 2009
    • 910

    #2
    Originally posted by bron
    I had an odd occurance just now. A monster fled down the stairs, and I got one last swing at it via the Opportunist skill, killing it. I remember that this feature (i.e. getting a swing at a monster fleeing va the stairs) was newly added to 1.1.1. The odd part was that I was *3* spaces away from the stairs when this happened. Looking at the source, it appears that indeed the check for this special attack (in routine "process_monster" in file "melee2.c") does not check that the monster is adjacent to the player, seemingly allowing the swing from anywhere in LOS.
    This was a bug with 1.1.1 as first released, but we quietly updated the version on the website so this shouldn't happen any more (it was mentioned in the 1.1.1 thread, but was easy to miss). If you notice this in the latest version, then do let us know.

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    • bron
      Knight
      • May 2008
      • 515

      #3
      I'll download new source, and reread the thread(s). Thanks!

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