Sil 1.1.1
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Does danger increase the odds of the dungeon generating more interesting rooms and vaults? I lugged danger with me on purpose with my Wiggins character from rather early in the game, and it seemed like every level had lots of good rooms. Was this a coincidence, or do the two go hand in hand?Leave a comment:
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All resistances / sustains in Sil give you +10 to the relevant skill check. If you have low will, stat drains, free action, fear resist etc are still reasonably dangerous.Leave a comment:
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Do stat-sustain items only increase the difficulty of stat drain? Just got drained by a nether worm while wearing an Amulet of the Blessed Realm <+0>…Leave a comment:
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When we get tiles, we're also thinking of experimenting with smaller levels, which would further reduce the FoV requirements (helpful as the tiles are generally larger than ascii).Leave a comment:
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Any chance of Sil appearing on Android? Its cutdown commands, and smaller FoV requirements would seem ideal for the platform.Leave a comment:
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In general it seems that monsters with the ranged AI (e.g. orc archers, easterling archers) try to maintain los contact even when fleeing in certain cases.Leave a comment:
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I also often see fleeing monsters that don't know where to flee in obvious situations.
Not sure if this particular one has anything to do with the door, but this easterling was standing still there the whole time I was making a pincushion for arrows from him (he was 'fleeing' all the time, too!) see screenshot: https://www.dropbox.com/s/uobl1500wz...leeing-bug.pngLeave a comment:
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I checked out your savefile and what was happening was that a Gwathraukar wasn't opening a door because unwary monsters (i.e. wandering monsters) don't open the doors to/within interesting rooms or vaults. If I remove this rule, some bad things happen, including having the monsters within the room disperse before the player gets there. You don't normally see this in action (unless you are stealthy and/or use Listen), but I agree that it isn't ideal. I might try to work out a better way of dealing with this in the future. For example, when I move to individual monster 'flows' I could at least have them pathfind around doors they don't want to open.Leave a comment:
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It didn't seem any more common. Before I posted, I made a backup save in a situation where a gwathrauko was doing it, I could send it to you (or Scatha) to show if required.Leave a comment:
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Do you think this is happening more than in 1.1.0? I tried to fix the reported Morgoth problems: I found a real bug in the code and think I fixed it. It is possible I made other things worse or didn't really fix it. I'm going to try to play the Sil comp character and will see if I notice things going wrong (I'd better take Listen to help me!).Leave a comment:
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And another bug: the "Sulrauko notices you" message is shown when I can't see the Sulrauko: https://www.dropbox.com/s/6t4lvy8c95...otices-bug.pngLeave a comment:
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I just downloaded the newest Sil for Windows and when I extracted it out popped the usual Sil folder and a __MACOSX folder with what must be the mac version of the game. I don't care, I just thought I'd mention it... sorry if this was explained somewhere I missed the memo.Leave a comment:
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