Sil 1.1.1

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  • half
    replied
    Originally posted by HallucinationMushroom
    Does danger increase the odds of the dungeon generating more interesting rooms and vaults? I lugged danger with me on purpose with my Wiggins character from rather early in the game, and it seemed like every level had lots of good rooms. Was this a coincidence, or do the two go hand in hand?
    Just a coincidence, I'm afraid.

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  • HallucinationMushroom
    replied
    Does danger increase the odds of the dungeon generating more interesting rooms and vaults? I lugged danger with me on purpose with my Wiggins character from rather early in the game, and it seemed like every level had lots of good rooms. Was this a coincidence, or do the two go hand in hand?

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  • debo
    replied
    All resistances / sustains in Sil give you +10 to the relevant skill check. If you have low will, stat drains, free action, fear resist etc are still reasonably dangerous.

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  • WaveMotion
    replied
    Do stat-sustain items only increase the difficulty of stat drain? Just got drained by a nether worm while wearing an Amulet of the Blessed Realm <+0>…

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  • Scatha
    replied
    Originally posted by Psi
    Any chance of Sil appearing on Android? Its cutdown commands, and smaller FoV requirements would seem ideal for the platform.
    Good question. I think half and I would be happy to see someone port Sil to Android, but we won't be doing this ourselves. It might be more natural to do this after the game has tiles (in that it would then be accessible to a larger audience).

    When we get tiles, we're also thinking of experimenting with smaller levels, which would further reduce the FoV requirements (helpful as the tiles are generally larger than ascii).

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  • Psi
    replied
    Any chance of Sil appearing on Android? Its cutdown commands, and smaller FoV requirements would seem ideal for the platform.

    Leave a comment:


  • half
    replied
    Originally posted by WaveMotion
    In general it seems that monsters with the ranged AI (e.g. orc archers, easterling archers) try to maintain los contact even when fleeing in certain cases.
    Thanks. I'll look into that.

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  • WaveMotion
    replied
    In general it seems that monsters with the ranged AI (e.g. orc archers, easterling archers) try to maintain los contact even when fleeing in certain cases.

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  • half
    replied
    Originally posted by nryut
    I also often see fleeing monsters that don't know where to flee in obvious situations.

    Not sure if this particular one has anything to do with the door, but this easterling was standing still there the whole time I was making a pincushion for arrows from him (he was 'fleeing' all the time, too!) see screenshot: https://www.dropbox.com/s/uobl1500wz...leeing-bug.png
    This sounds different to clouded's case. I'm not sure what is going on here and will look out for it. For the record, there have always been a few stupidities in Angband style monster fleeing. Some of these remain in Sil. I'm not sure if this is one of them though.

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  • half
    replied
    Originally posted by clouded
    Monsters still seem to be having trouble with doors, the behavior where they bounce back and forth infront of one, unable to go through. Seems most common in giants and rauko in my experience.
    I checked out your savefile and what was happening was that a Gwathraukar wasn't opening a door because unwary monsters (i.e. wandering monsters) don't open the doors to/within interesting rooms or vaults. If I remove this rule, some bad things happen, including having the monsters within the room disperse before the player gets there. You don't normally see this in action (unless you are stealthy and/or use Listen), but I agree that it isn't ideal. I might try to work out a better way of dealing with this in the future. For example, when I move to individual monster 'flows' I could at least have them pathfind around doors they don't want to open.

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  • half
    replied
    Originally posted by clouded
    It didn't seem any more common. Before I posted, I made a backup save in a situation where a gwathrauko was doing it, I could send it to you (or Scatha) to show if required.
    That would be good. Send it to sil@amirrorclear.net

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  • clouded
    replied
    It didn't seem any more common. Before I posted, I made a backup save in a situation where a gwathrauko was doing it, I could send it to you (or Scatha) to show if required.

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  • half
    replied
    Originally posted by clouded
    Monsters still seem to be having trouble with doors, the behavior where they bounce back and forth infront of one, unable to go through. Seems most common in giants and rauko in my experience.
    Do you think this is happening more than in 1.1.0? I tried to fix the reported Morgoth problems: I found a real bug in the code and think I fixed it. It is possible I made other things worse or didn't really fix it. I'm going to try to play the Sil comp character and will see if I notice things going wrong (I'd better take Listen to help me!).

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  • half
    replied
    Originally posted by nryut
    And another bug: the "Sulrauko notices you" message is shown when I can't see the Sulrauko: https://www.dropbox.com/s/6t4lvy8c95...otices-bug.png
    This wasn't introduced in 1.1.1 and it is not completely clear whether it is a bug (I suppose it probably is). The sulrauko was visible to you between turns but is no longer visible (due to perception rolls). Ideally this would work in a more clear and consistent manner, but it is not a high priority at the moment (there is lots of more interesting stuff you'd rather we got right!).

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  • half
    replied
    Originally posted by HallucinationMushroom
    I just downloaded the newest Sil for Windows and when I extracted it out popped the usual Sil folder and a __MACOSX folder with what must be the mac version of the game. I don't care, I just thought I'd mention it... sorry if this was explained somewhere I missed the memo.
    That is inelegant, but it won't have the Mac version inside it. I think it is just because I usually get Scatha to compress the Win version before sending it to me, but this time I reopened his zip file and recompressed it on my Mac.

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