Just found a Wooden Torch of Grace <+1>, and the weirdest thing was that it was identified before I picked it up from the ground in 200'.
Sil 1.1.1
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re: talk about buffing throwing weapons -- it'd be neat if Throwing Mastery also allowed you to stuff a stack of throwing weapons into your quiver in lieu of arrows. It's not a combat buff, but an added bit of utility (i.e. freed up inventory space).
I know nothing about the code, though -- so no idea if it's feasible.Comment
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Anyone noticed that after 1 year, Sil's ladder is the 3rd most popular on angband.oook.cz?My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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Thanks for reporting this. It turns out to be part of the 'Greaves' bug. I imagine your version was downloaded before I fixed this? It sounds like everyone really should upgrade to the fixed version: sorry about that.
The objects (Greaves, Shovels, Torches, possibly other things) are being created when an object is decided to be {special} but has no valid special types. This then led to it being assigned a special type based on what was in an uninitialised byte of memory. In WaveMotion's case this was '75' the index of 'of Grace'. In other cases it could be an invalid index which might cause some problems. In any case, best not to use these fake items if submitting ladder characters as they could be a bit cheaty. You can download the new version which avoids these problems from the Sil website.Comment
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WildKhaine has also reported a bug with the new opportunist behaviour: you don't need to be adjacent to the monster! I have once again fixed this and uploaded a new version. This one is really quite minor, but I thought I'd let you all know. It turns out there is a disadvantage to deciding to release a version for an anniversary that is in four days time! Still, I'm adding bugs between versions at a slower rate than I'm removing them, so in the limit its looking good.Comment
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I just downloaded the newest Sil for Windows and when I extracted it out popped the usual Sil folder and a __MACOSX folder with what must be the mac version of the game. I don't care, I just thought I'd mention it... sorry if this was explained somewhere I missed the memo.You are on something strangeComment
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I also often see fleeing monsters that don't know where to flee in obvious situations.
Not sure if this particular one has anything to do with the door, but this easterling was standing still there the whole time I was making a pincushion for arrows from him (he was 'fleeing' all the time, too!) see screenshot: https://www.dropbox.com/s/uobl1500wz...leeing-bug.pngComment
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And another bug: the "Sulrauko notices you" message is shown when I can't see the Sulrauko: https://www.dropbox.com/s/6t4lvy8c95...otices-bug.pngComment
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That is inelegant, but it won't have the Mac version inside it. I think it is just because I usually get Scatha to compress the Win version before sending it to me, but this time I reopened his zip file and recompressed it on my Mac.I just downloaded the newest Sil for Windows and when I extracted it out popped the usual Sil folder and a __MACOSX folder with what must be the mac version of the game. I don't care, I just thought I'd mention it... sorry if this was explained somewhere I missed the memo.Comment
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This wasn't introduced in 1.1.1 and it is not completely clear whether it is a bug (I suppose it probably is). The sulrauko was visible to you between turns but is no longer visible (due to perception rolls). Ideally this would work in a more clear and consistent manner, but it is not a high priority at the moment (there is lots of more interesting stuff you'd rather we got right!).And another bug: the "Sulrauko notices you" message is shown when I can't see the Sulrauko: https://www.dropbox.com/s/6t4lvy8c95...otices-bug.pngComment
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Do you think this is happening more than in 1.1.0? I tried to fix the reported Morgoth problems: I found a real bug in the code and think I fixed it. It is possible I made other things worse or didn't really fix it. I'm going to try to play the Sil comp character and will see if I notice things going wrong (I'd better take Listen to help me!).Comment
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