Recently, I've been using a number of Sprinting/Flanking/Controlled-Retreat characters. This style of fighting needs space run in, and rooms with more than one entrance/exit. I would not object to making the deep levels the same size as the current "mid-sized" levels, but I would not want to see them reduced to the small early-level size.
Sil 1.1.1
Collapse
X
-
In any case the idea would be to experiment with these parameters a bit and have a look at (and a play with) the results. This could be worth doing in case there are some gains available cheaply. Of course if it seemed to make gameplay worse overall we'd not follow through.
I like the way that the levels currently get bigger, darker, and full of more fantastical creatures the deeper you go. As you will know, there are currently three sizes of level (3x3, 4x4, 5x5), and the larger ones are more likely to be generated the deeper you go. I think the largest is the size of a regular Angband level. Obviously it could be possible to do a progression that starts smaller and ends smaller than the current progression. They also don't have to be multiples of the 'panel size' of 11x33 grids. We could also tweak the room size down further, the monster density etc.
I like the current 'epic' feel of the deepest levels, especially as it feels different to the earlier game. However maybe they would still feel like this in comparison if all levels were smaller. I also think that the ability to use a large main window has made all levels feel smaller. There is something about having to scroll around that makes things feel more out of control.Comment
-
Comment
-
-
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
-
Don't know if you have heard already, but the in-game description for Polearm Mastery still mentions tridents.Comment
-
I think it would be a good idea if pav is happy with it. The giant generic Sil threads we often have are a little cumbersome to search. I suspect there is enough Sil activity to justify having one.Comment
Comment